ART & DESIGN INTERESTS
Multi-modal interface design, mobile digital art; mobile interaction; urban space; pervasive games;
social media; social computing
interactions that integrate physical and digital environments; ubiquitous computing; user driven
innovation; design thinking; collaborative art making
2010 Doctor of Arts.
Aalto University, School of Art & Design
Title of dissertation: 'Empowering Mobile Art Practice: A Recontextualization of Mobile and Ubiquitous Computing..'
1995 Dipl.-Ing.(FH) Nachrichtentechnik. Fachhochschule
AND HONORS, selected
2010 Best Speaker Award, TECHNARTE 2010, Bilbao, Spain.
2008 Special mention in MindTrek Awards for MobiSpray
project, for a creative concept combining traditional media and natural interaction to paint big pieces of urban art.
2007 Forum Nokia Champion from Forum Nokia, as
an honor for activities and contributions to the mobile industry.
2006 Best Journal Article Award from ACM
Computers in Entertainment Journal.
2005 Best Arts Paper Award from International
ACM Multimedia conference 2005, Singapore.
ART RESIDENCIES AND VISITING SCIENTIST POSITIONS
2008 UrbanScreens08 Art residency at
Federation Square, Melbourne, Australia.
residency at BUCT, University of clothing technology, Beijing.
2007 Art residency
Taiwan Museum of
2006 MIT Visiting Scientist, CSAIL, Massachusetts Institute of
Technology, Boston, USA.
2006 Art residency at SIAT, Simon Fraser
University in Vancouver, Canada.
2005 Visiting Researcher, Media team, University
of Oulu, Finland.
PUBLICATIONS - PDFs of
publications available at
Scheible J., Ojala T., MobiSpray: mobile phone as virtual spray can for painting BIG anytime anywhere on anything, to appear in Special Issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology, 2009.
Rashid O., Bamford W.,
Coulton P., Edwards R., Scheible J. (2006) “PAC-LAN: mixed-reality gaming with
RFID-enabled mobile phones”, Computers in Entertainment (CIE), v.4 n.4,
Scheible, J. (2007) “MobiLenin and Manhattan Story
Mashup - Two multimodal user interfaces for creating and sharing interactive
artistic experiences.” “LEA-ACM Multimedia” Special Issue, Leonardo
Electronic Almanac Vol. 15, No. 5 - 6 (2007). 10 May 2007.
Refereed Conference Proceedings
Scheible J. (2011) Video: 'Interactive Snow Sculpture Painting'. Proc. ACM CHI Conference on Human Factors in Computing Systems (CHI2011), Vancouver, Canada, to appear.
Shamma D.A., Sheppard R., Scheible J. (2010) Human to dancer interaction - Designing for embodied performances in a participatory installation. Proc. 8th ACM Conference on Designing Interactive Systems (DIS2010), Aarhus, Denmark, 356-359.
Shamma D.A., Scheible J., Sheppard R. (2009) Graffiti dance: interaction of light, information, and environment. Proc. Seventh ACM Conference on Creativity and Cognition (C&C 2009), Berkeley, CA, USA, 479-480.
Scheible J., Ojala T., MobiSpray: mobile phone as virtual spray can for painting BIG anytime anywhere on anything, to appear in Proceedings of the ACM SIGGRAPH2009 conference (2009).
Scheible J., Ojala T., Coulton P. (2008) “MobiToss:
A novel gesture based interface for creating and sharing mobile multimedia art
on large public displays.” Proc. of the ACM international Conference on Multimedia, MULTIMEDIA’08, 957‐960.
Scheible J., Tuulos V., Ojala T. (2007) “Story
Mashup: Design and Evaluation of Novel Interactive Storytelling Game for Mobile
and Web Users”. Proc. of MUM07: The 6th International Conference on
Mobile and Ubiquitous Multimedia, Oulu, Finland (2007).
Tuulos V., Scheible J., Nyholm H. (2007) “Combining
Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup.”
Proc. of the Fifth International Conference on Pervasive Computing,
Toronto, Canada, May 2007.
Scheible, J., Ojala, T. (2005) “Mobilenin
combining a multi-track music video, personal mobile phones and a public
display into multi-user interactive entertainment”. In: Proc. of the ACM international
Conference on Multimedia, MULTIMEDIA’05,
Scheible J (2010) Empowering Mobile Art Practice: A Recontextualization of Mobile and Ubiquitous Computing. Dissertation, Aalto University, School of Art and Design, publication series 107, Helsinki, Finland, 212 p.
