Archive for December, 2006Another peace to read: The History of Computer Role-Playing Games Part I: The Early Years (1980-1983).
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Note for myself: check this paper:
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D.B. El’konin (1971),Toward The Problem of Stages
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I noticed some new papers on role-playing games: On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules. Game Studies 6(1). by Joris Dormans
Communication in Multi-Player Role Playing Games – The Effect of Medium in Technologies for Interactive Digital Storytelling and Entertainment (version available: http://jonassmith.dk/weblog/wp-content/effectofmedium.pdf) by Tychsen, Anders & Smith, Jonas Heide & Hitchens, Michael & Tosca, Susana
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Brian Morton (Assistant Professor in Philosophy at Indiana State University) have quite interesting site on (critical) role-playing game theory.
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I noticed that there is a discussion on rules in Jesper Juul’s blog. More and more, I feel that there would be need to distinguish rules (as something based on agreement,that comes with possibility to cheat) and system in computer games (that regulates play in implemented ways). If one considers sports, there are rules and the laws of nature that both contributes to a sport game, but probably no-one would call gravity as a rule (see also my entries Games and Philosophical Investigations and On Rules, Game Systems, and Practices).
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