Media Lab Spring Demo Day on 20.5.2010

Two times a year, we bring out our people from the offices, studios and classrooms to show what they’ve been busy with. This Spring Demo Day 20.5.2010 is open for all and takes place in the Studio Theatre, Lume. The programme:

13.30 WELCOME
Lecturer Antti Ikonen,
Head of Degree Programme Rasmus Vuori

* ON STAGE *

13.40 Crucible Studio – Artistic Research, Education and Networking in New Media Storytelling

CONTEXT
Presentation of the activities of Research Group Crucible Studio at the Department of Media

DESCRIPTION
The Aalto University School of Art and Design, Department of Media, storytelling research group Crucible Studio studies and develops narration of the digital, non-linear and interactive media. In 2010, the studio finished the four-year European Integrated Project SALERO (Semantic AudiovisuaL Entertainment Reusable Objects) with excellent external expert reviews. The R&D work is now continued within the EU Seventh Framework Programme proposal ExCAPE (Exploiting Cultural Artefacts for Personal Experiences), as well as in artistic research productions, like Heidi Tikka’s “Käsille oleva” (“For Hands”, working title) MultiTouch installation intended for the Media Facades 2010 Festival in collaboration with Helsinki Festival 20.8.-5.9.2010 and Jaakko Pesonen & Co’s “Alan01″ (below). Besides the Department of Media teaching, the studio’s educational planning has extended to the Digital Living Initiative, including a new MSc programme at UC3M, Universidad Carlos III de Madrid, via an expert advisory group, and the national EU ESR education and development project DIMEKE (Content Production for Digital Media) 2009-2011. Networks have been particularly developed via ACM Multimedia, Digital Creativity Journal, artwork proposals to Ars Electronica/ISEA and the forthcoming CREATE10 Interaction Design Conference, Edinburgh 30.6.–2.7.2010, where the artistic research work is introduced by the studio director’s keynote.

PROJECT GROUP
Tea Stolt, Mika Tuomola, Teemu Korpilahti

PRESENTING
Tea Stolt, Mika Tuomola

MORE INFO
Web site: http://crucible.mlog.taik.fi/http://crucible.mlog.taik.fi/
Mika Tuomola, director, e-mail mika.tuomola@taik.fi

13.46 alan01 – A Sliver of a Soul in Machine Limbo

CONTEXT
Presentation of the interactive installation alan01

DESCRIPTION
Alan Turing (1912-1954) was a wartime code-breaker and pioneer of computer science. The alan01 interactive installation, a research production developed at Crucible Studio in the context of the EU FP6 IST Integrated Project SALERO, engages the user in dialogue with a fictional “Alan”, as if his consciousness had been coded into a machine at the time of his death. As the final degree work of Teemu Korpilahti, the work is now exhibited in the Masters of Arts 2010 – City of Senses 12.5.-13.6.2010 at the Elefantti quarters in Helsinki. The installation has been preliminarily invited to the ACM Multimedia exhibition 25.10.-6.11.2010 at the Palazzo Medici Riccardi, Firenze. The “alan01 – Slivers of Color, Media and a Soul” article is forthcoming.

PROJECT GROUP
Teemu Korpilahti, Jaakko Pesonen, Samy Kramer, Jukka Purma, Mika Tuomola, Tea Stolt (among others – for full credits, see http://mlab.taik.fi/alanonline/credits.html)

PRESENTING
Teemu Korpilahti

MORE INFO

http://crucible.mlog.taik.fi/productions/alan01/

Tea Stolt, project manager/producer, e-mail tea.stolt@taik.fi; Mika Tuomola, director, e-mail mika.tuomola@taik.fi; Teemu Korpilahti, software researcher, e-mail teemu.korpilahti@taik.fi

13.51 YLE Culture Planet

CONTEXT
Presentation of a project collaboration between The Finnish Broadcasting Company YLE Culture and Crucible Studio

DESCRIPTION
Crucible Studio participates in the conceptualization of the Culture Planet application with YLE (Finnish Broadcasting Company). The Culture Planet is an information and service application for obtaining, sharing and finding cultural experiences and knowledge. It is a modular, context driven, intelligent ecosystem that benefits from the existing cultural metadata and databanks and uses semantic tools. All content is user generated, users meaning also teachers, journalist, librarians etc., and registered users. The goal is to create a pleasurable, easy-to-use and exiting cultural landscape, where relevant cultural content is organized, maintained and brought to your attention in a new form of a public service

