Making Musical Apps (book)

O’Reilly has recently released the book “Making Musical Apps – Real-time audio synthesis on Android and iOS”. From the publisher’s website:

“Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine.”

I’ve embedded a preview, via Create Digital Music:

Making Musical Apps (Excerpt: How to Build a Music App for iOS)

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openFrameworks v0.07 released


openFrameworks v0.07 has been released. It can be downloaded from here:
http://www.openframeworks.cc/download

The new version includes substantial improvements, notably Android support, but also new api structures.

Warning: 0.07 is not 100% compatible with 0.062, so you may want to keep your v0.062 still installed for a while.

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Qualcomm’s Augmented Reality SDK Available For iOS, Android

Via TechCrunch (including image):

Qualcomm launched a software development kit for building Augmented Reality apps (for Android a year ago; now also available for iOS). Also supports Unity.

http://techcrunch.com/2011/07/27/qualcomms-awesome-augmented-reality-sdk-now-available-for-ios/

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From Processing to the Android Market, via @creativeapps

from CreativeApplications.Net

In this tutorial, you’ll learn how to sign and publish a Processing/Android sketch to the Android Market.
Note that the signing process should be automated and accessible from the PDE quite soon.
You can follow this specific issue here and get an alert when the bug is fixed.
> Pre-requisites (installation steps are covered here):
- Processing 1.5 installed
- Android SDK
[...]

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Flex 4.5 – Developing for multiple mobile platforms


Three recent tutorials (including 1 video) about the new functionalities in Flex/Flash Builder 4.5 for deploying to multiple mobile platforms (iOS, Android, Blackberry Tablet) simultaneously:

http://tv.adobe.com/m/#!/watch/adobe-technology-sneaks-2011/sneak-peek-of-mobile-application-development-with-flex-and-flash-builder/
http://www.adobe.com/devnet/flex/articles/mobile-development-flex-flashbuilder.html
http://www.adobe.com/devnet/flash-builder/articles/whatsnew-flashbuilder-45.html

[updated] More related info and links from here: http://bit.ly/bundles/flashplatform/9

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Processing for Android

Processing for Android is now out. Peter Kirn has posted an interesting article at Create Digital Motion about it:
http://createdigitalmotion.com/2010/09/getting-started-with-processing-for-android/

Processing now runs just as easily on a mobile platform with Android. You can try it with the free SDK and emulator, but it’s most fun with a device. Using all free software, you can sketch easily on mobile and desktop from one environment, and with only minor modifications, run the same code on a desktop, a browser, and a mobile device.

Check out also the related Wiki:
http://wiki.processing.org/w/Android

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AIR for Android tutorials


goToandLearn() have posted recently two good video tutorials on AIR for Android:
1. How to setup your development environment with Flash CS5
http://www.gotoandlearn.com/play.php?id=123
2. How to access the camera on your Android device
http://www.gotoandlearn.com/play.php?id=124

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Flash Player 10.1 on Google’s Nexus One phone

Mashable published an article regarding Flash Player working on Google’s Nexus One phone:

http://mashable.com/2010/01/06/flash-player-10-1-nexus-one/

It can be used to browse Flash-heavy sites and play online games, but it can also be used to deliver Flash-based ads.

There article includes a video from Adobe Developer Connection.

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