NMM
FLE
-
Virtual University server:
http://virtu.uiah.fi:7070/ant/
MLAB
EXAMINATION
LITTERATURE
NMM_seminar_03
NMM-SEMNIAR2002
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NMM
Web-seminari 22.-23.1.2004
22.1. klo 10-16 lecture room (4rd floor)
23.1. klo 10-16 PC-Mac -class
(4rd floor)
Evaluation day: April 2004 > results, links to the seminarworks, findings
Web-seminar focuses on different
aspects and problems of new media management and the professional identity
of new media producer and manager:
- rights, law & regulations in digital media production
- production & management for interactive media (from large scale
cross-media productions and game-design production to the low budget interactive
narrative productions)
- design management strategies & building digital brands
- the changes in the professional field; business process re-engineering
- business strategies (corporate, small and medium-sized it-companies)
and development production and management in the European Union
- cultural management - sponsors and partnership
- sociological and culture antrophological aspects of culture management,
usability and accessibility of new media products,
- During the NMM examination students
have prepared a two short essays about the above mentioned subject.
It´s recommend that students save their essays also in the FLE
desktop.
- During the web-seminar students work in devided to small groups in
the FLE.
They study and analyze a special subject from the producton of new/digital/interactive
media.
Study group could analyze tha feature through a special production - it
could be for example a production from Media Lab´s IAN-studyproject.
- Every group prepare a short lecture about their subject - lecture will
be given in April
- Every group should prepere at least summary beforehand about their
lecture and devide it in the FLE.
- All papers and presentations will be saved to FLE-desktop (http://virtu.uiah.fi:7070/ant)
Course language: English / Finnish
Thursday 10-16 MediaLab
seminar room, 4th floor
10.00 The tasks
of the seminar, working methods
14.00 Finding the main
question to study
15.00 Organising the web-seminar working teams
Friday 10-16 MediaLab PC-Mac-class,
4th floor
Web-seminar working teams works using FLE
Each group will find their
- main working methods, timetable, division of work
- Each group will have a short presentation of their content and the possible
case-study-production
Participants:
Thursday 23.1.
Professional identity of the producer, skills
method: PRO=produce, rank,
organize
At the beginning we might have
a relatively open question, in the end we will have the task and hopelfully
answer.
Through a creative discussion
in Idepro-working session students try to find different gategories, questions
and problems in digital media productions, which are the areas that the
producer of a new media project should handle. During the seminar students
work in small groups, each group study and analyze one or more vital parts
from a new media production and from the professional challenges of the
producer.
1. Tuottajan
identiteetti / The identity of a manager The picture above might help
to find the different characteristics between different professional
attitudes of the producers and between different kind of productions.
(Osa-alueiden
listamisen lähtökohtana oli allaoleva
nelikenttä, tuottajan identitetin ja tuotantojen ominaisuuksien
kartoittamiseen. Varsinainen tuottajan toimenkuvan, projektihallinnan
alueeen voisi sijoittaa nelikenttään keskelle, ristikon
päälle.
Jokaisen
teeman kohdalla voisi miettiä, minkälaisen identiteetin tuotanto
tuottajalta vaatii. Mikä on tuottaja? Mikä on projektinvetäjä?
Mikä
on projekti - onko se julkinen vai yksityinen, tietylle alustalle, kulttuuria
vai viihdettä... monta muuttujaa, jotka säätelevät
tuottajan roolia.)
software, teknologia, ohjemistot
|
Graafinen
teknologia, ohjelmistot
Graphic tehcnology, programming
Design management
Brand identity
|
tuotantoteknologia
ohjelmistosuunnittelu,
Produciton tehcnologies, software productions
informaatiodesign
konteksti
sosiaaliset
ympäristöt
Information design, social network
|
käyttölittymä-
suunnittelu,
visuaalisuus
Interface design, visual design
|
käsikirjoitus,
sisällön suunnittelu
scriptwiting, content production
|
content, sisältö,
contenproduction, sisällöntuotanto
|
2. Media Management
-skills and knowledge
Design
skills |
doing
concept design, being aware of the principles of user centered
design and design-for-all, taking care of brand management, being
aware of problem based strategies and creative problem solving,
designing and documenting, taking care of background research,
applying information design |
Management
skills:
understanding projects and processes |
doing
concept design for production and digital services, doing documents,
managing projects (follow up, decision making), funding, budgeting,
managing brands, managing changes, managing multidiciplinary teams,
doing, building knowledge managment, being aware of juridical questions,
being aware of the kontext of digital production in IT-society,
being aware of user centered questions |
Understanding
artistic expression |
managing
and leading user centrered design processes, defining the project
from creative processes, knowing presentation skills, understanding
the field, benchmarking and doing critical evaluation |
Inderstanding
integration |
recoursing,
building and managing multidiciplinary teams, benefit the (background)
research, being avare of different roles in multidiciplinary teams,
net communities etc. |
Creative
use of software – understanding media |
innovation
management, concept design, understanding different genres and
channels of digital media, project management, managing sowtware
productoins, copyrights, knowledge management |
Human
centered approach |
being
aware of user centered design processes and techniques as well
principles of accessibility and usability, understanding the various
contexts of digital media in IT-society, various roles of users,
considering design-for-all priciples, knowing (net) communities |
Understading
society and tehcnology |
knowing
IT-society (questions of net-democracy and equality) being
aware of users role as client, attendant, visitor, knowing new
media business (digital business strategies) and different user
groups as well earning logics, building and leading learning organizations |
Possible themes: (sorry,
so far in Finnish)
Tiedonhaku
Kirjastot
Arkistot
Tietoturva
Digitaalinen henkilöllisyys
Virustentorjunta
Käytettävyydestä:
Tekninen käytettävyys
Ergonominen käytettävyys
Psykologinen käytettävyys
Elämyksellisyys, käyttäjäkokemus
Käyttökelpoisuus
Digituotteissa sovellettavat ISO-standardit
Immateriaalioikeudet
Tekijänoikeudet
Lähioikeudet
Teollisoikeudet
Tietämyshallinnasta:
Muutoksen hallinta
virtuaalikokoukset
WWW työyhteisön tukena
Yrityksen kasvu ja e-oppimisen strategia
eDevelopment, www-johtamisen tukena
Brandinhallinta
Verkkoidentiteetti
Yhteisöt brandin tukena
Maine
Globaali verkkobrandi
Friday 23.1.