PROJECT GROUP
Marjaana Mykkänen, Teemu Korpilahti

PRESENTING
Marjaana Mykkänen, project manager/producer, e-mail marjaana.mykkanen@yle.fi

MORE INFO
Marjaana Mykkänen, project manager/producer, e-mail marjaana.mykkanen@yle.fi tel. 0400-850210

http://kulttuurikunto.yle.fi/

13.57 EPICA² – Experimental Physical Interfaces: Culture, Art and Accessibility

CONTEXT
EPICA² research initiative

DESCRIPTION
Crucible Studio’s doctoral researcher Andy Best has hosted a series of meetings this spring with prominent experimental interface and accessibility researchers and artists in order to start the EPICA² specialised research work group within Aalto University and the Crucible Studio framework. EPICA² focuses on the investigation of physical (touch and gesture) interaction in collaborative, social environments and interfaces via practice-based artistic methods carried out through the development of a number of case study media art projects. The objective of EPICA² is to regard Experimental Physical Interfaces (EPI) as the main principle in developing a conceptual framework to Culture and Art (CA) in the form of highly Accessible (A) multisensory new media work. The research will provide a set of experimental interface design models for facilitating interactions between people with different sensory systems or abilities. This will challenge the notion of expression and narrative in collaborative performance as well as in design-for-all strategies.

PROJECT GROUP
Dr. Antti Raike – senior researcher, VIPP (Visual Innovations for Inclusive Projects with Diverse Participants)
Dr. Päivi Rainò – post-doc researcher & sign language linguist
Dr. Koray Tahiroglu – post-doc researcher, Media Lab, Multiuser sonic environments
Mika ”Lumi” Tuomola – creative director, Crucible Studio, New narrative structures
Jukka Ylitalo – phd researcher, Media Lab, Performative gestural interfaces
Andy Best – phd researcher & artist, Crucible Studio, Playful and collaborative physical interaction

PRESENTING
Andy Best

MORE INFO
Andy Best, artist/researcher, e-mail andrew.best-dunkley@taik.fi; Mika Tuomola, director, e-mail. mika.tuomola@taik.fi; Tea Stolt, project manager/producer, e-mail tea.stolt@taik.fi

14.06 “Kuisti” – Future Finnish Citizen’s Homepage

CONTEXT
The project was completed in autumn-winter 2009 by students and staff of Media Lab and Graphical Design departments for Valtionvarainministeriö (Ministry of Finances).

DESCRIPTION
“Kuisti” is a concept for online service that gives Finnish citizens convenient access for viewing and
manipulating their personal administrative information. The presentation will include description of the creation process as well as demonstration of the concept.

PROJECT GROUP
Students: Pia Pihlaja, Chao An, Gokce Taskan, Outi Mansikkamäki, Leyla Nasibova, Juha Salonen
Supervisors: Teemu Leinonen, Marjatta Itkonen

PRESENTING
Leyla Nasibova

MORE INFO
leyla.nasibova@taik.fi
leyla.nasib@gmail.com

14.16 Master and Margarita Online

CONTEXT
Interactive audiovisual adaptation by Video Jack of Bulgakov’s novel

DESCRIPTION
Master and Margarita is an audiovisual adaptation by Video Jack (Nuno Correia and André Carrilho) of Bulgakov’s novel of the same name. It has been presented as performances in festivals in Finland, Portugal, Estonia, Russia, Switzerland and Czech Republic. It has won an award at Future Places Festival, Porto. In December 2009, an online version was released (http://www.videojackstudios.com/masterandmargarita). In this presentation, Nuno Correia will demonstrate Master and Margarita Online.

PROJECT GROUP
Nuno Correia, André Carrilho

PRESENTING
Nuno Correia

MORE INFO
mail@nunocorreia.com
www.nunocorreia.com
www.videojackstudios.com

14.26 ‘Soundscapes and Music in Kirnu – Resonator Helsinki’

CONTEXT
The Finnish Pavilion at Shanghai World Expo 2010

DESCRIPTION
Resonator Helsinki created the sound art works, music and related software for Finland Pavilion, “Kirnu” at Shanghai World Expo 2010. From the beginning to the end, the experience of Kirnu is a sonic experience. The sounds of Kirnu range from Finnish nature to folk, from orchestral to electronic music, giving each space its own colour and atmosphere. Sibelius Academy provided musicians to play the instrumental parts of the music.

