Archive for the ‘Character-Driven Game Design’ Category
| Buy the book | Free PDF | Updated 14.5.2010: Added download link. Back cover says:
CONTENTS My paper Player Character Engagement in Computer Games was accepted to Games and Culture. Here is the abstract:
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Spoiler alert…
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Tommi Horttana writes about Lies and Seductions and his experiences on developing the game his portfolio blog.
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We published new teaser. Watch it at http://www.liesandseductions.com/ or download it http://www.liesandseductions.com/lies_teaser.m4v (quicktime). We did also redesign to Lies and Seduction web site. We still need to make edit and proof texts. I hope to find time for that soonish ().
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Version 1.0.1 published. The version contains corrections as follows:
Known issues: The windows version have rendering artifacts. The correction is waiting for Unity 2.6 version which should contain the fix for this problem.
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The game can be downloaded for free at www.liesandseductions.com. OSX and Windows versions available. Works also in Linux via Wine.
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Lies and Seduction earned Special Recognition: Adventure Game Development at Unity Awards 2008. We submitted a very early version to the contest. Hopefully the current version is even better. Unity people got the videos out from the Unity 2008 conference yesterday, and I went to see what they say about the game. Sam Kalman introduced the game roughly as follows:
This is an old paper published in 2003 containing an early version of character recognition framework developed further for my thesis. This version contains some edits compared to version available in Digra Digital Library due to quick html conversion (no foot notes, tables are lists, etc.). Presented at Level Up Conference Proceedings, Utrech: University of Utrech, November, 2003. A presented version is downloadable at digra digital library http://www.digra.org/dl/db/05087.10012.pdf, © Authors & DiGRA, 2003. Free for educational and research use; commercial use restricted and only by permission. Petri Lankoski, Satu Heliö, Inger Ekman
ABSTRACT
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