Size of the image of an object on the retina changes in inverse proportion to its change in distance. Roads getting narrower as they vanish in to the distance, remember. See also: Emmert´s law. Objects that rest on a surface below the horizon and are higher in the field of view are usually seen as beign more distant. Even if they are same size. See also: Emmert´s law, Objects further away tend to become less distance, cloudy or hazy. One object occludes, hides or overlaps another. The pattern formed by a regular textured surface that extends away from the observer. Fluids in the eye cause refraction. Reds appear closer than blues. Bright objects appear closer than dull ones.
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Change in focal length of the lens due to a change in tension from the ciliary muscle. Rotation of the eyes inward to focus on objects as they move closer to the observer. Binocular disparity / Stereopsis Difference in the images projected on the left and right eyes when viewing a 3D scene. See also: Horizontal parallax. As an observer moves, nearby objects appear to move rapidly while far objects appear to move more slowly.
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Size constancy: The ratio of perceived size to perceived distance is constant for a given visual angle. Given the same retinal angle, B is perceived as smaller than A because B is perceived as closer than A. The moral: If you are going to have objects moving around in three dimensions in stereo, make sure they obey the laws of linear perspective. See also: Height in the field of view, Linear perspective. Horizontal Parallax / Binocular disparity or Binocular parallax When the retinal images of an object fall on disparate points on the two retinas. These points only differ in their horizontal position. Value given by R - L. Most important depth cue. See also:Binocular Disparity. The point at which there is no difference in parallax between the two eye views. Usually at the same depth as the monitor surface. See also: Zero parallax,Negative Parallax,Positive parallax. Points which correspond to each other in the separate eye views. The distance between the left and right eyes. Usually about 65 mm. See also:Hyperstereo,Hypostereo. Decreasing the distance between the left and right eyes to show stereoscopic detail on small items. Effect is like you would be a midget/child/insect. Choose your favourite one. See also: Hyperstereo, Interocular Distance. Increasing the distance between the left and right eyes to show stereoscopic detail in large scenes. Effect is like you would be a giant. See also: Hypostereo, Interocular Distance. The point (i.e object in your picture) lies behind the stereo window. (On the opposite side from the observer.) See also:Zero parallax,Negative Parallax,Interocular distance. The point (i.e object in your picture) is at the same depth as the stereo window. (Both eyes see the same image.) See also: Positive parallax, Negative parallax. The point (i.e object in your picture) lies in front of the stereo window. (On the same side as the observer.) See also: Stereo Window, Positive parallax, Zero parallax. Vertical parallax between homologous points. See also: Homologous points. Image warping, may be due to indirect projection. This is why you should have optical axes of your cameras parallel as you are taking or rendering stereopair pictures. See also: Convergence. Interocular Crosstalk (Ghosting) Each eye should only see it's view but sometimes it can see part of the other eye view as well. This is distracting and causes eye fatigue. |