Archive for the ‘General’ CategoryThe program of the conference Experiencing Games: Games, Play, and Players (First Nordic Digra August 16-17, 2010, Stockholm, Sweden) is published. We accepted 14 papers and two workshops. The workshop descriptions can can found at the program page. Staffan Björk is building version 2.0 for game design patterns (http://www.ninja.sics.se/gdp2/). Staffan is also updating and adding patterns from my Character-Driven Game Design. I am looking forward to seeing how the patterns will change after Staffan’s update. You can download the Character-Driven Game Design now. Scroll down for the actual download link (the PDF is around 2M). The print version is also available (35euros + handling). Introductory speech at my defense: Honoured Custos, honoured opponent, ladies and gentlemen. My research is about designing single player character-based computer games. With character-based games, I mean games such as Thief II: The Metal Age, Fahrenheit, Ico, and Half-Life. From the design point of view the player character, the character controlled by a player, is the most important character in the character-based games. Game designer Steve Mereztky claims that “the element that is most likely to leave a positive lasting impression on players are the primary character or characters“, because “humans are hard-wired to respond to other humans“. However, some researchers and game designers have been critical towards whether player characters can have personality at all, because the character is controlled by a player. It is argued that the presentation of the character is irrelevant, because it does not make one to play differently. I think that this is a simplistic view that overlooks how gameplay can guide interpretation and playing experience. Academic dissertation to be presented for public examination with the permission of the Research Board of the Aalto University School of Art and Design Helsinki, in Sampo auditorium (Media Centre LUME), Hämeentie 135 C on May 12th, 2010, at 12 noon. MA Petri Lankoski “Character-Driven Game Design: A Design Approach and Its Foundations in Character Engagement” Opponent: Phd Ian Bogost, Georgia Institute of Technology Custos: Professor, DA Lily Díaz, School of Art and Design Helsinki Welcome! Research on games has grown into a research area of its own. This conference aims to bring together researchers in the Nordic countries that focus on the study of games and gaming, be it on-line, computerised, or in the physical world. Based on the Nordic tradition on user-centered design, the first Nordic DIGRA conference will place a particular focus on studying design for player experience, and research on tools and methods for player-participatory design. A study reports enhanced attentional resources of action game players:
Study also site several other studies showing similar results. Notes
Now, after handling in the dissertation manuscript, I have really started to read and seek new things. Now on my table is following books:
There are at two of books I like to get:
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Inger Ekman and I wrote a chapter, Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2 and Fatal Frame, for the book Horror Video Games: Essays on the Fusion of Fear and Play edited by Bernard Perron (published by McFarland Publishing). The book should be out early October.
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Many publishers ask researchers to secure copyright owners permissions for screenshots for academic works. However, typical academic use falls under fair use. Jesper Juul writes that following argument (that permissions is not needed) can and should be used when publishers ask the permissions:
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