meta-matic theoretical Studies 1 2 3 4 | |||
Design Philosophy |
"We should move beyond the modest goal of getting a computer to perform as well as the best human being, and pursue tools that enable humans to perform a thousand times better than the most capable human" (Shneiderman, 1997)
There are several sources of inspiration for making the Meta-Matic. Tinguely Genex The Meta-Matic could be considered a member of the
genex family. Like the genex tools the Meta-Matic is based on the following
foundations:
Meta-matic Definitions The Meta-matic = the application for design a Meta-matic A Meta-matic = a multimedia composition that represents existing data structures in information spaces Meta-matic = substitute the page metaphor with your own metaphor Meta-matic = construct your own information access layer Meta-matic = use your own design language to create a personally pleasing user interface Meta-matic = audio-visual user experience Meta-matic = enables you to get connected to both wired and wireless information spaces Meta-matic = encourages you 2 play w/ information Meta-matic = creative agent Meta-matic = living lego Meta-matic = digital playdoll Meta-matic = a pattern sandbox and a collection of powerful symbol handling tools |
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Design Strategies |
"The browser designer defines the viewer's
experience in time and space"
The designer has strategies - these are the techiques - which are used to impose a particular matrix of space and time, experience and meaning on his viewers: the viewers in turn use tactics to create their own trajectories within the matrix. The trajectories are based on other interests and desires that are neither determined nor captured by the system in which they develop. (Lev Manovich) The choice of strategy affects the semantics of the
browser itself. Design philosphy is made up of the strategies and
the values they represent. In the case of the alternative browsers design
philosphies range from "information wants to be free" and "images
are eye candy" to "the platform is art" and "culture
is collectively generated"Defining and Classifying Strategies
Topologies of net.art According to Matthew Fuller (1998) of IOD the majority of web-based art can be understood by four brief typologies: *Incoherence refers to the user abuse, ironic
dysfunctionality, randomness to mask pointlessness. *Archeology media archeology, emulators of
old machines and software, and structuralist materialist approach. *Retooling integrity to old materials in "new"
media, integrity as kitsch derived from punk/jazz/hip hop, old-style computer
graphics, and "filmic references" *Deconstruction conservative approach to analyzing-in-practice the development of multimedia and networks, consistently re-articulating contradiction rather than using it as a launching pad for new techniques of composition. (Matthew Fuller. A Means of Mutation: Notes on I/O/D 4 the Web Stalker)
Browser Architecture The alt.browser strategies can be classified according the browser architecture layer they manipulate or make irrelevant. In other words the browser architecture model allows us to understand at which layer the defamiliarization of the user experience occurs. The layers in question are *Internet access layer This layer refers to
the various protocols for communicating with remote websites, ranging
from simple HTTP to various types of encryption and rating services. *Navigation layer This layer is made up of
the features which keep track of where users have been on the Web and
helps them go where they want to go. *Presentation layer The most "visible"
layer it takes a page from the navigation layer and renders it on the
screen for users to enjoy.
* How critical is the design of the prevailing biases
associated with information spaces. |
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Web as Collage |
The general evolution of all media types are becoming more and more modular. Montage aims to create visual, stylistic, semantic, and emotional dissonance between different elements with contrast, compositing aims to blend them into a seamless whole. The 1990s compositing supported a different aesthetics characterized by smoothness and continuity i.e. anti-montage tendency. The elements were now blended together, and the boundaries were erased, rather than emphasized. This led to the concept of 'Aesthetics of continuity' (smooth composites, morphing, uninterrupted navigation). Another example of anti-montage tendency in GUI is peaceful co-existence of multiple information objects on the screen, examplified by a number of simultaneously opened windows. Just as with media elements in the Web, the user can add more and more windows (and navigate through them) without establishing any conceptual tension between them. Anti-montage tendencies in Web sites and GUIs (different media elements are placed next to each other without any attempt to establish contrast, complementarity or dissonance between them). Our interest is to get out of this "boxes side by side" -thinking towards a "layered" and multi-dimensional web browser - a Meta-matic. Collage is formed from different elements - texts - pictures - sounds - moving images. "Once all the elements are ready, they are composited together into a single object that can stay static or vary over time." (modified using Lev Manovich's texts).
Meta-matic and collage Collage = Breaking into pieces and constructing again Collage = From entity to pieces and from pieces to entity! Collage = selection + combination Irrational pieces can form rational thought and vice versa. First the copies of all elements are stored and then they are defined, called and played according to certain coordinates or attributes. Cumulative result: "once an object is partially assembled, new elements may need to be added; existing elements may need to be re-worked." The raises a question of coordination, bahavior and adjustment, layout, time-dependance, streams and flows, and layers. Are separate elements accessible after compositing? Possible forms of Meta-matic collages are non-linear collage, navigable collage, spatial collage. |
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