Scheible J., Tuulos V. (2007) “Mobile Python -
Rapid prototyping of applications on the mobile platform”, John Wiley & Sons 2007.
Scheible J. (2010) Multimodal art tools for creating and sharing interactive engaging experiences. In: Selke S & Dittler U (eds.) Postmediale Wirklichkeiten aus interdisziplinärer Perspektive. Heise Zeitschriften Verlag, Hannover, Germany, 223-238.
Scheible J. (2008) “Mobile Interaction” Interface
Cultures – Artistic Aspects on Interaction, Eds. Sommerer C.,
Mignnoneau L., Gestrich D., Transcript Bielefeld.
Scheible, J., Tuulos V. (2007) “Manhattan Story
Mashup - Interactive, Collaborative Street Art” Space Time Play: Games,
Architecture and Urbanism. Ed.
Steffen P. Walz. Basel: Birkhäuser.
Scheible J. (2007) “Python for Symbian Phones” Mobile
Phone Programming and its Application to Wireless Networking , Ed. Fitzek
F., Reichert F., Springer, p.23-61.
Scheible, J., Ojala T. (2005) “Mobile Group
Interaction with Interactive Video on Large Public Display.” Presented at ACM
SIGGRPAH 2005 conference, Los Angeles.
2006 - present University of Art and Design
Helsinki, Media Lab, Research project manager in partner project “UbiLife”, a
national funded, collaboration project with technical University of Oulu,
Finland. It focuses on the fundamental research problems of ubiquitous
computing, deploy a new ubiquitous infrastructure, and develop novel,
multimodal ubi applications such as art tools for creating and sharing ‘user
generated art’ in public space. The work includes framing of research proposals
and budget planning. Running the MobileHub.
2005-2006 University of Art and Design Helsinki, Media Lab,
Researcher/Lead artist in partner research project “Rotuuari”, a partially EU
funded project in collaboration with technical University of Oulu, Finland. It focused
on conception and development of mobile multimedia services of the future,
including interactive media art. Running the MobileHub.
2004-2005 University of Art and
Design Helsinki, Media Lab, Founder of Mobile Hub, a prototype development environment
for mobile related projects with a strong focus on artistic approaches and
creative design, serving as a resource and support hub to students and faculty. The work included Mobile Media production (video, audio, xhtml, wml, MMS), Mobile application design (client, server) for Mobile games, Mobile Messaging, Ad-hoc networks, Location based services, Mobile learning, iTV and Bluetooth hotspots, Programming PHP, MySQL, Python, Java, C++, Linux admin/scripts, tutoring students on Mobile application development tools, and teaching of Mobile Media workshops.
2001-2003 Nokia, Helsinki, Competence Transfer Manager
2000-2001 Nokia, Helsinki, Senior System Engineer, Product
1998-2000 Nokia, Helsinki, Senior R&D engineer, System
1995-1998 Nokia, Helsinki, R&D engineer, Programmer
Descriptions of works incl.Video clips at www.mobilenin.com/projects.htm.
MobiSpray (2008) Role:
Concept designer, system designer,
programmer, deploying artist.
MobiSpray, a novel interactive art tool for
creating ubiquitous ephemeral digital art. The mobile phone is employed as
virtual spray can to spray dabs of digital paint onto the physical environment
via large-scale projections anytime, anywhere. The gesture
based control of the mobile phone provides natural pointing mechanism for the
virtual spray can. MobiSpray aims to liberate and empower the artist to change
her environment via large-scale artistic expressions. http://www.mobispray.com
MobiToss (2007) Role:
Concept designer, system designer,
programmer, deploying artist.
MobiToss, a novel application for creating and
sharing mobile multimedia art with an off-the-shelf mobile phone equipped with
built-in accelerometer sensors allowing gesture control. The user first takes a
photo or captures a video with the phone and then using a ‘throwing’ gesture
transfers the clip onto a large public display for instant viewing and manipulation
by tilting the phone in different directions. The system augments the
user-created clip with other items such as music or brand labels and the
encoded clip is automatically sent back to the phone as a personal artefact of
the event. The clip is also uploaded to a dedicated community website for
sharing the created multimedia art with others. MobiToss could be deployed e.g.
in clubs, pubs and concerts as a participatory VJ-tool.
