Design Research Seminar (MDR)
The following list contains the readings and responsible person of presenting (it is also marked wich ones are mandatory for all). At the end of each topic you will also find a list of other interesting or related references that you are of course, free to incorporate in your texts..
Research can be understood in a miriad of ways, What is its significance? Why to engage in it from the perspective of design? is there tradition?
Developing a Research Procedures Programme for Artists & Designers
Findeli Alain (1998) Will Design Ever Become a Science? Epistemological and Methodological Isues in Design Research, Followed by a proposition. in "No Guru no Method, Discussion n Art and Design Research" University of Art and Design Helsinki.
Intro to Qualitative Research
In the natural and social sciences, one of the most common distinctions in researchj methods is that made between qualitative and quantitative research methods. We will look closely into Qualitative research as the tools and methods of this tradition are closer to design practice.
Denzin N, Lincoln Y. (1994): Introduction to Qualitative Research Denzin N, Lincoln Y (ed). in Handbook of Qualitative Research. Sage publications Thousand Oaks-Cal.
[Inga + all]
Guba E.G, Lincoln Y. (1994): Competing Paradigms in Qualitative Research in Denzin N, Lincoln Y (Ed). Handbook of Qualitative Research . Sage publications Thousand Oaks-Cal,
Qualitative Research in Information Systems
Next semester "applied ethnography" course is a good hands on.
Contextualizing (Design and Technology)
How does things come into being? What are the roles of different actors? This questions are relevant Design practice, form the perspective of understanding how other disciplines understand the process and/or strive to create spaces for action
Pinch T, Bijker W. (1999): The Social Construction of Facts and Artifacts: Or How the Sociology of Science and the Sociology of Technology Might Benefit Each Other in Bijker, W E, & Hughes, T P & Pinch, T (Eds): The Social Construction of Technological Systems. MIT.
Suchmann L. (2000) Located Accountabilities in Technological Production. Department of Sociology. University of Lancaster.Available at
Bijker W, Law J (Eds.). (1997): Shaping technology / Building Society. MIT Press.MacKenzie D, Wajcman J. eds (1994). The Social Shaping of Technology. Open University Press.
Suchman, Lucy (2001): Building bridges. Practice-based ethnographies of contemporary technology. In Schiffer, M. (Ed.): Anthropological Perspectives on Technology. University of New Mexico Press, Albuquerque.
Margolin V (2002) The politics of the artificial in The Politics of The Artificial, Essays on Design and Design Studies. The University of Chicago Press
Coyne R. (1997) Designing Information Technology in the Posmodern Age, From Method to Metaphor. MIT Press
Latour, Bruno (1987): Science in action : how to follow scientists and engineers through society. Milton Keynes Open University Press.
Reporting on Projects (How to make a case)
How can you write about "your project", It is possible to make explicit assumptions and underlying questions?
Dunne A, Raby F (2002) The Placebo Project in Proceedings of DIS2002 - Designing Interactive Systems Conference. ACM
Ferris K , Bannon L (2002) A load of ould Boxology! in Proceedings of DIS2002 - Designing Interactive Systems Conference. ACM
Krueger Myron (1977) Responsive Environments. in Proceedings of National Computer Conference Montvale NJ. (Available in UIAH library in the compilation "The New Media Reader")
Ehn P, Meggerle T, Steen O, Svedemar M (1997): What Kind of Car Is This
Sales Support System? On Styles, Artifacts and Quality-in-Use in Kyng M, Mathiassen L (Ed) Computers and Design in Context
Schön D. (1982). The Reflective Practitioner. Basic Books U.S.A
Design space - Toolbox
From a more pragmatic perspective it is usefull to survey the possible tools availabel for the "bricoleur". Can we find aproaches to help us focus, to help us look for answers to the questions a project poses?
Buchenau M, Fulton Suri J (2000) Experience Prototyping in Proceedings of DIS2000 - Designing Interactive Systems Conference. ACM
[Ville + all]
Erickson T: Notes on Design Practice: Stories and prototypes as catalyst for communication. Available at:: http://www.pliant.org/personal/Tom_Erickson/Stories.html
Koskijoki M; Kommonen K; Oksanen-Särelä K; Oilinki I; Arvilomi M; Holm H. (2001) Asumisen arki ja unelmat. Final report VVO, TAIK (Media Lab)
Carroll, J.M. (1995): Scenario-Based Design in Making Use, Scenario Based Designof Human Computer Interactions. MIT Press
[Eeva + all]
Mattelmäki T, Battarbee K (2000): Elämykset muotoilun lähtökohtana in Keinonen T (ed) 2000: Miten käytettävyys muotoillaan. Taideteollinen Korkeakoulu Julkaisu B61, Helsinki
[Minta + all]
Akrich M (1995) "User Representations : Practices, Methods and Sociology in Managing Technology in Society ed Rip A, Thomas J and Schot J. Printer Publishers, London
Doing Cultural Studies, The Story of the Sony Walkman ... (?)
