Archive for March, 2009An open access journal has published an issue about games, Games as Transformative Works. TOC
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Note for myself: check Game Development Course at ITU.
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Lies and Seduction earned Special Recognition: Adventure Game Development at Unity Awards 2008. We submitted a very early version to the contest. Hopefully the current version is even better. Unity people got the videos out from the Unity 2008 conference yesterday, and I went to see what they say about the game. Sam Kalman introduced the game roughly as follows:
Mick West writes about how to make NPCs or game system to make mistakes in a piece Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code at Gamasutra; something we needed also think when designing poker minigame for Lies and Seductions.
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Game Studies journal seems to be resurrected after long coma.
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This is old publication from 2005. The paper was presented at Changing Views: Worlds in Play Conference, Vancouver. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Petri Lankoski ABSTRACT
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This is an old paper published in 2003 containing an early version of character recognition framework developed further for my thesis. This version contains some edits compared to version available in Digra Digital Library due to quick html conversion (no foot notes, tables are lists, etc.). Presented at Level Up Conference Proceedings, Utrech: University of Utrech, November, 2003. A presented version is downloadable at digra digital library http://www.digra.org/dl/db/05087.10012.pdf, © Authors & DiGRA, 2003. Free for educational and research use; commercial use restricted and only by permission. Petri Lankoski, Satu Heliö, Inger Ekman
ABSTRACT
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