Audio devices: Generic Hardware (default: Generic Hardware)
Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.10.4523]
    Renderer: NVIDIA GeForce4 Ti 4200
    Vendor:   NVIDIA
    VRAM:     64 MB
D3D: disabling render to cubemap on pre-GeForce6
D3D: disabling fullscreen AA (buggy pre-GeForce6 driver)
desktop: 1280x1024 85Hz; virtual: 1280x1024 at 0,0
   MainMenu.Awake(): Lies and Seductions version: 1.0.1
UnityEngine.Debug:Log(Object)
MainMenu:Awake()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

      New Game selected
UnityEngine.Debug:Log(Object)
MainMenu:MainMenuScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SaveLoad.ResetSave()
UnityEngine.Debug:Log(Object)
SaveLoad:ResetSave()
MainMenu:MainMenuScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CutScenePlayer.Play(intro)
UnityEngine.Debug:Log(Object)
CutScenePlayer:Play(String)
MainMenu:MainMenuScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

       GameTime.SendSetDay() Days left: 4
UnityEngine.Debug:Log(Object)
GameTime:SendSetDay()
GameTime:RecalculateTime()
GameTime:UpdateTime()
GameTime:Awake()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ClosedSigns.SetRestaurantOpen(True)
UnityEngine.Debug:Log(Object)
ClosedSigns:SetRestaurantOpen(Boolean)
GameTime:UpdateTime()
GameTime:Awake()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MainMenu.Awake(): Lies and Seductions version: 1.0.1
UnityEngine.Debug:Log(Object)
MainMenu:Awake()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.Start():  image effects and effect shader supported: False
UnityEngine.Debug:Log(Object)
AnimateSky:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DiskoLights.Start(): enabled: True
UnityEngine.Debug:Log(Object)
DiskoLights:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,4, 14,4, -25,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Ed)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Chris)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 2 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs(): Generic unsuitable for circumstances.
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs(): Generic unsuitable for circumstances.
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

" " is not a valid consequence script!
UnityEngine.Debug:LogError(Object)
InvalidScriptException:PrintMessage()
Consequence:.ctor(String, String, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RootLine:.ctor(XmlElement, LineCatalogue, Conversation)
Conversation:.ctor(XmlElement, LineCatalogue)
AILoader:LoadConversations(XmlElement, ArrayList)
AILoader:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