Margolin Victor (2002) "The Experience of Products" in The politics of the Artificial. The University of Chicago Press. Chicago
Beyer H, Holtzblatt K (1996): Contextual Design; Principles and Practice in Wixon D and Ramey J. (Ed.) Field Methods Casebook for Software Design. John Wiley & Sons, Inc. New York.
Wasson, Christina (2000): Ethnography in the Field of Design. In Human Organization 59:4, 377-388
Nardi Bonnie A. (ed) 1995: Context and Consciousness: Activity Theory and Human-Computer Interaction MIT Press (see: Activity Theory as a potential framework for human computer interaction: Page 17)
Knight & Jefsioutine (2001): Understanding the user: Research Methods to support the digital media designer. in Research Issues in Art Design and Media. N3
Leonard D, Rayport J.F (1997): Spark Innovation Through Empathic Design in Harvard Business Review, November-December 1997
Schuler, D & Namioka, A (eds) (1993). Participatory Design, Principles and Practices. Hillsdale, NJ: Lawrence Erlbaum Associates.
Winograd Terry (ed) (1996) Bringing Design to Software .Stanford University and Interval Research Corporation. Addison-Wesley. http://hci.stanford.edu/bds/contents.html
Design Research - participation, collaboration, involvement
If design can't be conceptualized anymore as the crusade of the lonely creative individual but as negotiation and conversation, what new challenges this sttitude pose?
Freire, P. (2000) Pedagogy of the Oppressed. Continuum. New York. (? Edition)
Gaver, W. (2001) "Accountability". In The Presence Project. Computer Related Design Studio. Royal College of Art.
Botero A, Kommonen K, Koskijoki M, Ollinki I. (2003) Codesigning Visions, Uses and Applications
Moran P T . 2002. Every Day Adaptive Design. in Proceedings of DIS 2002-
Hofmeester K ; De charon de Saint German, E. (ed.) (1999): Presence, New Media for Older People. Printed by Presence at the Netherlands Design Institute. Amsterdam
Proceedigns of the Participatory Design Conference. 2002 Malmö Sweden ACM.
Bratteteig T.;Bjerneks G. 1995. User Participation and Democracy. A Discussion of Scandinavian Research on System Development. University of Oslo. Scandinavian Journal of Information Systems. Vol. 7 No 1 April. (pp. 73-98)
Ehn P. 1992. Scandinavian design. On Participation and Skill. Retrieved from
Drafting an Agenda, or how to argument (alternative ways)
Collection of manifestos, pamplets and research agendas
Stallman Richard (1985), The GNU manifesto. Free Software Foundation, Inc. Available at http://www.gnu.org/gnu/manifesto.html
Mau Bruce (1988) An Incomplete Manifesto for Growth, Design as an activity
Available at http://www.brucemaudesign.com/manifesto.html
Miekke Gerritzon (2001) Everyone Is a Designer: Manifest for the Design Economy. Gingko Press Inc 3rd edition
Mitchell Kapor (1996) "A Software Design Manifesto" in Bringing Design to Software Winograd T (ed)
Marx Karl, Engels Frederick. (1848) "The Communist Manifesto"
Djajadiningrat J, Overbeeke C.J Wensveen S (2000) : Augmenting Fun and beauty: A Phamplet in Proceedings of DARE 2000, April 2000 Denmark. ACM
We are not covering this now, but check if some could be usefull to develop your arguments and frame your research questions.
Winograd T; (1986) Bringing Design to Software
Papanek. V. (1991): What is Design? in Design for the Real World- Human ecology and Social Change. Academy Chicago Publisher. (Second Edition)
Buchanan R, (1995): Whicked Problems in Design Thinking in The Idea of Design. Buchanan R, Margolin V. edit MIT Press, Cambridge MA
Carroll JM (2000) What is Design in Making Use, Scenario Based Design of Human Computer Interactions . MIT Press
Kyng Morten Mathiassen Lars (eds) Computers and Design In Context MIT Press Cambridge MA 1997
Buchanan R, Margolin V.(edit) (1995) "Discovering Design" Explorations in design studies. The University of Chicago press. Chicago 1995
Latour, B. (1996). Aramis or the love of technology. HArvard University Press
Reflective Conversation with Materials
An interview with Donald Schön by John Bennett