UMD Intro part I
2
25th Aug 2008
5th Sep 2008
Understanding Media and Design Intro consists of two parts: the first part is common for all new students in Media Lab, and obligatory for all MA-students. After the first part, Sound in New Media students will continue their Intro at the Sibelius Academy. The second part of UMD Intro is obligatory for MA in New Media students and highly recommended for Minors and Exchange students.
The UMD Intro part I lectures are taking place in our 4th floor Lecture Room (except Mon 1.9. in 3rd fl LR). Some sessions may include walk-around tours in MLab/ TaiK facilities. Note also that all the morning lectures start at 10:00 sharp!
The Intro is designed for your orientation in the following aspects:
• in helping your personal study planning
• in introducing our staff
• in adapting you to our community
• in learning about our working environment
• in understanding our mission (what is the Media Lab for)
• in getting an overview of the whole university
The 1st part of the UMD Intro consists of 28 individual lectures (modules), which are organized according to a loose thematic structure:
• General - modules related to TaiK, Media Lab's facilities & tech. environment etc.
• Studies - modules related to our Curriculum, Thematic Areas, research groups and pedagogy
• Studios - modules related to our Digital Media Studios, like Game studies etc.
• Students - modules where students (either the new or the "older") are in charge of the content
• Optional - modules that are not part of the obligatory Intro programme
The names of the lecturers are mentioned with each of the module (in brackets). Media Lab graduates will be visiting a few of the modules to tell about their studies in the Lab and life after graduation.
In addition to this website, please see the calendar/timeline of the Intro on our 4th floor corridor wall, or visit https://mlab.uiah.fi/calendar_test/week.php
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Game Project
4
11th Sep 2008
31st May 2009
Students will design and develop a game and write short learning diary.
Game design and development or design and development in a specific competence areas such as scriptwriting, 3D modeling and character animation, and sound design will be explored.
The game will be developed using Unity3D game development tool.
For more information, refer to game project page.
(Shared course with TKK/Media Technology.)
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Sound Seminar
3
15th Sep 2008
18th May 2009
Sound Seminar meets weekly on Monday mornings (except on Workshop weeks) during the academic year 2008-09 in order to share and discuss students' ongoing and future sound projects, both inside and outside Media Lab. If you are working as a composer or sound designer in a study project or outside the Lab, if you are preparing, doing or completing your Final Thesis on sound or music, if you want to share the atmosphere of the ongoing recording sessions of your band - or if you are just interested in familiarising yourself with the "sound scene" in the Lab, e.g. in order to find a sound person for your own project, the Sound Seminar is for you.
In each session all participants have the option of giving of short (ca. 5-10 min) presentations of their sound-related projects and activities, basically just describing them in spoken word. However, actual audio(visual) examples are also welcome within the time limit, but usually the work itself is a performance, an online work etc that can (or must) be experienced outside the seminar itself.
The Sound Seminar is also a forum for visiting experts from the field - the themes and dates of the guest lectures are announced and confirmed as we go.
Towards the spring the Sound Seminar will also become a hatchery for Master's Thesis ideas in order to help the 1st year Sound MA students to get their thesis projects started in time.
The Sound Seminar is obligatory for Sound in New Media students, and highly recommended for SOIN Minor subject students.
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Audio technology exam
1
19th Sep 2008
19th Sep 2008
This exam is designed to control the average level of audio technology knowledge among the Sound MA and SOIN minor students.
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Coaching Creativity (Finnish)
3
22nd Sep 2008
26th Jan 2009
The course aims to deepen understanding of personal creative process as well as give methods to develop it further. Course introduces various perspectives to creative process and intuitive knowledge through literature, discussions and self-analysis of designing/creating. The special focus is on understanding the nature and development of intuition through exercises.
Course language: Finnish
Re-run during spring term in English.
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Introduction to Media Art and Culture
3
23rd Sep 2008
26th Sep 2008
Pls note: obligatory for MA students!
