Category Archives: Platforms

Putting multitouch in perspective

Microsoft’s recent vision video depicts a future populated by flat touch screens. Bret Victor finds that limiting, and I agree with him. Read more about it here. On a lighter note: multitouch finger paintings by Evan Roth (via Suse Miessner).

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Codify for iPad

Codify, an app that brings touch-based programming to the iPad – http://twolivesleft.com/Codify/: “Codify for iPad lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of … Continue reading

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openFrameworks v0.07 released

openFrameworks v0.07 has been released. It can be downloaded from here: http://www.openframeworks.cc/download The new version includes substantial improvements, notably Android support, but also new api structures. Warning: 0.07 is not 100% compatible with 0.062, so you may want to keep … Continue reading

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Qualcomm’s Augmented Reality SDK Available For iOS, Android

Via TechCrunch (including image): Qualcomm launched a software development kit for building Augmented Reality apps (for Android a year ago; now also available for iOS). Also supports Unity. http://techcrunch.com/2011/07/27/qualcomms-awesome-augmented-reality-sdk-now-available-for-ios/

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From Processing to the Android Market, via @creativeapps

from CreativeApplications.Net In this tutorial, you’ll learn how to sign and publish a Processing/Android sketch to the Android Market. Note that the signing process should be automated and accessible from the PDE quite soon. You can follow this specific issue … Continue reading

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Stanford’s School of Engineering iPhone podcast course (videos, free)

From: http://itunes.apple.com/us/itunes-u/iphone-application-development/id384233225 (Winter 2010) Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C … Continue reading

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Flex 4.5 – Developing for multiple mobile platforms

Three recent tutorials (including 1 video) about the new functionalities in Flex/Flash Builder 4.5 for deploying to multiple mobile platforms (iOS, Android, Blackberry Tablet) simultaneously: http://tv.adobe.com/m/#!/watch/adobe-technology-sneaks-2011/sneak-peek-of-mobile-application-development-with-flex-and-flash-builder/ http://www.adobe.com/devnet/flex/articles/mobile-development-flex-flashbuilder.html http://www.adobe.com/devnet/flash-builder/articles/whatsnew-flashbuilder-45.html [updated] More related info and links from here: http://bit.ly/bundles/flashplatform/9

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Kinectic Jam Session 3

(continued from http://mlab.taik.fi/mediacode/archives/927) On 9/3/2011, the third and last (for now…) “Kinectic Jam Session” took place at Media Lab Helsinki. The objective of this last session was to provide some step-by-step tutorials on how to set up Kinect with different … Continue reading

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Kinectic Jam Session 2

(continued from http://mlab.taik.fi/mediacode/archives/898) On 7/3/2011, we had the second “Kinect Jam Session” at Media Lab Helsinki.

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Kinectic Jam Sessions

On 28/2/2011, we had the first “Kinectic Jam Session” at Media Lab Helsinki. These sessions aim to be very informal and hands-on, based on showing and doing things together. Objectives: – Exchange experiences regarding development with Kinect or related technologies … Continue reading

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