" " is not a valid consequence script!
UnityEngine.Debug:LogError(Object)
InvalidScriptException:PrintMessage()
Consequence:.ctor(String, String, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RootLine:.ctor(XmlElement, LineCatalogue, Conversation)
Conversation:.ctor(XmlElement, LineCatalogue)
AILoader:LoadConversations(XmlElement, ArrayList)
AILoader:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 1's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Lord James: impossible to move Waypoint: Chair: Lord James((953,6, 14,0, -25,0)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Railing Waypoint, (944,1, 25,4, 71,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Emma: impossible to move Railing Waypoint((944,1, 25,4, 71,1)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Ed: impossible to move Waypoint: Cabin: Ed((132,9, 2,5, 2,9)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (946,5, 25,4, 71,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Chris: impossible to move Railing Waypoint((946,5, 25,4, 71,0)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 1 target: Wander Waypoint, (109,8, 1,1, 9,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Wander Waypoint, (109,9, 1,1, 1,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Generic Woman 1, (109,8, 1,0, 9,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 1 target: Generic Man Suit 0, (109,9, 0,8, 1,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 196,98
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateWater.AnimationEnabled(True)
UnityEngine.Debug:Log(Object)
AnimateWater:AnimationEnabled(Boolean)
LocationAnimQuality:Broadcast(Boolean)
LocationAnimQuality:Changed(QualityLevel)
MainMenu:OptionsScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DiskoLights.AnimationEnabled(True)
UnityEngine.Debug:Log(Object)
DiskoLights:AnimationEnabled(Boolean)
LocationAnimQuality:Broadcast(Boolean)
LocationAnimQuality:Changed(QualityLevel)
MainMenu:OptionsScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateWater.AnimationEnabled(True)
UnityEngine.Debug:Log(Object)
AnimateWater:AnimationEnabled(Boolean)
LocationAnimQuality:Broadcast(Boolean)
LocationAnimQuality:Changed(QualityLevel)
MainMenu:OptionsScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DiskoLights.AnimationEnabled(True)
UnityEngine.Debug:Log(Object)
DiskoLights:AnimationEnabled(Boolean)
LocationAnimQuality:Broadcast(Boolean)
LocationAnimQuality:Changed(QualityLevel)
MainMenu:OptionsScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateWater.AnimationEnabled(True)
UnityEngine.Debug:Log(Object)
AnimateWater:AnimationEnabled(Boolean)
LocationAnimQuality:Broadcast(Boolean)
LocationAnimQuality:Changed(QualityLevel)
MainMenu:OptionsScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DiskoLights.AnimationEnabled(True)
UnityEngine.Debug:Log(Object)
DiskoLights:AnimationEnabled(Boolean)
LocationAnimQuality:Broadcast(Boolean)
LocationAnimQuality:Changed(QualityLevel)
MainMenu:OptionsScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 219,58
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Deck
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 1's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 9 (area maximum: 10)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 1's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 2's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 4's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 5's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 6's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 7's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 8's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 7 target: Wander Waypoint, (954,2, 26,9, 51,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (952,1, 27,0, 58,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 2 target: Wander Waypoint, (939,8, 26,9, 50,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 1 target: Wander Waypoint, (950,2, 26,9, 61,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (934,5, 26,9, 52,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Generic Man No Suit 1, (950,2, 26,1, 61,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 1 target: Generic Woman 0, (934,5, 26,1, 52,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 2 target: Generic Man No Suit 7, (954,2, 26,1, 51,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 2's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 7 target: Generic Man No Suit 2, (939,8, 26,1, 50,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 7's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (943,6, 26,9, 67,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Chris in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Chris, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Chris, (947,2, 26,2, 70,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Abby, (948,5, 26,0, 68,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Abby: impossible to move Chris((947,1, 26,2, 70,2)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Can I ask you a question?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Now it is not a good time.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Chris in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Chris, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Chris, (947,4, 26,2, 69,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Abby, (948,2, 26,0, 69,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (949,2, 27,0, 47,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,4, 14,4, -25,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hiya, Handsome,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Thank you.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say( I want you to fuck me!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,4, 14,4, -25,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Look, I... I don't want to talk to you.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 2 target: Generic Man No Suit 7, (947,1, 26,1, 48,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 2's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 7 target: Generic Man No Suit 2, (946,2, 26,1, 47,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 7's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Display, (111,4, 0,0, 7,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (951,7, 25,7, 63,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): chris + emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Emma, (946,8, 25,9, 68,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chris, (948,6, 26,2, 68,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Any plans for today?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (950,0, 27,0, 64,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Woman 0, (939,8, 26,2, 60,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Generic Man No Suit 3, (948,9, 26,1, 48,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Maybe practicing new songs later today.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Railing Waypoint, (943,1, 25,3, 70,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (944,1, 25,4, 71,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Railing Waypoint, (952,4, 25,7, 61,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): chris + emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Emma, (943,3, 25,9, 70,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chris, (944,3, 26,2, 70,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hot day, isn't it?,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sure, I hope that my skin doesn't burn.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 1 target: Generic Man No Suit 7, (947,1, 26,1, 48,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 7 target: Generic Man No Suit 1, (939,9, 26,2, 61,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 7's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Emma in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (943,4, 25,9, 70,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (942,6, 26,0, 70,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(We were talking.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Can I get you a drink? ,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sure! I'll have a pineapple margarita. Thanks!,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (944,1, 25,4, 71,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Be right back.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.SetTask(): setting goal, goal=DRINK npc=Emma
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
FollowAction:.ctor(GameObject, GameObject, Single, Single, Reason, Boolean)
FollowAction:.ctor(GameObject, GameObject, Reason, Boolean)
FollowConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Thanks.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Generic Man No Suit 2, (946,2, 26,1, 47,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 2 target: Generic Woman 0, (943,9, 26,1, 56,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 2's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Generic Man No Suit 2((946,9, 26,1, 48,2)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: FollowAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (945,7, 26,0, 66,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 309,32
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (952,4, 25,7, 61,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Woman 0, (947,6, 26,1, 52,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Generic Man No Suit 3, (944,8, 26,1, 55,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 7 target: Generic Man No Suit 1, (939,9, 26,1, 54,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 7's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 1 target: Generic Man No Suit 7, (940,3, 26,1, 53,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Lord James in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Lord James, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Lord James, (939,8, 25,9, 48,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Abby, (939,5, 26,0, 49,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello my dear.,False), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You look like a man who knows how to have a good time...,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I am! How can I show you some?,False), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 2 target: Generic Woman 0, (946,9, 26,1, 54,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 2's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Generic Man No Suit 2, (947,7, 26,1, 51,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sorry, gotta go.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Goodbye!,False), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 336,34
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Restaurant
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 1's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 2's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 4's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 5's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 6's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 7's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 8's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 8 (area maximum: 10)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 1's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 2's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 5's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 6's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 7's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 7 target: Wander Waypoint, (949,9, 15,2, -24,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Wander Waypoint, (940,1, 15,2, -28,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (937,8, 15,2, -20,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (949,9, 15,2, -24,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Generic Man No Suit 0, (949,9, 15,0, -24,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Generic Man Suit 4, (940,1, 14,8, -28,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 7 target: Generic Man No Suit 3, (937,8, 15,0, -20,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 7's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Man No Suit 7, (949,9, 15,0, -24,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 339,44
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: GetItemAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 347,22
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (946,5, 25,4, 71,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Emma in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (939,1, 14,8, -23,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (939,6, 14,8, -22,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hi,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
SetString:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Here's your drink!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GiveItemAction(Abby, Emma)
UnityEngine.Debug:Log(Object)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (939,1, 14,8, -23,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Thank you, Abby! You're so great.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.GoalReached()DRINK npc=Emma
UnityEngine.Debug:Log(Object)
CharacterState:TaskCompleted()
GiveItemAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 357
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Generic Man No Suit 0, (943,8, 15,0, -26,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Generic Man Suit 4, (943,0, 14,8, -26,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What's your favorite kind of dancing?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I really like jazz dance.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Maybe we can go dancing later!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh, come get me then! Bye.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Man No Suit 7, (944,4, 15,0, -21,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 7 target: Generic Man No Suit 3, (943,4, 15,0, -21,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 7's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chair: Emma, (951,1, 14,4, -30,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
SlowDrinkAction:.ctor(GameObject, String, String, Single, Boolean)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (944,1, 25,4, 71,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 380,72
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 1's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 2's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 5's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 6's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 7's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 0 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: GetItemAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 398,72
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Restaurant
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 5 (area maximum: 10)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 1's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 2's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Wander Waypoint, (943,4, 16,3, -36,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (953,4, 16,4, -37,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 2 target: Wander Waypoint, (937,6, 15,2, -31,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 1 target: Wander Waypoint, (941,4, 16,3, -37,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (947,5, 15,2, -29,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 2 target: Generic Man Suit 4, (943,4, 15,6, -36,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 2's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Generic Woman 2, (937,6, 15,0, -31,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 1 target: Generic Woman 0, (947,5, 15,0, -29,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Generic Man Suit 1, (941,4, 15,6, -37,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chris, (944,2, 26,2, 71,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (952,4, 25,7, 61,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (945,3, 15,2, -25,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Emma in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (949,9, 14,8, -27,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (950,0, 14,8, -26,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 1 target: Generic Man No Suit 3, (945,4, 15,0, -25,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Man Suit 1, (944,3, 15,6, -35,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
SetString:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I have something for you...,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What is it?,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Generic Woman 2, (944,6, 15,0, -31,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 2 target: Generic Woman 0, (944,7, 15,8, -34,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 2's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I thought you might like some roses.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GiveItemAction(Abby, Emma)
UnityEngine.Debug:Log(Object)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (949,9, 14,8, -27,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh, Abby! They're lovely! How did you know I love roses?,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Emma, (949,9, 14,8, -27,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 423,8
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You know, why don't I get YOU a drink!,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 428,98
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I'll have a Caipirinha, thanks!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Coming right up!,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (952,4, 25,7, 61,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: BringPCDrinkAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
BringPCDrinkAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (950,0, 14,8, -26,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
StartDialogueAction:.ctor(GameObject, GameObject, String, String)
BringPCDrinkAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 2 target: Generic Woman 0, (944,9, 15,5, -33,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 2's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Generic Woman 2, (945,3, 15,0, -32,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Man Suit 1, (945,2, 15,1, -32,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 1 target: Generic Man No Suit 3, (945,3, 15,0, -31,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Generic Man No Suit 3, (945,3, 15,0, -31,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Man Suit 4, (944,8, 15,1, -32,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Emma requests dialogue with Abby in situation bringing_drinks
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-- Actor is PC:True
UnityEngine.Debug:Log(Object)
AbstractAction:CanStartDialogue(Boolean)
ActionRunner:CanStartDialogue(Boolean)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : bringing_drinks
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (941,0, 14,8, -21,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (941,9, 14,8, -21,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GiveItemAction(Emma, Abby)
UnityEngine.Debug:Log(Object)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (941,9, 14,8, -21,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(There you go!,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Chair: Chris, (951,4, 14,4, -32,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation give_drink doesn't exist on Emma!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Thanks!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Generic Man No Suit 3, (945,3, 15,0, -31,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Man Suit 4, (944,8, 15,1, -32,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chair: Emma, (951,1, 14,4, -30,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Emma: impossible to move Waypoint: Chair: Emma((950,7, 14,0, -30,2)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCDrinkAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Man Suit 4, (944,8, 15,1, -32,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Generic Man No Suit 3, (945,3, 15,0, -31,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): lord james + emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Lord James, (946,1, 14,8, -22,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Emma, (949,8, 14,8, -25,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Emma in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (949,8, 14,8, -25,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (949,7, 14,8, -24,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Abby: impossible to move Emma((949,8, 14,8, -25,6)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 479,22
