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(All quotations are from Aarseth’s paper.) Albeit, virtual objects and textures of objects are both real based on definition A, aren’t they? They can also be fictional or not based on definition B. Thus the categories offered seems not to be working like described in the paper–at least if one uses definitions offered. Relation between real, fictional, documentary, non-fiction and documentary is not simple as seen in works of for example Currie in Image and Mind (1995, pp. 9–16) and Walton in Mimesis as Make-Believe (1990, pp. 70–105). Aarseth, Espen (2005). The Perception of Doors: Fiction vs Simulation in Games. In Proceedings of the 6th DAC Conference. Copenhagen (December 1st–3rd), 59–62. One Response to ““Perceiving Doors: Fiction vs Simulation in Games” by Aarseth” |
August 24th, 2006 at 14:41 (UTC)
The paper was discussed also in Grand Text Auto
http://grandtextauto.org/2005/12/01/dac-2005-session-2/