The objective of the lecture series is to introduce some of the central ideas that inform both media culture discourse and media art practice. Media culture is here approached as the critical context that provides for a new media practitioner a historical, social and cultural understanding of his or her practice.
The lectures will follow the structure of New Media by Martin Lister (ed.) and each lecture will focus on a particular theme or topic. The themes will be augmented with a number of examples from media art.
Each lecture is supplemented with a short reading and a number of web resources that the students are expected to explore. For those unable to follow the lectures, the option of examining Lister’s book is available.
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Composing with PureData Workshop
3
29th Sep 2008
3rd Oct 2008
Composing with Pure Data workshop will introduce a data-flow programming (visual programing) language for audio and multimedia, which has been a recent pioneering application in the contemporary art field. Course will give opportunity to anyone to learn how to process and organize sounds, mapping physical interaction, video processing and networking possibilities by using Pure Data environment.
Composing with Pure Data workshop aims to familiarize students with the language of Pure Data and the uses of computers in music in general. Pure Data is an open source environment, written and maintained by Miller Puckette and includes the work of many developers, making the whole package very much a community effort.
Pure Data runs on LINUX, Mac-OSX, Win32 and IRIX platforms.
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Introduction to Sound Design and Music (ISDM)
1
6th Oct 2008
17th Oct 2008
The course consists of eight 3 hour sessions on selected topics related to sound: Our sonic environment, Designing sounds, The dimensions of music, Basics of MIDI, Narration with sound, Non-linearity in sound, Sound art & sound business, plus one session for listening to students’ course assignment works. The lectures are taking place a.m. (9-12)
In the afternoon sessions each of the topics is explored in small groups by the students themselves, aiming at short presentations to be shared in the classroom (presentation schedule will be confirmed in the 1st lecture). The afternoon sessions are based on students' self-organised work taking place directly after the lunch break (13-16).
The course has also a dedicated thread in the Sound SIG Forum of Media Lab Intranet. The thread is meant for sharing group work outcomes and discussing about them and the topics of the course in general.
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Introduction to Game Analysis
3
10th Oct 2008
5th Dec 2008
The course aims to develop understanding about games, their structure, and how the games create experiences. The focus of the course will be concepts that are usable in game design.
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Multimedia Authoring part 1.
3
26th Nov 2008
5th Dec 2008
The course is focused on the generative aspects of multimedia design and the authoring process, interface and interaction design and the control of media elements in interactive projects. Students will experiment with a -oad range of media from 3D to video, music to ASCII-text with an emphasis on controlling media behavior through code. In the first part Adobe Director is extensively used to experiment with a wide variety of media-elements. (Rasmus Vuori)
The second part of the course focuses on multimedia authoring with interactive and generative media, using Flash and ActionScript. Additionally, it explores managing external media and data. It also contextualizes Flash and ActionScript within multimedia authoring and object-oriented programming. Students and teacher will exchange examples of Flash-based projects and online resources. (Nuno Correia)
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Internet Techniques And Technologies
3
7th Jan 2009
23rd Jan 2009
The course introduces some of the fundamentals of currently used and arising technologies and techniques used to create and serve content on the Internet and in the World Wide Web through hands on excercises. The course will briefly cover possibilities and limitations of the presented technologies (LAMP: Linux, Apache, MySQL, PHP) and give the students hints on how to choose and apply suitable technologies in their work, and provide pointers for further information.
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Realtime Visual workshop
3
12th Jan 2009
16th Jan 2009
he workshop will give a good introduction to the world of realtime audiovisual performances, also known as LIVE CINEMA practice. Even though the term is new, this art form has a long trajectory. Normally uderstood as Vjng, Live cinema practice is trying to convince the public of the alternative possibilities of audiovisual narrative and language.
