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  • My Dissertation

    Character-Driven Game Design

Archive for October, 2008

Available on the Internet.

Need to check at least following papers:

  • SimDialog: A Visual Game Dialog Editor (Charles Owen, Frank Biocca, Corey Bohil and Jason Conley)
  • Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games (Brian Gajadhar, Yvonne de Kort and Wijnand IJsselsteijn)
  • Game Design and the Challenge-Avoiding Impression Manager Player Type (Carrie Heeter, Brian Magerko, Ben Medler and Joe Fitzgerald)
  • A Transmedia Comparison of Digital and Tabletop Board Games (Brian Magerko)




Unintended strangeness from Lies and Seductions. We need to figure out what caused this.



I have a short paper / demonstration accepted in Interactive Storytelling 08 conference titled Lies and Seductions (with Tommi Horttana). Then I have a long paper accepted to GDTW2008 conference titled Character-Driven Game Design: Characters, Conflict, and Gameplay (with Staffan Björk).

With these two I have four papers accepted, and two in the process. I am getting closer.. Unfortunately, my university messed up with the money pretty badly, and that means cuts everywhere. Lets see what that means to my dissertation projects.



We have released Lies and Seductions beta version for OSX (10.3.9-) and Windows (XP and Vista). Comments appreciated.

I am hoping that we can get final build out in October or November.