Category Archives: openFrameworks
For enabling retina images, use this code in main.mm (between main() and ofRunApp()): ofAppiOSWindow * iOSWindow = new ofAppiOSWindow(); ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN); iOSWindow->enableRetina();
My project deals with the use of a light beam on projected canvas to paint with ASCII. The installation could have more than one user painting simultaneously with light beams (LED). Inspiration: “Painting with a digital brush”, executed at the … Continue reading
My application idea is based on the following input & examples Leap MotionÂ A 3D multifinger and gesture controller univrs (uniscope version) Live audio control and visualization I want to combine these two aspects in my application. Unfortunately I do … Continue reading
I plan to implement a headphone based spatial sound engine. The user will be able to place sound sources into space around the user and to change the viewpoint. The sound sources are visible. Direction and distance perception are included. … Continue reading
Course files for Multitouch Interaction are stored here: mlab.taik.fi/mediacode/coursefiles/course_2011_MTI Files will be added on a daily basis during the course. Screenshots of the exercises (and other images) will be posted on thisÂ FlickrÂ album.