The course is focused on the generative aspects of multimedia design and the authoring process, interaction design and the control of media elements in interactive projects. Students will experiment with a broad range of media elements with an emphasis on controlling media behavior through code.
Special emphasis will be given to crossings between sound and image: live visuals; sound visualisation; sonification; VJing; audiovisual composition; live cinema; visual music; etc.
The main development environment for the course will be openFrameworks (http://www.openframeworks.cc/), although other environments will be explored. Students should have previously attended the Software Studies for Media Designers course, or demonstrate having acquired equivalent skills. Students are required to plan, develop, document and present a project at the end of the course.
Noble, J., 2012. Programming Interactivity: A Designerâ€™s Guide to Processing, Arduino, and openframeworks (2nd Edition), Oâ€™Reilly Media.
26th Nov 2013 9:00 â€“ 12:00 : Introduction to openFrameworks, C++ and Xcode
27th Nov 2013 9:00 â€“ 12:00 : Generative graphics
28th Nov 2013 9:00 â€“ 12:00 : Animation and physics
29th Nov 2013 9:00 â€“ 12:00 : Particle systems
3rd Dec 2013 9:00 â€“ 12:00 : Image processing and video
4th Dec 2013 9:00 â€“ 12:00 : Audio processing
5th Dec 2013 9:00 â€“ 12:00 : Audio-visuals and sound visualisation
10th Dec 2013 9:00 â€“ 12:00 : Project proposal presentation
11th Dec 2013 9:00 â€“ 12:00 : Project development
12th Dec 2013 9:00 â€“ 12:00 : Project development
13th Dec 2013 9:00 â€“ 12:00 : Project presentation
Classes are on the 4th floor, computer room.
Course files are available under “Course files” in the above menu > course_2013_MMA_B