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Participants'
production diary conclusions / Sami Haikonen /
The Embodied Experience
and Physicality in Virtual Space
My aims for the spring
work were set in my essay "Body and Identity in Virtual Space".
In the essay I concluded that body should not be forgotten or separated
from the subject in the new media design, because body is an essential
part of our existence. Physicality, or corporeality is something that
connects us to the world and other people. Thus my research question
in this project was: How to bring the body to new media? During the
process I noted that the question could be refined with other question:
How to create an experience, where the user is emotionally attached?
During the process
I found out that using cinematic language could be one way of enchancing
the embodied experience. By cinematic language I refer for example to
the use of cinematic cut and close-ups in Candira's diary. The use of
cinematic methods should be further studied. For example the use of
montage could be a good research area.
My secondary focus in this project was physicality which also is connected
to the embodied experience. Physicality is seen as one main theme in
current design culture by the authors of book, "Design Culture
Now" (Albrecht, Lupton, Holt, 2000). The authors have observed
today's design culture from typography to stage design under eight themes
including fluid, physicality, minimal, reclaimed, local, branded, narrative
and unbelievable. They argue that physical experience is widely represented
in today's design. Digitality also allows to extend and break the physical
laws like the designers of company Post Tool have done (1). Physicality
can make the digital world more human.
In this project I tried to represent physicality with "old film
effect", adjusting the luminance of the image. The idea of physicality
is also supported by the use of bad quality images. All in all, physicality
could have been better used through the project. For example physical
typography could have been implemented in Candira's diary.
In summary, the ideas of embodied experience and physicality were carried
through the process, but much more could have been done with them. However
the emotional attachment was at least in some cases achieved. Some of
the users reported in the feedback session that they were emotionally
attached to Candira. The foundings of embodied experience and physicality
during this project can hopefully be better implemented in future projects.
Notes
1. "As
an architects of a virtual environment, we reference and break the physical
laws of nature." Gigi Biederman and David Karam partners of Post
Tool design: (Albrecht, Lupton, Holt, 2000: Design Culture Now)
References
Books:
Albrech, Donald; Lupton, Ellen; Holt, Steven. 2000: Design Culture Now
: National Design Triennial, Princeton Architectural Pr;
Deleuze, Gilles.
1981: Francis Bacon in The Artist's Body (Themes and Movements)
by Tracey Warr (Ed.), Survey Amelia Jones, (Ed.), Phaidon Press Inc.
2000
Paintings:
Francis Bacon's portraits
Sylvester, David: Human Body
Bibliography
von Bonsdorff, Pauline. 1999. Ruumis, identiteetti ja yksilöllisyys
[Body, Identity and Individuality] in Synteesi magazine (3/1999)
Becker, Barbara.
2000: Cyborgs, Agents, and Transhumanists, Crossing Traditional Borders
of Body and Identity in the Context of New Technology, in Leonardo magazine
Vol. 33, No. 5 / 2000
Stone, Allucquere
Rosanne. 1995: The War of Desire and Technology at the Close of Mechanical
Age, MIT Press
Stone, Allucquere
Rosanne. 1991. Will the Real BodyPlease Stand Up?: Boundary Stories
about Virtual Cultures. Published in Cyberspace: First Steps. ed. Michael
Benedikt. MIT Press.
Turkle, Sherry.
1995. Life in the Screen. Identity at the Age of Internet. Simon &
Schuster.
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