The workshop introduces following themes:
1. Background and trajectory of live cinema
2. Contemporary genres of live cinema
3. introduction to realtime working methods [remix, processing video signal, generative visuals, etc]
3. Basic concepts of realtime performance [space, time etc..]
4. Introduction to realtime video [formats, codecs, cables, etc]
4. General introduction to tools [max/msp/jitter, modul8..]
5. Introduction to Isadora software
6. Production of a small realtime performance/installation and it's presentation
more info
http://www.solu.org
my recent thesis on live cinema
http://www.solu.org/writings.html
workshops
http://www.solu.org/workshops.html
More info »
POSTPONED Ecologies and Systems
3
12th Jan 2009
16th Jan 2009
Location: 3rd floor meeting room
This 5-day workshop aims to focus on ecologies and systems in project/process design and management, inviting participants to bring a project/process to conceptually expand, develop, unpack and adjust.
Different interpretations of system ecologies, eco-system management, sustainability, and permaculture will be introduced, collectively discussed, researched, and conceptually applied to that which is selected or brought to the workshop context.
The workshop week, facillitated by Andrew Paterson, operates more like a think-tank, reflecting upon personal experience and the term 'environmental awareness', to include social, cultural, urban, natural and media/digital relations.
Research and expanded individual/collective project/process models will be presented at the end of the week.
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Näkökulmia kuviin
4
15th Jan 2009
23rd Apr 2009
Esitellä erilaisia kuvakulttuurin lähestymistapoja- ja tulkintatapoja.
Kuvan ontologia, tulkinta ja analyysi, kuvan semiotiikka ja muita lähestymistapoja kuviin.
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Coaching Creativity (English)
3
2nd Feb 2009
18th May 2009
The course aims to deepen understanding of personal creative process as well as give methods to develop it further. Course introduces various perspectives to creative process and intuitive knowledge through literature, discussions and self-analysis of designing/creating. The special focus is on understanding the nature and development of intuition through exercises.
Course language: Finnish
Re-run during spring term in English.
More info »
Rapid Mobile Application Prototyping WS
3
9th Feb 2009
13th Feb 2009
The aim of the workshop is to provide a practical introduction to:
* Python for mobile - how to easily and quickly make a working mobile application incl. UI elements, Bluetooth, networking, use of pictures, audio, video.
* Flash for mobile - how to make animations incl. sound, interactive elements, network access.
* Mobile Media - how to make micro movies, XHTML pages, MMSs, Ringtones.
* Add-ons - GPS, RFID and other sensors.
* Mobile client & server architecture - understanding ways of how to interact with large screens, connect to data bases and servers.
* Mobile multi-user applications - Examples will be discussed.
Besides having various practical teaching sessions incl. hands-on activity with real mobile phones, the aim is to produce protoype mobile applicationsthat run on a mobile phone - based on students ideas. This can be done as a group or individually.
Introducion to relevant tools and tutoring is avalable througout the whole week.
This workshop can also be used as a starting point for student projects that have a mobile application component as part of the concept, because tutoring and support can be given through the Mobile Hub for following weeks and months.
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Introduction to Western Classical Music
3
23rd Feb 2009
6th Mar 2009
Lectures with lots of recorded musical examples - a crash course about how the so called classical music, originally of European origin, has evolved to its present forms and global dimensions. Music is handled in the context of European culture and history in general, covering years from Pythagoras to present times, ending with a discussion about the future. Some bypaths of music culture are also discovered in order to get familiar with phenomena which have been affecting contemporary composers. The six thematic lectures, History (B.C. – 1899), Past (1900 – 1970’s), Present (classical music 1980's - now), History of Electronic music, Evolution of Jazz, and Future of Western Art Music, are given by Antti Ikonen and visiting experts from other Art Universities.
The Friday sessions are for students' own group presentations on related topics chosen by the students themselves, plus conclusions and discussion.
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Sound Design for Interactive Commodities
3
9th Mar 2009
13th Mar 2009
Increasingly, physical artifacts of everyday use are endowed with information and communication technologies. These "interactive commodities" provide exciting new possibilities for sonic interaction design: The visual modality is often restricted by size or the peripheral use of such artifacts, and most importantly, they are physical objects with a complex, narrative and procedural identity which suggests the use of sound beyond simple beeps.