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Chris)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hi,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Emma, (949,8, 14,8, -25,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Emma, you take my breath away,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Thanks.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Generic Man Suit 1, (945,2, 15,1, -32,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 1 target: Generic Woman 0, (944,9, 15,5, -33,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sorry, gotta go,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Bye.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 1 target: Generic Woman 2, (945,3, 15,0, -32,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 2 target: Generic Man Suit 1, (945,2, 15,1, -32,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 2's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chair: Emma, (951,1, 14,4, -30,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 499,02
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 1's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 2's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 1 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Wander Waypoint, (110,7, 1,1, 9,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): chris + emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Emma, (951,2, 14,7, -30,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chris, (951,7, 15,1, -28,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What's happening, sister?,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Wander Waypoint, (111,2, 1,1, -1,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: GetItemAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Chris, (951,0, 15,1, -29,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 511,04
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Ed)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 516,22
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Ed)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Wander Waypoint, (111,2, 1,1, -1,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Wander Waypoint, (110,7, 1,1, 4,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): lord james + ed, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Ed, (951,4, 14,9, -28,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Lord James, (950,5, 14,8, -29,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hey there, big shot.,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 529,7
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Restaurant
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 1 (area maximum: 10)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (942,4, 15,2, -20,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello yourself!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Not much. You?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You look like a man who likes to read.,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (944,9, 15,2, -31,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I can't help thinking about Diana.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh, I am. My favorite is Dead Souls.,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:SetEmotion(Emotion)
DialogueAction:PrepareLine(Line)
DialogueController:AdvanceToNextLineNPC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You a little bit homesick, Chrissy?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Ah, the classic satire! You read Gogol's other work?,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I guess. Maybe it's good to be on my own for a while, you know?,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (947,5, 15,2, -27,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Certainly! The Inspector-General is another favorite!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Not really. What's the problem?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You go to the theatre much, then?,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (937,6, 15,2, -31,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh, nothing. No problem.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Not much, no. A couple of times a year, mostly big productions on West End. What about you?,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:SetEmotion(Emotion)
DialogueAction:PrepareLine(Line)
DialogueController:AdvanceToNextLineNPC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Come on! It's me. Tell me.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Chris!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Diana. She... I caught her checking out a dating site.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(No, I don't really get theatre. I much rather go to gigs or read books.,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (938,3, 15,2, -30,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Really? She's cheating on you!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I can certainly respect that.,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I dunno. Maybe. Apparently she wants to!,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (937,8, 15,2, -20,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Alright, nice talking to you, Jim.,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yeah, I guess she wouldn't browse those sites if she was completely happy.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(James, actually. Lord James.,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Thanks.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I beg thy pardon, milord!,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (935,8, 15,2, -20,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Well, if she is cheating, you need to pay her back!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Railing Waypoint, (952,4, 25,7, 61,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Really? How?,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(...but it's hard to be sure. If she isn't, then you need to show her some love!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (937,0, 15,2, -25,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): lord james + ed, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Ed, (946,0, 14,9, -25,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Lord James, (945,6, 14,8, -21,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hey there, big shot.,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(That's sort of the problem.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello yourself!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (946,1, 16,3, -35,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You mean you still won't sleep with her?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You look like a man who likes to read.,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You know I won't do it before we're married.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I'm afraid I can't say the same of you.,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You've been dating forever! No wonder she's cheating on you!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Fair enough.,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (953,8, 15,2, -21,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Window 3, (948,2, 15,4, -38,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Display, (111,4, 0,0, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You said you weren't sure!,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 634,8
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Ed)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh, I'm sure now. You deserve some payback!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: GetItemAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Display, (111,9, 0,0, -3,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What kind of payback?,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Nothing comes to mind. Let's think about it a bit.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (942,4, 15,2, -20,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 649,02
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 0 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Railing Waypoint, (944,1, 25,4, 71,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (946,5, 25,4, 71,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): chris + emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Emma, (949,9, 14,8, -25,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chris, (951,6, 15,1, -25,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Ed in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Ed, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Ed, (111,4, 0,9, -0,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Abby, (110,4, 0,8, 3,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Abby: impossible to move Ed((111,4, 0,9, -0,5)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Do you know Abby?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hi,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Can I get you a drink? ,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yeah, of course.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say( Great idea! Double whiskey, please! ,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
SetString:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Here's your drink!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I get the impression she doesn't play for our team!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GiveItemAction(Abby, Ed)
UnityEngine.Debug:Log(Object)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Ed, (111,2, 0,9, 0,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Just what I asked! Thanks, Abby. You're not so bad.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Window 4, (946,7, 15,4, -38,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Um. In what game?,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(The game! You know! I think she's a dyke!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 675,18
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Restaurant
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 7 (area maximum: 10)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 1's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 2's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 3's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 5's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 6's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 6 target: Wander Waypoint, (949,5, 16,3, -37,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 5 target: Wander Waypoint, (937,8, 15,2, -20,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Wander Waypoint, (943,4, 16,3, -36,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 3 target: Wander Waypoint, (947,5, 15,2, -27,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 2 target: Wander Waypoint, (953,7, 15,2, -34,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 1 target: Wander Waypoint, (937,0, 15,2, -25,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (953,4, 16,4, -37,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 3 target: Generic Man Suit 4, (943,4, 15,6, -36,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Generic Woman 3, (947,5, 15,0, -27,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 5 target: Generic Woman 1, (937,0, 15,0, -25,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 5's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 1 target: Generic Woman 5, (937,8, 15,0, -20,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Generic Man No Suit 2, (953,7, 15,0, -34,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 2 target: Generic Man No Suit 0, (953,4, 15,8, -37,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 2's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Like a dam?,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Come on, Chris! I'm saying she's a lesbian!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: GetItemAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 6 target: Wander Waypoint, (953,7, 15,2, -34,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Whoa! Really? She doesn't look like a lesbian.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 689,46
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 1's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 2's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 3's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 5's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 6's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 2 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 1's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 1 target: Wander Waypoint, (110,7, 1,1, 4,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Wander Waypoint, (110,8, 1,1, 6,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Generic Man No Suit 1, (110,7, 1,0, 4,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 1 target: Generic Man Suit 0, (110,8, 0,8, 6,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Window 6, (941,0, 15,4, -38,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Well, she is! What do you think of that?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(That's horrible! She seemed so normal and nice.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Chair: Ed, (950,3, 14,4, -31,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Ed in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Ed, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Ed, (110,6, 0,9, 1,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Abby, (111,2, 0,8, 2,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yep. Those lesbos can be deceptive like that.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 1 target: Generic Man Suit 0, (110,8, 0,8, 5,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Generic Man No Suit 1, (110,8, 1,0, 5,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say( Would you like to wet your throat?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Now you're talking my language! Double whiskey, on the rocks. Thanks, hon! ,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
SetString:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Here's your drink!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GiveItemAction(Abby, Ed)
UnityEngine.Debug:Log(Object)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Ed, (110,5, 0,9, 1,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Just what I asked! Thanks, Abby. You're not so bad.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Personally, I can't stand 'em!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Window 2, (949,6, 15,4, -38,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yeah, me neither.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Generic Man No Suit 1, (110,8, 1,0, 5,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 1 target: Generic Man Suit 0, (110,8, 0,8, 5,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I hate 'em!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chair: Emma, (951,1, 14,4, -30,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Chair: Chris, (951,4, 14,4, -32,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): chris + emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Emma, (951,2, 14,7, -30,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chris, (951,4, 14,9, -31,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Chair: Ed, (950,3, 14,4, -31,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 743,16
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Ed)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,4, 14,4, -25,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 746,14
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Restaurant
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 1's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 5 (area maximum: 10)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 1's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 2's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 4's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 4 target: Wander Waypoint, (937,8, 15,2, -20,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (947,5, 15,2, -29,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Wander Waypoint, (945,3, 15,2, -27,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Generic Woman 4, (937,8, 15,0, -20,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 4 target: Generic Man Suit 0, (945,3, 14,8, -27,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Ed in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Ed, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Ed, (949,8, 14,9, -26,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Abby, (946,0, 14,8, -23,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Abby: impossible to move Ed((949,8, 14,9, -26,5)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Do you know Abby?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hi,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (935,8, 15,2, -20,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yeah, of course.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What do you do for a living?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I play bass in Heaven's Door. I also write most of their songs.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I get the impression she doesn't play for our team!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(That's like, ugh, Jesus and stuff?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You know, there's more to the music than just that...,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What do you mean?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (946,1, 16,3, -35,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Well, in "12", for example, there's the story of the twelve disciples. But on a metaphoric level there's also the twelve constellations of the zodiac...,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Um. In what game?,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Please go on.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(By bringing together these different myths it emphasizes the similarities in the ways people have been seeing the world for millennia.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(The game! You know! I think she's a dyke!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(So you've hidden criticism of dogma in an outwardly religious piece of art. I like that.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 4 target: Generic Man Suit 0, (942,5, 14,8, -25,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Generic Woman 4, (941,7, 15,0, -25,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,2, 14,4, -25,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You understood? Wow! Mm... Just don't tell Chris, he hasn't figured it out yet.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(My lips are sealed.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Like a dam?,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You seem like a smart girl. How about a little game of poker, without money or anything serious?,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Come on, Chris! I'm saying she's a lesbian!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,2, 14,4, -25,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Okay but it's really no fun without real bets...,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yes, it is. Really. I enjoy your company.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (944,9, 15,2, -31,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Whoa! Really? She doesn't look like a lesbian.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Come one, Ed! There's no thrill in this, no danger! ,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,2, 14,4, -25,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(And that's the point! I've had enough of danger! I've had enough of losing!,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What's the danger? You're the pro, I'm barely a beginner!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Woman 4, (941,7, 15,0, -25,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 4 target: Generic Man No Suit 3, (945,0, 15,0, -31,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,2, 14,4, -25,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Well... You really want to go with real bets?,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Well, she is! What do you think of that?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yes!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.SetTask(): setting goal, goal=POKER npc=Ed
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
FollowAction:.ctor(GameObject, GameObject, Single, Single, Reason, Boolean)
FollowAction:.ctor(GameObject, GameObject, Reason, Boolean)
FollowConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(All right. Who am I to say no...,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,2, 14,4, -25,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(That's horrible! She seemed so normal and nice.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,2, 14,4, -25,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yep. Those lesbos can be deceptive like that.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: FollowAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Abby, (949,4, 14,8, -22,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Poker Chair: Abby, (950,2, 14,4, -21,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
AbstractPokerAction:.ctor(GameObject, String, Boolean)
PCPokerAction:.ctor(GameObject, GameObject, String, Boolean)
PokerTableHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

