Category Archives: Multimedia Authoring 2011
The video is a compilation of the exercises done during the course. Mac apps and multi-platform source code available at mlab.taik.fi/â€‹mediacode/â€‹coursefiles/â€‹course_2011_04/â€‹ (Mac apps can be found within the “Bin” folder of each exercise)
So I ended up going for a combination of idea 3 with a little of idea 2 (the beach ball). I managed to get hold of the four pressure sensors and found them very responsive. I first made a test … Continue reading
I am trying to create simple audiovisual environment by using sound input and output. User can interact by using his/her voice or pre-recorded sounds. Images are moving and changing randomly, depending of sound volume. It would be nice if I … Continue reading
The idea for the “drawing floor” installation was based on the interest of how people move in space. It was my interest for some time now to reveal how spaces are used. But this installation brings the idea to another … Continue reading
I’m trying to learn a bit about 3d OpenGL programming by creating a simple environment, a room. At this moment I have basic textures, lighting and fog working, as well as simple movement commands. If I don’t run into major … Continue reading
An interactive timeline/production curve of oil production past and forecast. A data visualization
For this course I completed a first prototype of Glitch Rainbow, a simple software drum machine using glitch samples. Essentially Glitch Rainbow has 8 tracks and 16 steps (easily modifiable through single parameters). Each track has its own colour and … Continue reading
My aim is to create Interactive childrenâ€™s book with generative graphics for iPad — or a prototype at least. My project is an combination of classical children’s book with illustrations, animations and interactive elements e.g. scalable and movable graphical elements, … Continue reading
– Want to use iconic part of music of one format, exaggerate it in order to progressively disintegrate the other. – want to use simple touch features to exaggerate parts of the music. – pull in music data from database/online.
Create a multitouch gestural interface that controls the features (the 6 variables) of animated supershapes onscreen, and broadcasts the state of the system using OSC. OpenFrameworks would be my platform of choice.