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These excursions demonstrate some of the topics addressed in the CU seminar. Instead of traditional academic writing, they have been realized in our own media - audio, visual, and interactive. We hope you enjoy them! What you see is what you needRequires Flash5 plug-in This excursion is a dialogue that probes the paradoxical relations of transparency and opaqueness in user interfaces. The issues of usability, goal-orientedness, customized views are brought up in the context of a military aircraft's control interfaces. We invite you to question things that seem 'obvious' and play the game of 'hide and see' with us. Mobile ActorsRequires Flash5 plug-in This opera in one act, for several actors was inspired by two things: the team's participation in the 3GSMWorld Conference in Cannes, February 2001, and Bruno Latour's idea of the controversies involved in technologies-in-the-making. We have tried to listen to a lot of voices around the 3rd generation of mobile communications and dramatize the scene from a designer's point of view. Thanks to: A Game of Imaginary BeingsRequires Shockwave8 plug-in The Game of Imaginary Beings engages the user in a critical poetic reflective design practice. Who are designers imagining in the place of the user? Themselves or somebody else? How do they cope with that which is different, with the "others" of design? the purpose of the game is to construct an imaginary being. It invites the designer-user to play with associative taxonomy of wish images as well as hybrid identities and prompts her to win and loose beyond the dichotomies of design. |