PCPokerAction.PCPokerAction(Abby,Ed,Poker Chair: Abby,True)
UnityEngine.Debug:Log(Object)
PCPokerAction:.ctor(GameObject, GameObject, String, Boolean)
PokerTableHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCPokerAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Emma, (952,3, 14,8, -30,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Personally, I can't stand 'em!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.GoalReached()POKER npc=Ed
UnityEngine.Debug:Log(Object)
CharacterState:TaskCompleted()
PCPokerAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Poker Chair: Ed, (952,5, 14,3, -21,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
AbstractPokerAction:.ctor(GameObject, String, Boolean)
PokerAction:.ctor(GameObject, String, Boolean)
PokerController:InstanceStartPoker(PCPokerAction, GameObject, Boolean)
PokerController:StartPoker(PCPokerAction, GameObject, Boolean)
PCPokerAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

PokerAI.PokerAI(peekingSkill = 0, playingSkill=50)
UnityEngine.Debug:Log(Object)
PokerAI:.ctor(PokerPlayer, Int32, Int32)
PokerAction:.ctor(GameObject, String, Boolean)
PokerController:InstanceStartPoker(PCPokerAction, GameObject, Boolean)
PokerController:StartPoker(PCPokerAction, GameObject, Boolean)
PCPokerAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: PokerAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PokerController:InstanceStartPoker(PCPokerAction, GameObject, Boolean)
PokerController:StartPoker(PCPokerAction, GameObject, Boolean)
PCPokerAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractPokerAction.ClearHand: Abby
UnityEngine.Debug:Log(Object)
AbstractPokerAction:ClearHand()
SetupStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractPokerAction.ClearHand: Ed
UnityEngine.Debug:Log(Object)
AbstractPokerAction:ClearHand()
PokerAction:ClearHand()
SetupStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yeah, me neither.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I hate 'em!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbsttractPokerAction.RevealCards(): Peeking skill=0, hand size=2
UnityEngine.Debug:Log(Object)
AbstractPokerAction:RevealCards(Int32)
PokerAI:PeekHands(ArrayList)
PokerAction:Bet(Deck, Board, Pot, ArrayList)
BettingRoundStage:NextTurn()
BettingRoundStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Woman 4, (943,3, 15,0, -27,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 4 target: Generic Man No Suit 3, (943,8, 15,0, -28,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chris, (952,9, 15,1, -30,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (946,5, 25,4, 71,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Chris: impossible to move Railing Waypoint((946,5, 25,4, 71,0)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): lord james + emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Lord James, (951,9, 14,8, -28,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Emma, (951,8, 14,8, -27,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Why hello, beautiful!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbsttractPokerAction.RevealCards(): Peeking skill=0, hand size=2
UnityEngine.Debug:Log(Object)
AbstractPokerAction:RevealCards(Int32)
PokerAI:PeekHands(ArrayList)
PokerAction:Bet(Deck, Board, Pot, ArrayList)
BettingRoundStage:NextTurn()
BettingRoundStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I'm not really interested in company right now.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbsttractPokerAction.RevealCards(): Peeking skill=0, hand size=2
UnityEngine.Debug:Log(Object)
AbstractPokerAction:RevealCards(Int32)
PokerAI:PeekHands(ArrayList)
PokerAction:Bet(Deck, Board, Pot, ArrayList)
BettingRoundStage:NextTurn()
BettingRoundStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Why the sour mood?,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I'm not sour. I just don't want your company.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 843,1
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Chris)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Woman 4, (943,3, 15,0, -27,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 4 target: Generic Man No Suit 3, (943,8, 15,0, -28,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractPokerAction.ClearHand: Abby
UnityEngine.Debug:Log(Object)
AbstractPokerAction:ClearHand()
SetupStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractPokerAction.ClearHand: Ed
UnityEngine.Debug:Log(Object)
AbstractPokerAction:ClearHand()
PokerAction:ClearHand()
SetupStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You know, a face as pretty as yours shouldn't be spoiled by pouting!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbsttractPokerAction.RevealCards(): Peeking skill=0, hand size=2
UnityEngine.Debug:Log(Object)
AbstractPokerAction:RevealCards(Int32)
PokerAI:PeekHands(ArrayList)
PokerAction:Bet(Deck, Board, Pot, ArrayList)
BettingRoundStage:NextTurn()
BettingRoundStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You think I'm pretty?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbsttractPokerAction.RevealCards(): Peeking skill=0, hand size=2
UnityEngine.Debug:Log(Object)
AbstractPokerAction:RevealCards(Int32)
PokerAI:PeekHands(ArrayList)
PokerAction:Bet(Deck, Board, Pot, ArrayList)
BettingRoundStage:NextTurn()
BettingRoundStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Pretty as a button, dear!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Generic Woman 4, (943,3, 15,0, -27,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 4 target: Generic Man Suit 0, (942,5, 14,8, -25,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Well, thanks.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbsttractPokerAction.RevealCards(): Peeking skill=0, hand size=2
UnityEngine.Debug:Log(Object)
AbstractPokerAction:RevealCards(Int32)
PokerAI:PeekHands(ArrayList)
PokerAction:Bet(Deck, Board, Pot, ArrayList)
BettingRoundStage:NextTurn()
BettingRoundStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(So, now do you think I'm a pleasant gentleman?,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ClosedSigns.SetDiscoOpen(True)
UnityEngine.Debug:Log(Object)
ClosedSigns:SetDiscoOpen(Boolean)
GameTime:UpdateTime()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I don't know. Are you?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractPokerAction.ClearHand: Abby
UnityEngine.Debug:Log(Object)
AbstractPokerAction:ClearHand()
SetupStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractPokerAction.ClearHand: Ed
UnityEngine.Debug:Log(Object)
AbstractPokerAction:ClearHand()
PokerAction:ClearHand()
SetupStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbsttractPokerAction.RevealCards(): Peeking skill=0, hand size=2
UnityEngine.Debug:Log(Object)
AbstractPokerAction:RevealCards(Int32)
PokerAI:PeekHands(ArrayList)
PokerAction:Bet(Deck, Board, Pot, ArrayList)
BettingRoundStage:NextTurn()
BettingRoundStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation good_cards doesn't exist on Ed!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
PokerIdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sometimes, yes. But at other times, I'm a dirty playboy.,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Which one are you now?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbsttractPokerAction.RevealCards(): Peeking skill=0, hand size=2
UnityEngine.Debug:Log(Object)
AbstractPokerAction:RevealCards(Int32)
PokerAI:PeekHands(ArrayList)
PokerAction:Bet(Deck, Board, Pot, ArrayList)
BettingRoundStage:NextTurn()
BettingRoundStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Which one would you like me to be?,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbsttractPokerAction.RevealCards(): Peeking skill=0, hand size=2
UnityEngine.Debug:Log(Object)
AbstractPokerAction:RevealCards(Int32)
PokerAI:PeekHands(ArrayList)
PokerAction:Bet(Deck, Board, Pot, ArrayList)
BettingRoundStage:NextTurn()
BettingRoundStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Generic Man Suit 0, (942,7, 14,8, -26,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Generic Man No Suit 3, (943,8, 15,0, -28,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:SetEmotion(Emotion)
DialogueAction:PrepareLine(Line)
DialogueController:AdvanceToNextLineNPC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Whatever you are, I'd like you to be it somewhere else.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Very well, my girl. Until we meet again!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbsttractPokerAction.RevealCards(): Peeking skill=0, hand size=2
UnityEngine.Debug:Log(Object)
AbstractPokerAction:RevealCards(Int32)
PokerAI:PeekHands(ArrayList)
PokerAction:Bet(Deck, Board, Pot, ArrayList)
BettingRoundStage:NextTurn()
BettingRoundStage:UpdateStage()
PokerController:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

BetAction.UpdateFirstRound
UnityEngine.Debug:Log(Object)
BetAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Dance Floor, (79,3, -0,5, -7,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
DanceAction:.ctor(GameObject, Single, String, Boolean)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Dance Floor, (79,3, -0,5, -7,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
DanceAction:.ctor(GameObject, Single, String, Boolean)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Railing Waypoint, (952,1, 25,7, 62,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Abby, (950,6, 14,7, -21,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
StartDialogueAction:.ctor(GameObject, GameObject, String, String)
PokerAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: StartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PokerAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: FollowAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPokerAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Ed, (952,3, 14,7, -21,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 909,08
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Ed requests dialogue with Abby in situation after_poker
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-- Actor is PC:True
UnityEngine.Debug:Log(Object)
AbstractAction:CanStartDialogue(Boolean)
ActionRunner:CanStartDialogue(Boolean)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Ed, situation : after_poker
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Ed, (950,4, 14,9, -22,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Abby, (949,4, 14,8, -22,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Looks like I lost some money...,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Lord James: impossible to move Railing Waypoint((952,1, 25,7, 62,5)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sure does. Why don't you pay straight up?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yeah, right, that's the thing, see, I may be in over my head.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 919,34
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Meaning what?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 919,72
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I got no money.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 920,66
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Chris)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 4 target: Generic Man Suit 0, (942,9, 14,8, -26,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Generic Woman 4, (943,1, 15,0, -27,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateWater.SetSunset()
UnityEngine.Debug:Log(Object)
AnimateWater:SetSunset()
GameTime:SendSetSunset()
GameTime:RecalculateTime()
GameTime:UpdateTime()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.SetSunset()
UnityEngine.Debug:Log(Object)
AnimateSky:SetSunset()
GameTime:SendSetSunset()
GameTime:RecalculateTime()
GameTime:UpdateTime()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Tell you what! I'll forget your debt, if you do me a little favor.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Anything, Abby! I'll do anything.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 934,72
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Chris)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Alright! Set me up on a blind date with Chris.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What? Come on! Be reasonable. He's my best friend!,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What's the problem?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
BuyItemAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(He has a girlfriend! And he doesn't believe in sex before marriage!,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Well, I do. And I want him. Make it happen, mister! Or else...,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Abby, I'm begging you! Don't do this to me. Don't do this to him!,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh, I'm doing it. I'm gonna take his virginity and he's gonna like it.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(No! I won't have it. I refuse.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Dance Floor, (79,3, -0,5, -7,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
DanceAction:.ctor(GameObject, Single, String, Boolean)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Dance Floor, (79,3, -0,5, -7,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
DanceAction:.ctor(GameObject, Single, String, Boolean)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Railing Waypoint, (952,4, 25,7, 61,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh you refuse, do you? Then I guess you'll be paying me the money. And everyone will hear about your little problem.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Lounger: Chris, (74,8, -0,4, -6,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
SlowDrinkAction:.ctor(GameObject, String, String, Single, Boolean)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 962,52
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: FollowAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCBlackmailAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Abby, (949,4, 14,8, -22,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