PROJECT GROUP
Realized by James Andean, Markus Bonsdorff, Jon-Patrik Kuhlefelt, Visa Kuoppala, Martti Mela, Josué Moreno, Libero Mureddu, Ilkka Pajunen.
Artistic supervision by Antti Ikonen, Sami Klemola

PRESENTING
Martti Mela

MORE INFO
martti@resonatorhelsinki.com, http://www.resonatorhelsinki.com/, http://marttimela.com/

*** BREAK 25 min – REFRESHMENTS ***

15.00 Mapping Modernism Installation

CONTEXT
Systems of Representation course project

DESCRIPTION
Mapping Modernism is an interactive installation. It provides museum visitors with an interesting way to explore information behind some of the exhibition items through the designers that created them. Museum visitors interact with the installation through physical objects, which are moved on a table that tracks their movements and displays digital information in relation to those objects.

The goal of the installation is to let the users experience and learn about relationships and connections between designers, artists and artifacts that shaped modernism. By visualizing these convergence points, the user gets a sense of the larger picture of the Bauhaus community that designed much of the world we currently live in.

One of our aims is to introduce a novel interface experience to the classical museum setting. We want to challenge the traditional way (i.e. textual placates) of displaying exhibition related information in a museum. We believe that a simple and highly visual interactive system entices the visitors to explore this information, to play with it, and while doing so, to learn from it.

Mapping Modernism is based on sophisticated image recognition software called Reactivision.

PROJECT GROUP
Sampo Jalasto, Reha Discioglu, Akira Sano, Matti Schneider-Ghibaudo, Agnieszka Paszkowska, Laura Sebastián Magaña
Supervision: Professor Lily Díaz

PRESENTING
Agnieszka Paszkowska
Laura Sebastián

MORE INFO
hello@laurasebastian.net
agnieszkapaszkowska@gmail.com

http://www.laurasebastian.net/projects/mapping-modernism/http://www.laurasebastian.net/projects/mapping-modernism/

15.11 Maybe Old Maybe Young – a study project

CONTEXT
Designing Concept lecture series and 2 -weeks workshop with graphic design students

DESCRIPTION
The aim of the 2 weeks workshop was to produce proposals how communication design can reduce the gap between old and young. The task was to design a concept that brings fresh & surprising views to the topic by using two medias. The dvd will consist of 4 experimental audiovisual short stories. The print will be one: either a book or a magazine (or something of students’ choice). We ended up to the form of ‘visual postcards’ in the self made cardboard box. It was important that the concept worked in both medias. The whole visual identity was an essential part of the design.
The end result is one of the TaiK’s representatives at the exhibition in Shanghai China.

A thread in Onni tracks the whole learning process: http://tinyurl.com/3aa9u55

PROJECT GROUP
Jukka Peltosaari, Kaisa Tiri, Jian Li, Anna Kalso, Bohyun Han, Stefania Passera, Mina Arko, Hanne Huotari, Ville Laurila, Juha Salonen, Pia Pihlaja, Samy Kramer, Reha Discioglu, Liisa Sandholm, Joonas Väänänen, Ranjit Menon, Lee-Yen Yeo, Svetlana Maras, Leyla Nasibova, Tuija Tarkiainen, Tirza Ben Porat, Tapio Matilainen, Petri Lahdelma, Kalle Jokinen and Taru Leinonen (from Photography).
Tutor teacher: Professor Marjatta Itkonen Department of Media, Graphic Design
Invited Commentators: AD Jaakko Veijola, Bob Helsinki and AD Päivi Topinoja-Aranko, Family Inc., professionals from the field and also teachers Tapio Vapaasalo, Marita Liulia, Maria Suokannas and Antti Ikonen from TaiK
Producer: Pipsa Asiala Department of Media, Media Lab

PRESENTING
Pipsa Asiala

MORE INFO
pipsa.asiala@taik.fi, marjatta.itkonen@taik.fi

15.17 WP Social Reader

CONTEXT
Open Workshop

DESCRIPTION
WP Social Reader is the prototype for a web-based application that allows author and readers to engage in online discussions about specific paragraphs of a text. The presentation briefly introduces my software solution, a WordPress hack built during the “Open workshop”. I also intend to trigger a discussion on how Media Lab’s MA theses could be made more accessible by increasing their impact through engagement of the community to discuss the finished works.

