Category Archives: iOS

openFrameworks iOS audioInput example

In openFrameworks iOS 0.9.8, the audioInput example doesn’t seem to run. I found this solution: “The audioinput example in the 9.0 release compiles and runs, and can play sound, but doesn’t receive any audio input. I removed the ofSoundPlayer, and now the … Continue reading

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Apple iOS Design Guides

Apple’s new portal for iOS design guides:

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Retina tips

For enabling retina images, use this code in (between main() and ofRunApp()): ofAppiOSWindow * iOSWindow = new ofAppiOSWindow(); ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN); iOSWindow->enableRetina();  

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Making Musical Apps (book)

O’Reilly has recently released the book “Making Musical Apps – Real-time audio synthesis on Android and iOS”. From the publisher’s website: “Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than … Continue reading

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Cocos2d for iPhone

From “Cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c.” For example, Tiny … Continue reading

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Convert audio files to .caf (iOS audio format)

To convert audio files to .caf (Core Audio Format), check out this tutorial. You can use the Terminal, or a free app that does the conversion. More on .caf here. Some example sound files: Archive

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Getting started with iOS development

To get us started with Xcode, openFrameworks and C++, we’ll go through this post: We will need Xcode (already installed in the Macs in our classroom): and openFrameworks (for iPhone): We will also need to get everyone … Continue reading

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Codify for iPad

Codify, an app that brings touch-based programming to the iPad – “Codify for iPad lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of … Continue reading

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Qualcomm’s Augmented Reality SDK Available For iOS, Android

Via TechCrunch (including image): Qualcomm launched a software development kit for building Augmented Reality apps (for Android a year ago; now also available for iOS). Also supports Unity.

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Stanford’s School of Engineering iPhone podcast course (videos, free)

From: (Winter 2010) Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C … Continue reading

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