Archive for January, 2007There is new (peer review) journal out there, which publish articles on live-action role-playing: Journal of Interactive Drama. First two issues are out. Curiously journal contains also larp scenarios.
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Papers on neuroaesthetics seem, at first glance, seem to be interesting. I need to take more detailed look on these:
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Note for myself: remember to check this one:
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To be presented at THE PHILOSOPHY OF COMPUTER GAMES REGGIO EMILIA, ITALY, ON JANUARY 25�27, 2007 The paper available on conference web site http://game.unimore.it/Papers/Lankoski_Paper.pdf Version on my site contains few typo corrections
*** Petri Lankoski
Mette Hjort and Sue Laver notes:
The same goes with games, whether one see games as art or not: aesthetics and affective experience of a game are connected. Affects are the basic building block of experience. Furthermore, the important function of affects in games is to guide decision-making and attention. [2] In this sense, goals are vital part of games as they give basis for decision-making: The goals give means to reason and decide which outcome is more advantageous in a given situation. Without preferred outcome, the decisions are meaningless. Affects are also important in social domain�when we are interacting with others. [3] It seems that affects, especially empathy with characters, are also crucial in engaging with film and literary fiction. [4] As a starting point, I assume that this is also a case with games with anthropomorphic characters, entities that get categorized as persons. (Typical features that trigger categorizations as a person include: discrete human body, intentional states like goals, affects, persistent attributes or traits, self-impelled actions, and self-awareness and self-interpretation.) [5]
Moffat & Kiegler. 2006. Investigating the Affects of Music on Emotion in Games. Presented at Audio Mostly Games, Piteaå, Sweden (October 11 – 12). Available http://wood.tii.se/sonic/images/stories/amc06/amc_proceedings_low.pdf.
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