Events

Media Lab Christmas demos,
December 17th, 14-18 UIAH Media Lab

Programme

14.00 Welcome

Philip Dean, Timo Honkela, Minna Tarkka - updates on Media Lab research and education.

14.15 Marjo Mäenpää and ML Design team: Art2 Arttu 5-6/98 electronic magazine

ART2 is the electronic version of UIAH's Arttu 5-6/98 magazine. This issue manifests design research and celebrates the 5-year anniversary of the Media Lab. The www design was developed by Media Lab students and produced by the Lab's Marjo Mäenpää in collaboration with the UIAH Information unit, Paula Haikarainen and Marita Sandelin.

From the ART2 www site you can also access previous issues and the prototype which was developed in the Media Lab's Electronic publishing workshop in April 1998.

TOMI KNUUTILA, KARRI LAITINEN, JAN LEPISTÖ, CHRISTER NUUTINEN, TOMI SALMINEN, TIMO VIIKARI www design
MARJO MÄENPÄÄ coordination
http://www.mlab.uiah.fi/artuksi/
http://www.mlab.uiah.fi/artuksi/archive/index.html

14.30 Teemu Leinonen & Asta Raami: Future Learning Environment: how to use it.
Marjaana Laakkonen, Teemu Savolainen & Petri Saarikko - media content produced for FLE

FUTURE LEARNING ENVIRONMENT R&D

The aim of the FLE -project is to research and develop the use of new media in the field of learning. The project is generating new and innovative learning methods and practices using new media. The development work is based on the latest results in cognitive research and studies of learning.

During the academic year 1998 the FLE research team has been designing and producing Internet-accessible server applications (working title: Fle-Tools v.1.0), which supports inquiry learning, problem solving and collaborative knowledge construction processes. In 1998 the research team has also produced web-based multimedia learning material concerned with New Media. The material contains 6 introductory articles, approximately 40 pictures and illustrations and 10 interviews with New Media professionals, researchers and artists in video and audio format. The material can be used with the Fle-Tools system.

The FLE project is funded by the Finnish Technology Development Centre, industrial partners and the Finnish Ministry of Education.

TEEMU LEINONEN Project coordination
http://www.mlab.uiah.fi/fle/

15.00 Lily Diaz: Illuminating History; research update

THROUGH THE EYES OF MEDIA: ILLUMINATING HISTORY is a research project focusing on applications of design and new media technology in the representation, visualization and dissemination of knowledge.

The contents of the project are about the topic of everyday life in Finland during the late Iron Age to early Middle Ages. The materials come from archeological excavations, archives, and museums.The project is being realized in collaboration with the Department of Archeology of the University of Turku, the municipality of Raisio, and the Academy of Finland.

During the academic year 97-98, research was done to locate, access and transfer already existing data into a digital format. In addition, new data, to be used in the visualization, was created. This data, that includes 3D representations in a virtual environment, digital panoramas and live video has been integrated and tested in a web site that we created for these purposes.

LILY DIAZ Research and design
http://www.mlab.uiah.fi/7research/72.html

15.15 Kari-Hans Kommonen: Future Media Home research update
Design Fiction workshop, student presentations

Future Media Home offers a quick look into the Design Fiction process. Four groups: Interface, Life Management, Community Building and Interactive Document present work in progress.

KARI-HANS KOMMONEN Project lead
http://www.mlab.uiah.fi/7research/71.html

15.45 Minna Tarkka, Panu Lehtovuori: Media Architecture study project
student presentations

The aim of the Media Architecture study project (Fall 1998) was to look at the information environment as a social space, define research and design agendas and create conceptual prototypes for further refinement. The emphasis in the work was placed on critical skills and on problem-setting in multidisciplinary teams. Theoretical backing for the project was provided by a lecture series on Social Constructionism, and the collaboration with MuuMediaFestival/Mobile Zones brought in international artists working with the city as information space.

Moving beyond the structural metaphor of information architecture, and the standard definitions of interface devices, the project aimed at a wider view to the mediated construction of everyday life. Focusing on the social dimension of the information environment, MArch addressed the spatiotemporal practices through which our everyday experience is intervowen with information processes. The questioning aimed at making visible the mostly invisible ways through which we interact with information.

The project started with work on the 'city as interface' metaphor: the teams selected and observed a place in Helsinki, wrote down the 'code' of the transactions and created a 'new geometry' for the place. The analysis of the places - a railway station, a gasoline station, a tramline and a cemetery - proposed themes for further work - transparency, needs and emotions, urban legends, memory traces. Based on the themes, the teams developed an agenda for research, and finally, after several transformations in focus, created initial project proposals:

TRANSPARENCY a critical survey on transparency and opaqueness in the modern world - by Kaarina Katajisto, Paula Junttila, Markku Nousiainen, Sari Tähtinen
HAPPINESS BAROMETER public monitoring of the citizens' happiness - by Petri Kauppinen, Jaana Kokko, Karri Laitinen, Leena Saarinen, Tomi Salminen
MEMETER É ? a project on memes, information and urban legends - by Mika Ilari Koskinen, Teijo Pellinen, Reetta Pietiläinen, Sini Sopo, Timo Viikari
PING PONG a closed circuit installation for machine vision and visual traces - by Tomi Knuutila, Marjaana Laakkonen, Jan-Mikael Lepistö, Oskari Martimo, Christer Nuutinen, Petri Saarikko

The project is marching on...

MINNA TARKKA and PANU LEHTOVUORI project coordinators

16.15 Timo Honkela: research update

Linking new media with neural networks: experiences of the first four months and directions of research for 1999.

16.30 Kai Lappalainen & al: Noblesse Oblige - interactive cinema
Tomi Knuutila & al: Life and Death in Venice - multimedia
Kimmo Kari & Teijo Pellinen: UT project Valtakunta - demo
Timo Honkela: Christmas present map

NOBLESSE OBLIGE
- interactive film
A mixture of bad film genres, set in the darkest middle ages of Finland's history.User's face and voice is used as a part of the story. A Medialab, Department of Film and Television, Department of Set Design and Department of Fashion and Textile Design colloboration from the interactive television course. Premiere at the MuuMedia Festival opening in the autumn 1998.
KAI LAPPALAINEN & al

LIFE AND DEATH IN VENICE
is a multimedia based on the film "Death in Venice" (Luchino Visconti, 1971). ItŐs a drama that blends genders and relationships in the immortal romance of Venice. It is a strange love story between three men and a woman, acted by three women and a man.
The works will be published as a part of Marita LiuliaŐs cd-rom "Son of a Bitch" in January 1999.
HANNE KIIVERI, TIINA KNUUTILA directors
TOMI KNUUTILA, HANNE KIIVERI, TIINA KNUUTILA multimedia design

VALTAKUNTA
KIMMO KARI, TEIJO PELLINEN: Demo. Co-operation with HY's Faculty of Theology.

CHRISTMAS PRESENT MAP
TIMO HONKELA with participants of Computing Paradigms and Media Lab staff members.
http://www.mlab.uiah.fi/~timo/comp98/uusi/christmas.html

17.00 Interactive X-mas tree realized in the Open Interaction workshop
Digital video portraits
Glögi

STAR BOYS
MALLISTO
Christer Nuutinen & co

Info:
Anna Arsniva, tel 09-756 30 404.



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