PROJECT GROUP
Sebastian Greger

PRESENTING
Sebastian Greger

MORE INFO

http://www.sebastiangreger.net

sebastian.greger@taik.fi

15.23 A project update on ZipiBuilder

CONTEXT
A thesis project

DESCRIPTION
ZipiBuilder is a platform for creating fully functional web sites. Designed to make it easy to create and edit pages. The approach we have taken is what you see is what you get, WYSIWYG. Runs on Google App Engine and can be added to your Google Apps.

PROJECT GROUP
Mainly Taro Morimoto also Diana de Sousa and Zipipop

PRESENTING
Taro Morimoto

MORE INFO

http://www.zipibuilder.com

15.28 HEI Research Project

CONTEXT
Research Project

DESCRIPTION
The main objective of this research is to regard sonic interaction design as the main principle in developing a conceptual framework to investigate enactive engagement of multi-users in collaborative activity, provide a set of experimental interface design model for creating interactions that challenge the notion of expression in collaborative performances and develop adaptive modeling algorithms from analysis of user’s expressive gestures in the moment of participation. The current study in this research, while investigating emotional interaction, aims to utilize state-of-the-art sensor technologies and build prototypes for interaction experiments throughout a joint project with Nokia Research Center.

PROJECT GROUP
Koray Tahiroglu – post-doc researcher, Media Lab,
Teemu Ahmaniemi – Nokia Research Center

PRESENTING
Koray Tahiroglu and Teemu Ahmaniemi

MORE INFO
koray.tahiroglu@taik.fi http://mlab.taik.fi/~korayt/research.html

15.34 Finnish Pavilion 1900 – Latest Updates

CONTEXT
Research project

DESCRIPTION
Latest news about the improvements and future directions of the Finnish Pavilion 1900 research project, where we’ve created a three-dimensional interactive model of the Paris 1900 world fair pavilion.

PROJECT GROUP
Lily Díaz, Markku Reunanen, Jukka Alander, Derek Fewster, Anna Salmi, Matti Luhtala, Agnieszka Paszkowska, Leyla Nasibova, Tapio Matilainen, Ilkka Olander, Lauri Arvilommi, Mari Korsumäki

PRESENTING
Lily Díaz, Markku Reunanen

MORE INFO
diaz@taik.fi

http://paviljonki.mlog.taik.fi/

*** BREAK 25 min – REFRESHMENTS ***


16.05 Breathing life into cultural heritage

CONTEXT
Media Design Research Seminar

DESCRIPTION
In this project we did maps about cultural heritage in Helsinki leading 3 journeys and tested with youngsters who held a mobile phone taking some pictures with giving sounds and comments in it. By doing this project we would like to learn how young people feel cultural heritage, and how the digital intervention affects them on perceiving cultural heritage. In fact, during this project we’ve obtained some video documents of interviews and photos with sounds and comments from youngster as the first-hand material as to understand young people’s thoughts about city cultural heritage.

PROJECT GROUP
Lily Diaz , Jürgen Scheible, Sara Jacobsen, Chao An, Annukka Salo, Helena Oikarinen-Jabai, Jiayu Wu

PRESENTING
Jiayu Wu, Annukka Salo

MORE INFO
Zoewoo1211@gmail.com

16.16 iTEC – collaborative knowledge building with multi-touch interactive surfaces

CONTEXT
iTEC – Innovative Technologies for an Engaging Classroom project’s (2010-2014) aim is to develop engaging scenarios for learning in the future classroom that can be validated in large-scale pilots and subsequently taken to scale in Europe. The project starts in September 2010. The Learning Environments research group ( http://legroup.uiah.fi ) is heading a work package with main focus on development of pedagogical future scenarios and learning tool prototypes.

DESCRIPTION
Knowledge Building discourse is often a computer supported process of collaborative inquiry. With PC computers the knowledge base is a shared multi-user system with individual view in it. New multi-touch, interactive surface displays may provide new kind of affordances for knowledge building with more intuitive user interface, stronger communication of the shared ownership and better visualization of the process. The iTEC project is studying these issues by building scenarios and prototype tools that can be tested within schools across the Europe. In the presentation we will show some early visualizations of the knowledge building on a shared display surface.

PROJECT GROUP
Teemu Leinonen, Tarmo Toikkanen, Jukka Purma, Hans Põldoja

PRESENTING
Teemu Leinonen

MORE INFO

http://legroup.uiah.fi

Contact: teemu.leinonen@taik.fi

16.22 DIY Face Tracking on Flash

CONTEXT
3D UI course’s project.