PCBlackmailAction.UpdateFirstRound(): blackmailing Ed
UnityEngine.Debug:Log(Object)
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CutScenePlayer.Play(Ed Blackmailed)
UnityEngine.Debug:Log(Object)
CutScenePlayer:Play(String)
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.FullReset(): Abby
UnityEngine.Debug:Log(Object)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
FollowAction:Replaced()
CharacterState:SetFollowerAction(FollowAction)
CharacterState:ResetState()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.ResetAnimations(): Abby
UnityEngine.Debug:Log(Object)
CharacterAnimator:ResetAnimations()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.FullReset(): Chris
UnityEngine.Debug:Log(Object)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.ResetAnimations(): Chris
UnityEngine.Debug:Log(Object)
CharacterAnimator:ResetAnimations()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (952,9, 25,7, 60,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Chris
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Chris
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): Chris, target is :Railing Waypoint, (952,9, 25,7, 60,9)
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Chris)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Area:JumpInto(GameObject)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): numberOfRounds: 144numberOfTroubleshoots:0
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.FullReset(): Ed
UnityEngine.Debug:Log(Object)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.ResetAnimations(): Ed
UnityEngine.Debug:Log(Object)
CharacterAnimator:ResetAnimations()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Ed
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): Ed, target is :Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Ed)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Area:JumpInto(GameObject)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): numberOfRounds: 34numberOfTroubleshoots:0
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractNestingAction.FastForwardMovement(): currentAction is null
UnityEngine.Debug:LogError(Object)
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.FullReset(): Emma
UnityEngine.Debug:Log(Object)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.ResetAnimations(): Emma
UnityEngine.Debug:Log(Object)
CharacterAnimator:ResetAnimations()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Dance Floor, (79,3, -0,5, -7,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
DanceAction:.ctor(GameObject, Single, String, Boolean)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Dance Floor, (79,3, -0,5, -7,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
DanceAction:.ctor(GameObject, Single, String, Boolean)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Emma
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): Emma, target is :Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Area:JumpInto(GameObject)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): numberOfRounds: 34numberOfTroubleshoots:0
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractNestingAction.FastForwardMovement(): currentAction is null
UnityEngine.Debug:LogError(Object)
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.FullReset(): Lord James
UnityEngine.Debug:Log(Object)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.ResetAnimations(): Lord James
UnityEngine.Debug:Log(Object)
CharacterAnimator:ResetAnimations()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Restaurant Shopkeeper, (940,4, 14,3, -22,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Railing Waypoint, (945,1, 25,4, 71,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Lord James
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Lord James
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): Lord James, target is :Railing Waypoint, (945,1, 25,4, 71,5)
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Area:JumpInto(GameObject)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): numberOfRounds: 271numberOfTroubleshoots:0
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCBlackmailAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 1's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 2's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 4's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 1 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs(): Generic unsuitable for circumstances.
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (110,8, 1,1, 6,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): emma+ed, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Emma, (79,7, 0,1, -0,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Ed, (79,7, 0,2, -0,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
IdleAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I really love the music they play here!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (110,7, 1,1, 4,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 996,82
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Disco
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 0 (area maximum: 4)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(How can you love this radio pop?,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Come on, Ed! Don't be so old fashioned!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I'm not.. I just know good music when I hear it. And this isn't it.,True), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.StartAnimation(): Animation emotion_sad doesn't exist on Lord James!
UnityEngine.Debug:LogError(Object)
CharacterAnimator:StartAnimation(String, WrapMode, Int32, String[], String[], Single, Boolean)
CharacterAnimator:UpdateEmotionLayer(BodyParts)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts, Single)
CharacterAnimator:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:StartAnimation(String, WrapMode, BodyParts)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (952,9, 25,7, 60,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(If by good you mean head-banging religious music, you're right. But this is great for dancing.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Ed in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Ed, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Ed, (79,7, 0,2, -0,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Abby, (79,3, 0,1, -1,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Thats rude!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Eia, spiritus verminosa.,False), name=Ed
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): lord james + chris, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Lord James, (949,7, 25,9, 63,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chris, (952,9, 26,2, 60,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Emma in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (79,7, 0,1, -0,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (78,8, 0,1, -1,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
BuyItemAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(There truly are some fabulous specimens of the fairer sex abroad!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hi! Wanna dance?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.SetTask(): setting goal, goal=DANCE npc=Emma
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
FollowAction:.ctor(GameObject, GameObject, Single, Single, Reason, Boolean)
FollowAction:.ctor(GameObject, GameObject, Reason, Boolean)
FollowConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sure!,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(If you say so.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: FollowAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (78,4, 0,1, -0,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Why, there's Abby, Emma, that Becca character, and plenty more!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Lounger: Ed, (76,6, -0,4, -6,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
SlowDrinkAction:.ctor(GameObject, String, String, Single, Boolean)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1037,68
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 1 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (109,8, 1,1, 9,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1039,98
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You do know that Emma is my sister, right?,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (111,9, 1,1, 8,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Wonderful! Well, certainly! What about Abby, then? She's a little minx!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1048,74
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Deck
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 1 (area maximum: 10)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (943,6, 26,9, 67,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (939,8, 26,9, 50,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Look, I know where this is going, and I'm not going there.,True), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1056,04
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Chris in situation blind_date
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Chris, situation : blind_date
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Chris, (951,6, 26,2, 61,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Abby, (952,1, 26,0, 59,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Abby: impossible to move Chris((951,6, 26,2, 61,9)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I beg you pardon!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh, hello. I'm waiting for someone, actually.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Me too. I'm on a blind date.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You're on a blind date? But I'm on a blind date!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I thought your religion forbade you from dating.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Not dating. Just premarital sex.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(But you have a girlfriend, right?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Well, yeah. Sort of.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
BuyItemAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (953,4, 27,0, 53,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh, is something wrong?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ClosedSigns.SetRestaurantOpen(False)
UnityEngine.Debug:Log(Object)
ClosedSigns:SetRestaurantOpen(Boolean)
GameTime:UpdateTime()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Well, yeah. She's taking the whole abstinence thing pretty hard.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(And now I think she may be having an affair.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Really?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yeah. I found her checking out an online dating site.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1077,86
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(How long have you been together?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Five years.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(It must be hard breaking up after such a long time!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yeah, it really is. I don't know what I'd do without her.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Lounger: Ed, (76,6, -0,4, -6,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
SlowDrinkAction:.ctor(GameObject, String, String, Single, Boolean)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(But on the other hand, we're clearly not meant for each other.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (949,6, 26,9, 55,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What do you think I should do? ,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1088,42
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Maybe you're just not trying hard enough? With God's help, I know you can make it!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I didn't know you were religious!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Can I ask you a question?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (948,9, 26,9, 50,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What?,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (952,1, 27,0, 58,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(So, you're a musician?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yes, I am!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I've heard you guys play. You're really good!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh. Well, thank you! Which songs do you like?,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(There's no greater song than "Sparrow in Gethsemane".,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Really? I still find myself humming it to myself every now and then - we really managed to capture the right feel in that one. Absolutely beautiful!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
BuyItemAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(It really touched my heart.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (934,5, 26,9, 52,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I didn't know you were religious!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(See you later,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Bye.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (949,2, 27,0, 47,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1138,14
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 0 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1144,64
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Disco
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 1 (area maximum: 4)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (82,3, 0,6, -3,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Lounger: Ed, (76,6, -0,4, -6,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
SlowDrinkAction:.ctor(GameObject, String, String, Single, Boolean)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1146,02
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1146,6
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0,008300781 since 1146,6
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0,05432129 since 1146,6
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Chris)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Waypoint: Dance Floor, (79,3, -0,5, -7,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
PCDanceAction:.ctor(GameObject, String)
DanceFloorHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (76,9, 0,6, -3,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCDanceAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Abby: impossible to move Waypoint: Dance Floor((79,3, -0,5, -7,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.GoalReached()DANCE npc=Emma
UnityEngine.Debug:Log(Object)
CharacterState:TaskCompleted()
PCDanceAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Dance Floor, (79,3, -0,5, -7,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
DanceAction:.ctor(GameObject, Single, String, Boolean)
PCDanceAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DanceAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCDanceAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1157,16
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Chris)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1160
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (79,3, 0,6, -6,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (81,1, 0,6, -1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: WatchDanceAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PerceptionListener:Perceive(Perception)
PerceptionManager:BroadcastPerception(Perception)
DanceModeController:BroadcastWatchDancePerception()
DanceModeController:UpdateScore(HitStatus)
DanceModeController:InstanceUpdateDanceModeController()
DanceModeController:UpdateDanceModeController()
PCDanceAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