In this workshop we will explore the interaction with artifacts, their sounds and the possible relationships between them. We will investigate narrative sound design strategies inspired from highly evolved fields like film and game sound, learning to use sound to provide interpretative clues and to leverage the expressive potential of sound. These strategies then will be applied for developing contextualized scenarios and prototypes of sounding interactive commodities.
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Digital Video Editing
4
17th Mar 2009
12th May 2009
The basic philosophy of the course Digital video editing is that you learn best by doing, getting feedback from your work and comparing your work to the works of others.
The students work independently (or in pairs) with different exercises dealing with: 1) rhythm, music and creative editing 2) action editing 3) dialogue editing 4) scene analysis and 5) atmosphere/editing a story. The exercises consist mainly of editing different film materials, for example scenes from a fiction film, advertisement spots etc.
Each lecture is divided into two sections: 1) presentation and feedback of the exercise given on the previous lecture and 2) theory, instructions and ideas concerning the next exercise.
More info »
Multimedia Authoring part 2.
3
24th Mar 2009
17th Apr 2009
The course is focused on the generative aspects of multimedia design and the authoring process, interface and interaction design and the control of media elements in interactive projects. Students will experiment with a -oad range of media from 3D to video, music to ASCII-text with an emphasis on controlling media behavior through code. In the first part Adobe Director is extensively used to experiment with a wide variety of media-elements. (Rasmus Vuori)
The second part of the course focuses on multimedia authoring with interactive and generative media, using Flash and ActionScript. Additionally, it explores managing external media and data. It also contextualizes Flash and ActionScript within multimedia authoring and object-oriented programming. Students and teacher will exchange examples of Flash-based projects and online resources. (Nuno Correia)
More info »
Pixelache Culture Lab Workshop
0
3rd Apr 2009
3rd Apr 2009
Chiptune Marching Band is a workshop and performance. Its involves
people from all walks of life making electronic sounds with one
another, out in the world and in the open air. Armed with the tools
and know-how for hacking together alternative-power systems and square
wave sensor circuits, we take to the streets.
The workshop hosted byJamie Allen (CA/UK) & Kazuhiro Jo (JP/UK) of
Culture Lab, Newcastle University (UK).
http://chiptunemarchingband.com/
Workshop hosted by Jamie Allen (CA/UK) & Kazuhiro Jo (JP/UK)
Banding together to learn, build and perform. We propose a public
workshop and subsequent performance, inviting festival attendees to
explore localized energy generation, public sound performance and DIY
power… Chiptune Marching Band is a 2 hour workshop + 1/2 hour
performance where participants build a small tonal sensor(light,
temperature, distance, etc.) driven sound making circuit, itself
powered by an alternative energy source (solar, human-kinetic, wind,
etc.). With discussions around these technologies as well as short
topical briefings in audio synthesis and environmental and urban art,
each participant creates his or her own lo-fi sound source. With
noise-makers at the ready, we take the group out onto the to the
streets, bringing the event to the streets as the Chiptune Marching
Band.
* Duration: 3hrs (afternoon)
* A kit of parts is provided to participants to build variations on
battery-less (alternative energy powered) sensor driven sound making
circuits
* The Culture Lab team (4 or 5 staff) will deliver the workshop and
will teach topics in:
Building sound and sensor circuits
* Micro-energy generation
* Hardware hacking
* Number of participants: approximately 20
Please sign up to workshop by sending an email to
chiptunemarchingband@googlemail.com.
Please include your name, email, phone number.
More info »
ixi Workshop
3
20th Apr 2009
24th Apr 2009
Building experimental virtual instruments using various software and programming environments like Pure Data, Processing, Director/Flash, Max/MSP, SuperCollider, Python, etc. for interfacing sound and graphics. Overview of methods how to transfer data between different applications. Examples of real-time multi-user interaction with sound using Open Sound Control (OSC). In terms of practical hands on work the workshop is flexible to take a direction according to the background and interests of the participants. The focus varies from sound synthesis to installations or gestural controllers. The aim is to show the fun and power of graphical and textual programming. The workshop is about code as artistic material, about the joy of creating creative software.