FLE: http://virtu.uiah.fi:7070/ant
Students work in (4-persons)
groups, first they share the experiences (write all the texts and questions
to your FLE-site)
- of the productions which are familiar for them - what can be seen as
a new media production, what can be seen as a digital media production
etc
- their own professional identity
- the most important challenges and difficult tasks produser had in these
productions
- the (possible) problems the working team had
- the ... etc, lets find the questions together!
--------
(Alussa kohtalaisen avoin kysymys,
lopussa tulee melko varmasti tavoite, vastaus tulee seminaarityön
edetessä. Opiskelijat
kartoittivat parityöskentelyn avulla erilaisia kysymyksia, digitaalisen
median tuottamseen liittyviä osa-alueita, joita seminaariryhmissä voisi
lähteä opiskelemaan ja analysoimaan.)
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Evaluation day: April 2004 > results, links to the seminarworks, findings
NMM_seminar 2004 - Tapio Puhakka, Teppo Haste Case sähköinen henkilökortti / electronic id-card
http://mlab.uiah.fi/~thaste/shk/index.php
NMM seminar 2004 -
Niina Raitanen, Päivi Puntila, Sami Lanu ja Leevi Kokko
Mobiili-TV:n nykytila ja kehitysnäkymät Suomessa / Mobile TV in Finland
http://uiah.fi/~lkokko/nmm/muuta.html
Other findings:
Famous last words of an innocent game designer:
"I don't want to deal with all that legal mumbo jumbo crap, we can figure it out later. Let's just get this demo together so we can make our killer game..."
Game design and IPR
http://www.intelaw.com/pages/thb/articles/gamearticle1.htm
Tekes on julkaisuut jo vuonna 1996 Multimedian tuotannon ja jakelun juridinen opas-nimisen opuksen. Se löytyy verkosta: http://www.tekes.fi/julkaisut/juridi/
Oppaassa on asiaa yritysmuodoista ja sopimusmalleista.
Tässä muutamia esimerkkiotsikoita
5.0 YHTEISTUOTANTO 5.1 YHTEISTUOTANNON MUODOT: SOPIMUS JA YHTIÖ
5.2 SOPIMUSPERUSTEINEN YHTEISTUOTANTO 5.2.1 YHTEISTYÖSOPIMUS
A YHTEISEN TEKNOLOGIAN KEHITTÄMINEN
B MULTIMEDIATEKNOLOGIAN SIIRTO C SISÄLTÖJEN KEHITTÄMINEN
5.2.2 KONSORTIOSOPIMUS A SISÄLTÖOIKEUDET
B PÄÄTÖKSENTEKO JA MANAGEMENTTI
Others (in Finnish)
Multimediatuotannon ja jakelun juridinen opas
http://www.tekes.fi/julkaisut/juridi/
http://www.sjoki.uta.fi/~latvis/jarjesto/ - musiikkiteollisuus, independent tuotantonto / indie productions / all organizations
Behind the Music. Profiting from Sound: A Systems Approach to the Dynamics of Nordic Music Industry (Hanna Virtanen, Rita Asplund, Tomi Hussi)
'Behind the music' is a study of the Nordic music industry, with participants from academic institutions in all the Nordic countries. The overall aim of the project is to map the structure and dynamics of the Nordic music industry, and to get a better understanding of central actors and companies through parallel case studies in the participating countries. The various national case studies will put emphasis on different aspects of the intersection between functional, geographical and institutional levels of analysis. The project is funded by the Nordic Industrial Fund and co-ordinated by the Norwegian partner.
http://www.step.no/music/
http://www.step.no/music/DOCS/Final_Report.pdf
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