neLinerAction.OneLinerAction(): Ed: good dancing
UnityEngine.Debug:LogError(Object)
OneLinerAction:.ctor(GameObject, String, GameObject)
WatchDanceAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (76,9, 0,6, -3,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (82,2, 0,6, -3,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (75,6, 0,6, -5,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (82,2, 0,6, -3,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (79,8, 0,6, -5,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (82,3, 0,6, -3,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DanceModeController.TerminateDanceMode(): impressionPushValue=1
UnityEngine.Debug:Log(Object)
DanceModeController:TerminateDanceMode(Boolean)
DanceModeController:InstanceUpdateDanceModeController()
DanceModeController:UpdateDanceModeController()
PCDanceAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DanceModeController.DrawGUI(): state==STATES.SHOW_SCORE, hits=131, error=4, witnesses=2
UnityEngine.Debug:Log(Object)
DanceModeController:TerminateDanceMode(Boolean)
DanceModeController:InstanceUpdateDanceModeController()
DanceModeController:UpdateDanceModeController()
PCDanceAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (75,4, 0,6, -5,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (78,9, 0,1, -6,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
StartDialogueAction:.ctor(GameObject, GameObject, String, String)
PCDanceAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: StartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCDanceAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: FollowAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCDanceAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (78,7, 0,1, -7,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Emma requests dialogue with Abby in situation after_dance
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-- Actor is PC:True
UnityEngine.Debug:Log(Object)
AbstractAction:CanStartDialogue(Boolean)
ActionRunner:CanStartDialogue(Boolean)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : after_dance
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (78,7, 0,1, -7,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (78,9, 0,1, -6,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
StartDialogueAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
BuyItemAction:.ctor(GameObject, String, String)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(That was something.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (82,3, 0,6, -3,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Disco Shopkeeper, (79,8, -0,6, -1,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
BuyItemAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (75,6, 0,6, -5,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sorry, gotta go,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Bye.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (77,9, 0,6, -7,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Cabin: Emma, (134,5, 2,5, 1,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (82,2, 0,6, -3,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Lounger: Ed, (76,6, -0,4, -6,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
SlowDrinkAction:.ctor(GameObject, String, String, Single, Boolean)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Emma in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (77,1, 0,1, -3,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (76,4, 0,1, -3,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hi! Wanna dance?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Ed: impossible to move Waypoint: Lounger Ed((76,9, -0,4, -7,1)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (76,9, 0,6, -3,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.SetTask(): setting goal, goal=DANCE npc=Emma
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
FollowAction:.ctor(GameObject, GameObject, Single, Single, Reason, Boolean)
FollowAction:.ctor(GameObject, GameObject, Reason, Boolean)
FollowConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sure!,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: GetItemAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: FollowAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (76,2, 0,1, -3,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.SetTask(): setting goal, goal=NONE
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.TaskCompleted(): Player cancelled a task, Sending impression Unreliable to Emma
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Emma in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (77,0, 0,1, -3,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (76,2, 0,1, -3,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Did you forget something?,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (79,3, 0,6, -6,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((79,3, 0,6, -6,3)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
SetString:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Here's your drink!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GiveItemAction(Abby, Emma)
UnityEngine.Debug:Log(Object)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (77,0, 0,1, -3,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Thank you, Abby! You're so great.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(So... Wanna dance?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (77,9, 0,6, -7,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.SetTask(): setting goal, goal=DANCE npc=Emma
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
FollowAction:.ctor(GameObject, GameObject, Single, Single, Reason, Boolean)
FollowAction:.ctor(GameObject, GameObject, Reason, Boolean)
FollowConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sure!,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (79,8, 0,6, -5,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.InitMovementInfoYou(): Abby. No target provided!
UnityEngine.Debug:LogError(Object)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GetItemAction:.ctor(GameObject, String, String)
CrewHotSpotDelegate:GetAvailableActions()
HotSpot:GetAvailableActions()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: GetItemAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: FollowAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (76,2, 0,1, -3,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Ed: impossible to move Waypoint: Cabin: Ed((132,9, 2,5, 2,9)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (79,3, 0,6, -6,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.SetTask(): setting goal, goal=NONE
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.TaskCompleted(): Player cancelled a task, Sending impression Unreliable to Emma
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Emma in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (77,0, 0,1, -3,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (76,2, 0,1, -3,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Did you forget something?,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (75,8, 0,6, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
SetString:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Here's your drink!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GiveItemAction(Abby, Emma)
UnityEngine.Debug:Log(Object)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (77,0, 0,1, -3,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GiveItemAction:.ctor(GameObject, String, Boolean)
GiveItemConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh. Well, thanks anyway. I guess this is okay.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((75,8, 0,6, -0,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((75,8, 0,6, -0,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((75,8, 0,6, -0,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((75,8, 0,6, -0,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((75,8, 0,6, -0,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((75,8, 0,6, -0,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((75,8, 0,6, -0,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((75,8, 0,6, -0,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((75,8, 0,6, -0,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Generic Woman 0: impossible to move Wander Waypoint((75,8, 0,6, -0,8)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1319,38
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Ed)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1323,26
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Ed)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Emma in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (77,0, 0,1, -3,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (76,2, 0,1, -3,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Come on, let's hit the dance floor!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.SetTask(): setting goal, goal=DANCE npc=Emma
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
FollowAction:.ctor(GameObject, GameObject, Single, Single, Reason, Boolean)
FollowAction:.ctor(GameObject, GameObject, Reason, Boolean)
FollowConsequenceNode:CreateActions()
AbstractActionConsequenceNode:Perform(DialogueController, GameObject)
Consequence:Perform(DialogueController, GameObject)
RegularLine:PerformConsequence(DialogueController, GameObject)
VariantLine:PerformConsequence(DialogueController, GameObject)
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sure, but don't get distracted!,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (82,3, 0,6, -3,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: FollowAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (79,0, 0,1, 1,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1337,22
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 2 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs(): Generic unsuitable for circumstances.
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs(): Generic unsuitable for circumstances.
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 1's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 1 target: Wander Waypoint, (109,9, 1,1, 1,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Wander Waypoint, (111,5, 1,1, 2,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 0 target: Generic Man Suit 1, (109,9, 0,8, 1,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 1 target: Generic Man Suit 0, (111,5, 0,8, 2,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 1's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Waypoint: Cabin: Chris, (132,0, 2,5, -0,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorChris:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCSleepAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