DESCRIPTION
A demo and some thoughts on face tracking with Flash.

PROJECT GROUP
Taro Morimoto

PRESENTING
Me

MORE INFO
taro.morimoto@gmail.com

16.28 Visualizing Biolinguistics, part 1 of 8

CONTEXT
A software to support my doctoral thesis

DESCRIPTION
This is the first demo of a software testbed for testing various visualization possibilities for biolinguistics. Biolinguistics is a very theoretical branch of linguistics that aims to explore the minimal systems to provide a capability for human syntax. At this point, I am presenting the framework that allows multiple views on one linguistic structure, fluid changes between visualizations and a rudimentary UI.

PROJECT GROUP
Jukka Purma, Pauli Brattico (thesis supervisor)

PRESENTING
Jukka Purma

MORE INFO
Website forthcoming, contact jukka.purma@aalto.fi (MediaLab, room 368) for further information.

16.34 Visualising energy consumption

CONTEXT
PixelEn, a project with pixelAche and Helsingin Energia, to get people a more familiar sense of their energy consumption.
In particular, I’m showing some software made for an Earth Hour event.

DESCRIPTION
Am showing my part of the pixelEn project, The project is a continuation of Helsingin Energia and pixelAche’s work to develop a greater consciousness of energy consumption, via art and design.
Energy consumption being mostly invisible, giving it an understandable form, with a pleasing aesthetic, is an interesting challenge.
The project is still under development, and what I’ll be demoing is some realtime energy-consumption-performance software I made for the energy awareness Earth Hour event – 28th March.
The software gives energy visible form, while it deals with the design challenges of projecting info-graphics onto buildings.

PROJECT GROUP
Miska Michael Knapek

PRESENTING
Miska Michael Knapek

MORE INFO
Miska Michael Knapek
netmail@knapek.org

http://www.pixelache.ac/helsinki/art-and-energy/

*ON DEMO FLOOR*

Beat

CONTEXT
To demonstrate an installation for an exhibition that will take place in Myymala 2 from 3-13 June

DESCRIPTION
We use big balloons as large, huggable, tactile surfaces so people can feel the beat of places or phenomena from the local to global.
In the exhibition in June we will take real time sound information from the main hall in Helsinki railway station and send it to the exhibition space
to activate the beat of one balloon. Another balloon in the same space will translate birthrate. The train station is a central hub of movement and meeting in the world. Birthrate is the source of people entering the world.

PROJECT GROUP
Mina Arko, Ben Dromey

PRESENTING
Mina Arko and Ben Dromey

MORE INFO
mina.arko@gmail.com, ben.dromey@gmail.com

IDIOT DRIVER CUTS – Strange film edits

CONTEXT
“DIGITAL FILM EDITING” exercises, Sound Design and DVD Documentary as an Audio Visual exercise.

DESCRIPTION
Running seven movie clips from a dvd menu.
Sinner Cabin – search for the holy grail of guitars in Finland.
The Threat – A short film by Sarah Jacobson, Tero Väntinen, Ranjit Menon.
The Satanic Mechanic, Pikku Pukki Pulla, Firewire, Easy Living – Creative Editing exercises.
Life in Progress – Animation sound design.

PROJECT GROUP
Ranjit Menon

MORE INFO
drystate@gmail.com

Ilmoo – The climate traveller

CONTEXT
Project developed during Dynamic Visualization Design II course

DESCRIPTION
In this project we explore possibilities of presenting climate statistics in an accessible and entertaining way. Data visualization is performed by combining line charts used by experts in the field with engaging animation. We hope that it helps to understand and carry the massage about a climate change, which is hidden behind the numbers. The character called Ilmoo can take the audience of all ages for a travel around Finland to discover how snow depth is changing according to location and point in history. Project was developed in collaboration with Finnish Meteorological Institute.

PROJECT GROUP
Kaisa Tiri, Iris Tomaszewski, Agnieszka Paszkowska

PRESENTING
Iris Tomaszewski, Agnieszka Paszkowska

MORE INFO
agnieszkapaszkowska@gmail.com
iris.tomaszewski@gmail.com
kaisa.tiri@gmail.com

Crucible Studio Corner

The Aalto University School of Art and Design, Department of Media, storytelling reserach group Crucible Studio studies and develops narration of the digital, non-linear and interactive media. All studio research and productions are viewable online in the Corner, as well as some productions, like Turing Machine Quintet, Alan01 and Accidental Lovers, on DVD/brochures.