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Visual Styles for Digital Video
3
20th Apr 2009
24th Apr 2009
This course looks at the ways that visual style can make a significant
difference to the way that an audiovisual "story" is communicated. Moving
images that convey narrative will be the principal area of interest of the
course. Experimental film, video art, fiction film, advertising and music
videos and documentary will all be discussed to some degree, although the
overall flavour of the course will be one of experimentation and
non-conformity. The aim is for each student to develop and invent their own
individual visual style using 'in camera' and/or post production techniques
and to realise it by creating a short video. The course will be a mixture of
lectures, demonstrations, a short research task, and individual production of
a short piece of video.
Specific dramaturgical genres (thriller, musical etc), acting techniques,
soundtracks/audio and scriptwriting techniques are NOT directly relevant to
this course. The intention is to experiment with ways in which the way the
video is shot and/or the way that it is post produced, can have a significant
impact upon the reception of the narrative by its audiences.
This isn't intended to be a technical skills-based workshop, it is a creative
course and only limited technical instruction will be provided. Students will
attend lectures, do a short piece of personal research, propose a concept for
a visual style, and create a short video which illustrates the concept (video
sequences must have been shot through a camera and can not be totally
generated synthetically). Credits will only be allocated to those who satisfy
these criteria and it will be essential to attend fully each day of the
course.
MONDAY will be lecture-based (in the Bunuel screening room) and will also
involve a short research exercise/presentation from each student.
TUESDAY will be a technical day.
WEDNESDAY to FRIDAY will be production days.
Reading materials relevant to the course can be found at the main Media Lab
Intranet page by going to Library>Course Materials and then Audiovisual
Studio>Audiovisual Studio wiki page. From there, select "Literature related
to video in Mlab library" in the Course Materials and Literature section.
More info »
Phone phreaks (CTI)
3
5th May 2009
15th May 2009
PP course is a hacking / conceptual thinking course to explore new ways to exploit existing telephone technologies in experimental media design. VoIP, Skype, SMS, GSM-programming etc.
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Locative Sound Workshop
3
25th May 2009
29th May 2009
Locative Sound WS
This workshop is based on Richard Widerberg's work with the project IMPROVe which is a platform for listening, recording, sharing and playing with everyday sounds using mobile devices. One of the objectives with IMPROVe is to explore the possibilities of working with sound on mobile phones. One might ask what is there to explore since one of the primary and well working functions of mobile phones is to reproduce sound? But with the recent development of smart phones there are many new possibilites to work creatively with media where sound hasn't so far been much in focus.
During the workshop we will look into different concepts of working with sound from an environmental, location based and artistic perspective. We will develop and experiment with those concepts using technology where mobile technology plays a crucial role because of it's portable and locative qualities. During the week students develop their own concepts and solutions for the purposes described above.
Towards the end of the workshop all the finished works will be presented and discussed together.
Keywords: Improvisation, Non-linear music, Location, Community, Soundscapes, Musical interfaces, Everyday, Open Source.
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Advanced Audio Production Work
1
29th May 2009
29th May 2009
This "course" is actually not a course in the conventional meaning of the word, but your option to get credits from any sound, audio or music project you are doing inside or even outside the Lab, as long as it relates to new media and/or digital design. The scale of the work - as well as the schedule - is up to you. In order to get credited, you need to present the project in at least some kind of audible form, and write a report of 2-4 A4 pages about the work: what was the plan, how did you realise it and what did you learn.
If you need tutoring or advise, please don't hesitate to contact Antti Ikonen during the process.
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(RERUN canceled) Rapid Mobile Application Prototyping WS
3
20.-24.4.09 the rerun *canceled*
See all the other information in here:
http://mlab.taik.fi/studies/courses/course?id=1667
More info »