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  • My Dissertation

    Character-Driven Game Design

Archive for January, 2009

We just published new beta. Slowly working toward final release. You can download the game at http://www.liesandseductions.com/download.html.

TODO:

  • Finish gameplay fine-tuning
  • Testing and getting rid of bugs (especially Windows version stability improvements)
  • Finding solution for Windows versionToon shaders problems
  • Proof Editing
  • Cut-scene updates
  • Fine tuning light colors


Lies and Seductions intro is available below in QuickTime format.
Read the rest of this entry »



The dialogue editor is also downloadable with the full source by courtesy of Tommi Horttana.



The current version of Lies and Seductions source code is now available and it is mainly released with Apache License, Version 2.0; refer to source files for details. The code is in a large extend uncommented and we are still working to fix bugs.

I’ll post an unity project file when I manage to create one. Now export, for some reason, dies with an error.

Edit: Unity project available (238M), at least for some time

Edit:

The source includes:

  • NPC AI code including Texas Hold’em Poker AI.
  • Dialogue AI and XML based dialogue definition handling.
  • Navmesh based pathfinding and editor class for creating navmeshes (pathdinding is based on Pedro Teixeira code, code.google.com/p/ninjaxnagame/).