Mashup (2006) Role: Artistic
designer, game designer
Mashup is pervasive game that melds together the Web, camera phones and a large
public display in Times Square, New York. The game introduces a new form of
interactive storytelling which lets an unlimited number of players author
stories in the Web while a large number of players illustrate the stories with
camera phones in real-time. This was a Nokia Research Center project. http://www.storymashup.org/
MobiLenin (2005) Role: Concept designer, system
designer, programmer, performer, music composer.
The MobiLenin system combines
a Multi-Track Music Video, Personal Mobile Phones and A Public Display into
Multi-User Interactive Entertainment. It allows a group of people to interact
with an interactive music video on a large public display using their personal
mobile phone, effectively empowering the group with the joint authorship of the
video. The MobiLenin system offers a new form of interactive entertainment for
pubs and other public places. http://www.leninsgodson.com/mobilenin/
MobileArtblog (2005) Role: Concept designer, system designer,
programmer, deploying artist.
An artistic tool for collecting memories during
travels when inspired by shapes, colours and forms of objects in different
cities, places and situations. A photo taken with a camera phone is fed into an
image composition application, and the ready piece is posted to a blog at
Python for S60 Hands-on programming tutorial for Mobile
Save me, Gogogo (2002) Role:
Creative lead, Directing, Video
Revolution (2000) Role: Composer,
Lyrics writer, Singer, Musician
. Publisher Pila Music, Germany.
Through invited talks and workshops I have build
an internal network of personal contacts to universities and institutions in
over 25 countries and I have active collaborations with researchers at
Lancaster University InfoLab21, Oulu University, Simon Fraser Univ. Vancouver,
National Taiwan University and University of Arts and Design Karlruhe, Germany.
Nokia PRO university member
A number of professors from universities such as
Stanford, Lancaster, New York University etc. meet 1-2 times a year in a 2-day
event organized by Nokia.
of Forum Nokia Innovation Network
dedicated cluster of selected members with the aim to research, develop and
deploy innovative mobile solutions together with developer companies. The
network focuses on applied research, proof of concept development, real world
testing, rapid prototyping, and mobile systems and applications training and
education. The network enables scalable collaboration activities and foster
innovation capturing and knowledge transfer between its members globally.
TALKS AND WORKSHOPS, selected
“Who will win the runtime race?” (2008) Keynote-Panel
session at Smartphoneshow, London.
Invited Lectures and workshops
“Interacting with your physical environment”
(2008) Talk at Faculty of Design, Architecture and Building, University
of Technology Sydney, Australia.
communication project” (2008) One week workshop at Interface culture department at the University of Art, Linz, Austria.
Mobile application prototyping” (2008) One week workshop at Media Lab,
University of Art and Design, Helsinki. “Introduction Python for Series 60” (2006)
One week workshop at HCI Group, Computer Science department, Stanford
“Mobile application prototyping on S60” (2007) Two
day workshop at Electrical Engineering department, Stanford University.
technologies prototyping” (2007) Two week workshop at BUCT, Beijing
University of Clothing technology, China.
“Mobile phone and sensors of music making” (2007)
One day session at MobileMusic workshop Amsterdam , Netherlands.
“Designing and Implementing Manhattan Story Mashup”
(2007) Talk at Mobile Group, OCAD Ontario college of Art and Design,
“Combining the Web, Personal Mobile Phones and
Public Displays into Multi-User Interactive Entertainment” (2007) Talk at Interfacedesign
department, University of applied sciences Potsdam, Germany.
“Mobile interaction” (2007) One day workshop at Catholic
university of Brasilia, Brazil.
Mobile application prototyping” (2006) Talk at MIT Media Lab, Massachusetts Institute of Technology,
“Designing Mobile application fast” (2006) Two day
workshop at MIT CSAIL, Massachusetts
Institute of Technology, Boston.
“Mobile Interactive Art” (2006) Talk at Ubiquitous
computing department, NTU National Taiwan University, Taipei.
“Beyond dance – Visualizing 3D movement on a
Mobile phone screen” (2006) Talk at School of Interactive Arts and
Technology (SIAT) at Simon Fraser University in Vancouver, Canada.
“Creative Inspiration through Python on
Smartphones.” (2006) Talk at ITP,
New York University
“User-driven programming of mobile phone
applications and services.” (2006) Talk at MIT Sloan school of management, Massachusetts Institute of
“Large screen interaction” (2005) Talk at Banff New Media
Centre, Banff, Canada.
“Designing and Implementing Manhattan Story Mashup”
(2007) Talk at NUS Mixed Reality Lab, National University of Singapore.
“Blue-collar Mobility” (2005) Two week long Applied Dreams
Nokia Workshop, Interaction Design Institute Ivrea, Italy.
