Archive for the ‘Notes on literature’ CategoryA study by Markey and Markey (2010) indicates that persons with high neuroticism, low agreeableness, and low conscientiousness personality traits are more likely be influences violent video games. Interestingly, in conclusions, they write:
Is there hope for more nuanced media effect studies? Markey & Markey 2010. Vulnerability to Violent Video Games: A Review and Integration of Personality Research. Review of General Psychology, 14: 2, 82–91. http://www.apa.org/pubs/journals/releases/gpr-14-2-82.pdf (DOI=10.1037/a0019000). Note for myself: read this: Fernandez Vara, C. (2009). The tribulations of adventure games: integrating story into simulation through performance. Doctoral Dissertation, Georgia Institute of Technology. URL=http://hdl.handle.net/1853/31756.
Comments Off
Tavinor, Grant (2009). The Art of Videogames. Chichester: Wiley-Blackwell. Tavinor looks at games using tool-set from the analytical philosophy of art,using especially the philosophy of fiction. As the book is drawing on analytical philosophy, the discussion of the definition of videogame is inevitable. Fortunately, Tavinor does not just start a definition project, but discuss the different kinds of definitions and their uses. Definition offered is well-developed, but it trust the idea of intended use that makes skeptical (this is not fully though-out, but a hunch). A big part of the book deals with games as fiction and character-based games. Again, the treatment of fiction start with a closer look of concepts used in game research. Aarseth’s argument that functional game objects are virtual, not fictional, is rejected. Tavinor present a compelling argument why the game objects are fictional and videogames are usually virtual fictions (I have criticized Aarserth’s fictional–virtual–real dichotomy earlier, see http://mlab.taik.fi/~plankosk/blog/?p=6). After that Tavinor discusses what kind of fiction games are using Walton1 theory as a stepping stone:
Tavinor also discusses narrative in, emotions in, and ethics of videogames, as well as games as art. Tavinor’s emotion theory seems rather close to what I have proposed in my paper Goals, Affects, Empathy in Games. Tavinor writes:
I partly agree with this, but I see that BigDaddy can be frightening, because it threatens the players real goals at the same time BigDaddy fictionally threatens the player-character. This is a book worth of reading. The arguments are well-presented, and hopefully we will see this same kind of rigor in argumentation more in game research. References
The Digra Conference 2009 Proceedings, Breaking New Ground: Innovation in Play, Practice and Theory, is now available at digra digital library.
Comments Off
Annakaisa Kultima: Ajatuskokeista (On thought experiments), MA thesis, available at http://gameslices.wordpress.com/2009/06/23/theoretical-philosophy-and-thought-experiments/.
Compagno & Coppock (eds.) Computer Games between Texts and Practices. Available at http://www.ec-aiss.it/monografici/5_computer_games.php.
Comments Off
Juul & Marleigh writes about game interfaces. Abstract:
Comments Off
Olli Sotamaa’s PhD thesis The Player’s Game: Towards Understanding Player Production Among Computer Game Cultures is available online: http://acta.uta.fi/teos.php?id=11176.
Comments Off
GIC’08 IEEE Symposium on Computational Intelligence and Games papers are available online: http://www.csse.uwa.edu.au/cig08/acceptedPapers.html.
Comments Off
http://www.eludamos.org/index.php/eludamos/issue/view/7/showToc Articles:
Issue also includes seven smaller persective pieces and five reviews.
Comments Off
An open access journal has published an issue about games, Games as Transformative Works. TOC
Comments Off
|