Jitter workshop resource links

Workshop program 11.1. - 8.3. 07


Jitter
Cycling74 (Max/MSP graphical programming environment)
Max/Jitter documentations
Jitter manual & tutorial files


Computer Graphics

SIGGRAPH
OpenGl.org

http://artis.imag.fr/
Hasenfratz's image gallery


Some examples of....

 VR
ART+COM  Invisible Shape of Things Past (1995)
Fleischmann & Strauss
Char Davies
Brenda Laurel Placeholder
Pinkau

Art
http://www.lastclock.co.uk/
http://semafore.com

Data visualisation & simulation & art:

http://www.ericjhellergallery.com/
Center for Simulation of Dynamic Response of Materials visualisations
MPA Homepage > .. > Galaxy Formation > Data Visualization

Particle systems

Hardware-based Simulation and Collision Detection for Large Particle Systems

Computer vision

cv.jit collection
SoftVNS
Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors

 



Games & development

EyeToy

http://nehe.gamedev.net/ (OpenGl tutorials)
http://www.suomipelit.com  (Suomeksi / in finnish)



Related software:

Quicktime
Processing
Blender
open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.
Pd & Gem



GPU & shaders

RenderMonkey
http://www.ati.com/developer/
OpenGL Shading Language
http://www.nvidia.com/   cg

Cultural contexts:

Interactive Media-art

Purbeck Light Years

Victoria Vesna Nanomandala
David Rokeby: Very Nervous System
Videoplace by Myron Krueger
Christa Sommerer & Laurent Mignonneau
Paul Sermon
AGNES HEGEDÜS : HANDSIGHT
Jeffrey Shaw
Perry Hoberman
Vivid Group
Paul Hertz
Cockneydog

Luc Courchesne: Portrait One
Facade


Finnish Artists & projects

Hanna Haaslahti
Kukakumma Muumaassa
Animaatiokone

Special effects:

History & prehistory:
shadow puppets
Georges Melies : A Trip to the Moon

movies:
Thief of Bagdad 1940 flying carpet big bloke
Mary Poppins

FX techniques:

Blue Screen



Student works at mlab

Marianne Decoster-Taivalkoski: Vesitila-Aquatic
Outi Kotala (Visual) / Nir Ruckenstein: Jumpsters – A workout game
Mia Dahlmer: Personal Paths HKI/NYC 2004
Miikka Poutiainen: Code Red
Helena Hyvärinen, Kalle Jarva & Minna Piiranen: Taivaanrannan Maalari
kiia kallio: Mixed Reality Pong


 

Computer Graphics topics

Voxel


Related Mathematical resources

http://mathworld.wolfram.com/
http://mathworld.wolfram.com/PlatonicSolid.html





Literature

Digital art

Paul, Christiane Digital art. London : Thames & Hudson, 2003
Stephen Wilson: Information Arts : Intersections of Art, Science, and Technology (Leonardo Books)
Oliver Grau Virtual Art : From Illusion to Immersion (Leonardo Books)
Myron W. Krueger:  Artificial Reality 2 
Randall Packer and Ken Jordan, eds., Multimedia: From Wagner to Virtual Reality (New
York: Norton, 2001).

Special effects
Richard Rickitt, Special Effects: The History and Technique (London: Virgin Books,
2000).

Computer graphics:
Jim Blinn, Jim Blinn's Corner: Dirty Pixels (San Francisco: Morgan Kaufmann, 1998).
A. Bovik et al., Handbook of Image and Video Processing (San Diego: Academic Press,
2000)
Peter Symes, Digital Video Compression (New York: McGraw-Hill, 2003).

3D Computer graphics

OpenGL(R) Programming Guide : The Official Guide to Learning OpenGL(R), Version 2 (5th Edition)
A. Watt, 3D Computer Graphics 
E. Angel, OpenGL 1.2: A Primer (Reading: Addison-Wesley, 2001). 

Shaders


Randi J. Rost , OpenGL Shading Language (aka "The Orange Book") (Reading: Addison-
Wesley, 2004).
Randima Fernando, Mark J. Kilgard , Cg Tutorial: The Definitive Guide to Programmable
Real-Time Graphics (Reading: Addison-Wesley, 2003).
Ebert, Musgrave, et. al,, Texturing & Modeling: A Procedural Approach (San Francisco:
Morgan Kaufman, 2002).

Miscellaneous

Stephen Wolfram, A New Kind of Science (Champaign: Wolfram Media, 2001).