Industry Lectures, Workshops, Tradeshows
“Creative Mobile Application Prototyping” (2006) IDEO,
“Mobile Innovation Workshop” (2006) One week
workshop, Yahoo Research Lab Berkeley, California.
“MobiLenin” (2006) Talk at Adobe Headquarters,
“Rapid Prototyping of Mobile applications” (2007)
One day workshop at Nokia-Siemens Networks
“MobiSpray & MobiToss - Mobile Interaction
demo” (2008) Tradeshow demo, showing my artistic works at Web 2.0 conference
in New York, invited by Nokia.
“MoiSpray & MobiToss - Mobile Interaction
demo” (2008) Tradeshow demo, showing my artistic works at Smartphoneshow
London, invited by Nokia.
International Conference tutorials
“Mobile phone programming for multimedia.” (2007) ACM international Conference on Multimedia, MULTIMEDIA’07, Augsburg,
“Mobile phone programming for multimedia.” (2008) ACM international Conference on Multimedia, MULTIMEDIA’08, Vancouver,
“Inspiring Mobile Phone Programming for Multimedia”
(2007) MUM 2007 - 6th International Conference on Mobile and Ubiquitous
Multimedia, Oulu, Finland.
“Python-Programming for mobile digital art” (2006)
Four day tutorial at ‘Electrolobby’, Ars Electronica.
developed teaching concepts with a proven track record
Python Programming. Starting with three lines of code, students
learn hands-on how to program and develop simple applications that run
instantly on their mobile phone. Gradually they are introduced to basic
programming principles by exploring the use of a variety of phone features such
as photo taking, video recording, sms sending, text to speech, sound and
graphics. This enables them to program own simple applications based on their
own ideas – keeping the learning motivation high. The chosen programming
language is Python, since it is easy to learn and instantly deployable. The
level of difficulty is tailored especially for art and design students.
prototyping on the mobile platform. By taking a hands-on approach,
students learn how to make proof of concept through rapid prototyping. They are
first introduced to a rich variety of Mobile phone features (GPS, motion
sensor, Keyboard keys, Internet access, sound recording, MIDI, OSC,…) and learn
how to program them in a simple fast way via trial and error. After that they
are shown how to integrate such phone functionalities with desktop, and web platforms via an iterative design
process. This enables them to design larger application
concepts that can include e.g. sensors (e.g. by connecting to an Arduino sensor
board), web frameworks and applications made with software tools such as
Max/MSP Jiter, Flash, Director or Apple Script. Students will work toward
concept design, rapid development and play testing of any kind of application of
their choice. This is tailored especially for creating new artistic tools and
new media art pieces that have a mobile device component.
Interaction. Students are introduced to techniques for users to demonstrate interactive behavior,
sample existing design elements to create new ones. We explore these issues on
mobile, desktop, and web platforms and are particularly excited about designing
pervasive interactions that integrate our physical and digital environments. We
aim to design new types of multi-modal user interfaces
for creating and sharing interactive artistic experiences.
and Software tool teaching. Aruino Sensorborad,
Flash programming, Max/Msp Jitter, Director, Python, Php, PyGame, Processing, sas
well as sound design with pure data and Logic.
INSTALLATIONS AND EXHIBITIONS,
MobiSpray - Paint My City. (2011) Photographs of MobiSpray art work. Solo exhibition at Forum Oberderdingen, Germany.
MobiSpray - Paint My City. (2010) Photographs of MobiSpray art work Solo exhibition at LUME Gallery, Helsinki.
MobiToss. (2008) Works deployed at Federation Square
during the Multimedia Exhibition program of UrbanScreens 08 festival,
painting sessions (2008) Selected locations of guerilla activities: Guggenheim
museum New York, Houses of Parliament London, Tate modern London, Sydney Opera,
Canada Place Vancouver.
MobiToss (2007) ’Nightmarket’ workshop exhibition, National Taiwan Museum of fine
art, Taichung, Taiwan.
MobileArtblog (2007) Works on display during Beijing Summer
Digital Entertainment Jam Exhibition “DE-Day” at Beijing 798 Arts district.
MobileArtblog, Word in Space (2006) Ars Electronica Campus
Exhibition, Ars Electronica 2006.
Pixelache festival, Helsinki, Finland.
mother tongue; English, excellent; Finnish, basic
SOFTWARE TOOL SKILLS
cut, Motion, DVD PRO, Logic, 3DsMax, Photoshop, Dreamweaver, Shake