PCSleepAction.UpdateOnlyRound()
UnityEngine.Debug:Log(Object)
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.SetTask(): setting goal, goal=NONE
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterState.TaskCompleted(): Player cancelled a task, Sending impression Unreliable to Emma
UnityEngine.Debug:Log(Object)
CharacterState:SetTask(Task, GameObject)
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GameTime.SendSetDay() Days left: 3
UnityEngine.Debug:Log(Object)
GameTime:SendSetDay()
GameTime:RecalculateTime()
GameTime:SkipTimeInMinutes(Single)
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateWater.SetDay()
UnityEngine.Debug:Log(Object)
AnimateWater:SetDay()
GameTime:SendSetDay()
GameTime:RecalculateTime()
GameTime:SkipTimeInMinutes(Single)
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.SetDay()
UnityEngine.Debug:Log(Object)
AnimateSky:SetDay()
GameTime:SendSetDay()
GameTime:RecalculateTime()
GameTime:SkipTimeInMinutes(Single)
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.FullReset(): Abby
UnityEngine.Debug:Log(Object)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
FollowAction:Replaced()
CharacterState:SetFollowerAction(FollowAction)
CharacterState:ResetState()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.ResetAnimations(): Abby
UnityEngine.Debug:Log(Object)
CharacterAnimator:ResetAnimations()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.FullReset(): Chris
UnityEngine.Debug:Log(Object)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.ResetAnimations(): Chris
UnityEngine.Debug:Log(Object)
CharacterAnimator:ResetAnimations()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (952,1, 25,7, 62,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Chris
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Chris
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): Chris, target is :Railing Waypoint, (952,1, 25,7, 62,5)
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Chris)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Area:JumpInto(GameObject)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): numberOfRounds: 194numberOfTroubleshoots:0
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.FullReset(): Ed
UnityEngine.Debug:Log(Object)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.ResetAnimations(): Ed
UnityEngine.Debug:Log(Object)
CharacterAnimator:ResetAnimations()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Ed
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): Ed, target is :Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Ed)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Area:JumpInto(GameObject)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): numberOfRounds: 21numberOfTroubleshoots:0
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.FullReset(): Emma
UnityEngine.Debug:Log(Object)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.ResetAnimations(): Emma
UnityEngine.Debug:Log(Object)
CharacterAnimator:ResetAnimations()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Display, (111,4, 0,0, 7,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Emma
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Emma
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): Emma, target is :Waypoint: Display, (111,4, 0,0, 7,9)
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Area:JumpInto(GameObject)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): numberOfRounds: 16numberOfTroubleshoots:0
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
AbstractNestingAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.FullReset(): Lord James
UnityEngine.Debug:Log(Object)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterAnimator.ResetAnimations(): Lord James
UnityEngine.Debug:Log(Object)
CharacterAnimator:ResetAnimations()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AbstractAction.FastForwardMovement(): Lord James
UnityEngine.Debug:Log(Object)
AbstractAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): Lord James, target is :Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Area:JumpInto(GameObject)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.FastForward(): numberOfRounds: 20numberOfTroubleshoots:0
UnityEngine.Debug:Log(Object)
WalkToAction:FastForward()
MoveToAction:FastForward()
AbstractAction:FastForwardMovement()
ActionRunner:FullReset(Action)
ActionRunner:FullReset()
CharacterManager:FullReset(GameObject, Action)
CharacterManager:FullReset()
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CutScenePlayer.Play(night)
UnityEngine.Debug:Log(Object)
CutScenePlayer:Play(String)
PCSleepAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ClosedSigns.SetDiscoOpen(False)
UnityEngine.Debug:Log(Object)
ClosedSigns:SetDiscoOpen(Boolean)
GameTime:UpdateTime()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ClosedSigns.SetRestaurantOpen(True)
UnityEngine.Debug:Log(Object)
ClosedSigns:SetRestaurantOpen(Boolean)
GameTime:UpdateTime()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 1's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 1 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (110,7, 1,1, 4,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (109,9, 1,1, 1,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (110,7, 1,1, 4,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Woman 0 target: Wander Waypoint, (111,2, 1,1, -1,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Emma, (111,2, 0,8, 8,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chris, (952,1, 26,2, 62,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (952,1, 25,7, 62,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1374,64
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1374,76
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1376,52
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Deck
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 1 (area maximum: 10)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (950,2, 26,9, 61,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Emma in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Emma, (952,1, 25,9, 52,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Abby, (951,1, 26,0, 47,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Abby: impossible to move Emma((952,1, 25,9, 52,2)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Did you forget something?,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1384,92
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (952,1, 27,0, 58,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Lord James: impossible to move Emma((951,8, 25,9, 51,0)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sorry, gotta go,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (944,1, 25,4, 71,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Bye.,False), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (939,8, 26,9, 50,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Waypoint: Display, (111,9, 0,0, -3,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Emma: impossible to move Waypoint: Display((111,9, 0,0, -3,5)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1406,12
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1408,26
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Lord James: impossible to move Emma((111,1, 0,8, 7,1)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (952,1, 27,0, 58,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Chris in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Chris, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Chris, (944,3, 26,2, 70,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Abby, (945,1, 26,0, 69,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Can I ask you a question?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What would you like to ask?,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Can you give me some pointers on how to be a good girl?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I'd love to teach you to pray!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Okay. How do we begin?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(First thing you must do is ask God to forgive all your sins.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): lord james + emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Lord James, (110,8, 0,8, -0,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Emma, (111,7, 0,8, -3,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (943,6, 26,9, 67,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Say, is that Abby a friend of yours?,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Alright, and what happens after that?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You might want to go with Hallowed Be Thy Name, it's the one taught to us by our Lord and Savior.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Our Lord, which art in Heaven, hallowed be Thy name. Thy kingdom come...,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hey, you do know how to pray! I didn't know you were religious!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yes!,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Can I ask you a question?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Well, it turns out I'm rather fond of her.,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(What would you like to ask?,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Could you teach me how to pray?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yes, I still like to tech you to pray. But later... Bye.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (945,2, 26,9, 68,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Are you?,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yes, and I would appreciate any tips you might have on... persuading her.,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Chris in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Chris, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Chris, (944,4, 26,2, 70,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Abby, (945,0, 26,0, 69,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello Abby,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I love this weather!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yep, we got blessed for a bit here.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (948,0, 26,9, 67,6)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Sorry, any tips I might have, I'll keep to myself.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(On a day like this, one feels so much closer to our Lord.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yeah. Let's just be quiet and enjoy it. Talk more later.,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:StartAttitudeChange()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Waypoint: Cabin: Lord James, (131,0, 2,5, 1,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Chair: Emma, (951,1, 14,4, -30,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorEmma:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Emma, (110,9, 0,8, -2,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
FollowAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitude() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

-------------- InitAttitudeAnimations() ----------------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:InitAttitudeAnimations()
StatusIndicatorBillboard:DisplayAttitude()
ImpressionMemory:SendDisplayAttitude()
PCPopupMenuAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (942,4, 26,9, 68,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCStartDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
PCPopupMenuAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Abby requests dialogue with Chris in situation normal
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.RequestDialogue(): Accepted
UnityEngine.Debug:Log(Object)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): Chris, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Abby target: Chris, (944,4, 26,2, 70,7)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Abby, (945,0, 26,0, 69,8)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendActionStarted()
UnityEngine.Debug:Log(Object)
DialogueController:SendActionStarted()
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:RequestDialogue(String, GameObject, GameObject, String)
PCStartDialogueAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GetItem.GetValue(): item is NULL
UnityEngine.Debug:Log(Object)
GetItem:GetValue()
StringEquals:GetValue()
Or:GetValue()
Prerequisite:GetValue()
RegularLine:IsPrerequisiteMet()
DialogueController:GetAvailableResponses(Line)
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Hello Abby,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Chris... I love you!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Abby... I love you!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1463,94
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Finally!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (950,0, 27,0, 64,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(You're so musical. It's like we share the same mind!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1465,1
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(No more talk, Chris! Kiss me!,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Lord James: impossible to move Emma((946,5, 14,8, -21,2)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CutScenePlayer.Play(Kiss Chris)
UnityEngine.Debug:Log(Object)
CutScenePlayer:Play(String)
ChrisKissAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CutScenePlayer.ShowScreen() Skip clicked...
UnityEngine.Debug:Log(Object)
CutScenePlayer:ShowScreen()
CutScenePlayer:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:ShowScreen()
CutScenePlayer:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Deck
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:ShowScreen()
CutScenePlayer:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:ShowScreen()
CutScenePlayer:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 0 (area maximum: 10)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:ShowScreen()
CutScenePlayer:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh, Abby! You make me want to...,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Yes?,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Abby... I want to be with you!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueAgent.BeginningConversation(): lord james + emma, situation : normal
UnityEngine.Debug:Log(Object)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Lord James, (948,7, 14,8, -23,5)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Emma, (949,8, 14,8, -25,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
DialogueAction:.ctor(GameObject, String, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: DialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueController:.ctor(RootLine, GameObject[], GameObject, String)
Conversation:CreateDialogueController(String)
DialogueAgent:BeginConversation(Conversation, String)
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Let's go to your cabin!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Why hello, beautiful!,True), name=Lord James
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:SayNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(No, Chris! I want to make this perfect. Let's wait until after the cruise and get married .And then we can do it.,False), name=Abby
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Trying to skip time backwards!
UnityEngine.Debug:LogError(Object)
GameTime:SkipTimeInMinutes(Single)
GameTime:SkipTimeInRealSeconds(Single)
SayLineAction:Interrupt()
DialogueAction:InterruptLine()
DialogueController:InterruptLineIfNeeded()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DialogueController.SendDisplayAttitudeChange()
UnityEngine.Debug:Log(Object)
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