MORE INFO
Tea Stolt, project manager/producer, email tea.stolt@taik.fi, Mika Tuomola, director, email mika.tuomola@taik.fi

Cloud Project

CONTEXT
free experimentation

DESCRIPTION
video instalation

PROJECT GROUP
Monika Lebiedzinska, Sui

PRESENTING
Me

MORE INFO
monia329@yahoo.com www.monikart.net

TestiKaista Boxee Application Prototype

CONTEXT
ARKI project

DESCRIPTION
TestiKaista application prototype is an experiment in studying the opportunities provided by new digital audiovisual media, such as how TV experience could expand to include media from Internet and computers at home. The prototype is built with the Boxee (www.boxee.tv) media center open-source platform, and provides Finnish TV content, using the feed from TVKaista service (www.tvkaista.fi). As Boxee enables viewing media from a variety of sources from the couch using a remote control, the experiment has enabled studying how more traditional and online media content and practices get mixed in current media ecosystems.

The experimentation is part of concept design taking place in the FinLab project (2008-2010) funded by TEKES in which ARKI Research Group (http://arki.mlog.taik.fi/) studies people’s media practices and new digital media ecosystems.

PROJECT GROUP
ARKI Research Group, prototype implementation by Aapo Rista

PRESENTING
Aapo Rista, Kati Hyyppä

MORE INFO
Aapo Rista
aapo.rista@taik.fi
ARKI Research Group

http://arki.mlog.taik.fi/

Gentlemen of Scraper City Nonstop

CONTEXT
A variation of my MA thesis project.

PROJECT GROUP
Music: Heikki Sillanpää
Programming: Ville Kuvaja
System Design, Animation and everything else: Aleksi Hyvönen

PRESENTING
Me

MORE INFO
aleksihyvonen@gmail.com

E=mc² map

CONTEXT
Project developed during Dynamic Visualization Design II course

DESCRIPTION
During Dynamic Visualization Design II course, I’ve developed a map showing relationships among ideas underlying famous formula, E=mc².
This map aims to be an example of boundary object which promote communication between layman and expert in certain field.
I hope this technique of mapping can be used as a bridge to understand possible relationships of certain idea, knowledge, phenomenon or historical event,
as well as a platform to create new meaningful relationship.

PROJECT GROUP
Bohyun Han (Bobi)

MORE INFO
bohyunhan24@gmail.com

Poolsprint – Sound Design

CONTEXT
Aalto university master thesis from industrial design, team member.

DESCRIPTION
A dvd will run on a iMAC

PROJECT GROUP
Ilkka Olander (sound)

PRESENTING
Ilkka Olander

MORE INFO
ilkkaolander@rocketmail.com

Luksu2 – Dyslexia screening for adults

CONTEXT
Research related to reading fluency, reading comprehension and dyslexia on adults

DESCRIPTION
In my floor spot I will show things related to our research mainly using automated powerpoint show. In addition there will be possibility to test your reading speed.

PROJECT GROUP
Jyrki Messo, Anu Lehtinen (Univ. of Helsinki), Heikki Lyytinen (Univ. of Jyväskylä) etc.

PRESENTING
Jyrki Messo

MORE INFO
Jyrki.Messo@aalto.fi


3D-animation course works

DESCRIPTION
A collection of our works we made during the 3D animation course, presented for your pleasure.

PROJECT GROUP
Tapio Matilainen, Otto Kronstedt

PRESENTING
Tapio Matilainen, Otto Kronstedt

MORE INFO
Tapio Matilainen
tapio.matilainen@taik.fi
040 9640047

Spatial sound in theatre – a demo

CONTEXT
Experimental use of sound in performing arts (theatre, dance, performance), sound design as set design.

DESCRIPTION
Small scale demo setup of sound actuators used in “Godhet är- Hyvä on” experimental theatre play. Stand-alone installation on floor with 4 stands and poster.

PROJECT GROUP
Kristian Ekholm, Kalle Jokinen

PRESENTING
Kalle Jokinen

MORE INFO
kristian@storijapan.net

- – - – - -

Thanks, everybody!
The demo space closes at 17.00.

Have a very happy summer!


Thanks to the crew:
Jon Fabritius
Heikki Tuononen
Upi Itäpelto
Lume staff
Anna Arsniva

http://mlab.taik.fi

http://twitter.com/mlabhelsinki

mlab_info@taik.fi