------------- DisplayAttitudeChange() ---------------
UnityEngine.Debug:Log(Object)
StatusIndicatorBillboard:DisplayAttitudeChange()
ImpressionMemory:SendDisplayAttitudeChange()
DialogueController:SendDisplayAttitudeChange()
DialogueController:EndDialogue()
DialogueController:AdvanceToNextLinePC()
DialogueController:AdvanceToNextLine()
DialogueController:UpdateDialogueController()
DialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(Oh, Abby. You're so great. We can get married right here on this ship. The Captain can marry us. Then we'll get to bed!,False), name=Chris
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SpeechBallonWithText.Say(I'm not really interested in company right now.,True), name=Emma
UnityEngine.Debug:Log(Object)
SpeechBalloonWithText:Say(String, Boolean)
SayLineAction:UpdateFirstRound()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: PCEndingAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
DialogueAction:UpdateLastRound(Boolean)
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

PCEndingActionUpdateOnlyRound(): ending: Victory but in Love
UnityEngine.Debug:Log(Object)
PCEndingAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CutScenePlayer.Play(Victory but in Love)
UnityEngine.Debug:Log(Object)
CutScenePlayer:Play(String)
PCEndingAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SaveLoad.ResetSave()
UnityEngine.Debug:Log(Object)
SaveLoad:ResetSave()
PCEndingAction:UpdateOnlyRound()
AbstractOneRoundAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CutScenePlayer.Play(The End)
UnityEngine.Debug:Log(Object)
CutScenePlayer:Play(String)
CutScenePlayer:HandleCutSceneOver(Boolean)
CutScenePlayer:NextScreen()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

NullReferenceException: Object reference not set to an instance of an object
CutScenePlayer.ShowScreen () 
CutScenePlayer.OnGUI () 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
CutScenePlayer.ShowScreen () 
CutScenePlayer.OnGUI () 
 
(Filename:  Line: -1)

MainMenu.Awake(): Lies and Seductions version: 1.0.1
UnityEngine.Debug:Log(Object)
MainMenu:Awake()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

New Game selected
UnityEngine.Debug:Log(Object)
MainMenu:MainMenuScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

SaveLoad.ResetSave()
UnityEngine.Debug:Log(Object)
SaveLoad:ResetSave()
MainMenu:MainMenuScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CutScenePlayer.Play(intro)
UnityEngine.Debug:Log(Object)
CutScenePlayer:Play(String)
MainMenu:MainMenuScreen()
MainMenu:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CutScenePlayer.ShowScreen() Skip clicked...
UnityEngine.Debug:Log(Object)
CutScenePlayer:ShowScreen()
CutScenePlayer:OnGUI()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

GameTime.SendSetDay() Days left: 4
UnityEngine.Debug:Log(Object)
GameTime:SendSetDay()
GameTime:RecalculateTime()
GameTime:UpdateTime()
GameTime:Awake()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ClosedSigns.SetRestaurantOpen(True)
UnityEngine.Debug:Log(Object)
ClosedSigns:SetRestaurantOpen(Boolean)
GameTime:UpdateTime()
GameTime:Awake()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MainMenu.Awake(): Lies and Seductions version: 1.0.1
UnityEngine.Debug:Log(Object)
MainMenu:Awake()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.Start():  image effects and effect shader supported: False
UnityEngine.Debug:Log(Object)
AnimateSky:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

DiskoLights.Start(): enabled: True
UnityEngine.Debug:Log(Object)
DiskoLights:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Lord James)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Lord James's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Lord James target: Chair: Lord James, (953,4, 14,4, -25,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
EatAction:.ctor(GameObject, String)
RoutineCreatorLordJames:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Lord James
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Emma's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Emma
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Ed)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Ed's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Chris)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Chris's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Chris
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Lobby
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 1 (area maximum: 3)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs(): Generic unsuitable for circumstances.
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs(): Generic unsuitable for circumstances.
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs(): Generic unsuitable for circumstances.
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
CharacterMover:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Abby's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

" " is not a valid consequence script!
UnityEngine.Debug:LogError(Object)
InvalidScriptException:PrintMessage()
Consequence:.ctor(String, String, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RootLine:.ctor(XmlElement, LineCatalogue, Conversation)
Conversation:.ctor(XmlElement, LineCatalogue)
AILoader:LoadConversations(XmlElement, ArrayList)
AILoader:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

" " is not a valid consequence script!
UnityEngine.Debug:LogError(Object)
InvalidScriptException:PrintMessage()
Consequence:.ctor(String, String, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RegularLine:.ctor(XmlElement, LineCatalogue, Conversation)
AbstractLine:.ctor(XmlElement, LineCatalogue, Conversation)
RootLine:.ctor(XmlElement, LineCatalogue, Conversation)
Conversation:.ctor(XmlElement, LineCatalogue)
AILoader:LoadConversations(XmlElement, ArrayList)
AILoader:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Lord James: impossible to move Waypoint: Chair: Lord James((953,6, 14,0, -25,0)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Emma target: Railing Waypoint, (944,1, 25,4, 71,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Emma: impossible to move Railing Waypoint((944,1, 25,4, 71,1)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Ed: impossible to move Waypoint: Cabin: Ed((132,9, 2,5, 2,9)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Chris target: Railing Waypoint, (943,1, 25,3, 70,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
StandAroundAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

WalkToAction.Troubleshoot(): Chris: impossible to move Railing Waypoint((943,1, 25,3, 70,4)) Troubleshooting!
UnityEngine.Debug:Log(Object)
WalkToAction:Troubleshoot()
WalkToAction:PerformWalk(Boolean)
WalkToAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
AbstractAction:UpdateAction()
AbstractActionWithTimer:UpdateAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (110,7, 1,1, 9,0)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1565,56
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Emma)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (110,7, 1,1, 4,3)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:CreateDefaultAction()
AbstractNestingAction:AdvanceToNextAction()
AbstractNestingAction:UpdateAnyRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Transit.TryTransit(): Time waited=0 since 1576,8
UnityEngine.Debug:Log(Object)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Area.Entered(Abby)
UnityEngine.Debug:Log(Object)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

AnimateSky.AreaChanged(): current area=Restaurant
UnityEngine.Debug:Log(Object)
AnimateSky:AreaChanged()
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: GenericSelfDestructAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
CharacterManager:DestroyGenericNPCs()
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.CreateGenericNPCs(): Number of NPCs: 5 (area maximum: 10)
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Woman Sitting
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man No Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

CharacterManager.GreateGenericNPCs():  Prefab: Generic Man Suit
UnityEngine.Debug:Log(Object)
CharacterManager:CreateGenericNPCs(Area)
CharacterManager:AreaChanged(Area)
Area:Entered(GameObject)
TransitWaypoint:TransitCharacterTo(GameObject)
Transit:TryTransit()
Transit:AddToQueue(GameObject)
Transit:OnTriggerEnter(Collider)
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 1's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Woman Sitting 2's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 3's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: 
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
ActionRunner:ResetRoutine()
ActionRunner:Start()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Wander Waypoint, (947,5, 15,2, -27,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 3 target: Wander Waypoint, (949,5, 16,3, -37,1)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Wander Waypoint, (937,6, 15,2, -31,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
GenericWanderAction:UpdateFirstRound()
AbstractAction:UpdateAction()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man Suit 4 target: Generic Man No Suit 0, (937,6, 15,0, -31,4)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man Suit 4's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Generic Man No Suit 0 target: Generic Man Suit 4, (947,5, 14,8, -27,2)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
GenericDialogueAction:.ctor(GameObject, GameObject)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

ActionRunner.ResetRoutine(): Resetting Generic Man No Suit 0's Routine to: GenericDialogueAction
UnityEngine.Debug:Log(Object)
ActionRunner:ResetRoutine(Action, Boolean)
GenericDialogueController:.ctor(GameObject[])
GenericDialogueAgent:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

MoveToAction.MoveToAction():Ed target: Waypoint: Cabin: Ed, (132,9, 2,5, 2,9)
UnityEngine.Debug:Log(Object)
MoveToAction:.ctor(GameObject, GameObject, Single, Single, Boolean, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Single, Boolean, Boolean, Boolean)
AbstractAction:InitMovementInfo(GameObject, Single, Boolean, Boolean, Boolean)
IdleAction:.ctor(GameObject, Single, GameObject, Single, Boolean)
RoutineCreatorEd:GetPossibleRoutines(Int32, Int32)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

RoutineCreator.RandomlyPickRoutine() for: Ed
UnityEngine.Debug:Log(Object)
RoutineCreator:RandomlyPickRoutine(ArrayList)
RoutineCreator:CreateRoutine()
ActionRunner:AdvanceToNextRoutine()
ActionRunner:Update()
 
(Filename: \unitybuild\unity\Runtime\Export\Generated\BaseClass.cpp Line: 1651)

Cleanup player
