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Participants' production diary conclusions / Ville Eerikäinen /
Visual Narration
of Candira
"Returning to reason, Candira?" On the same day 19.03 Candira answered: "Return is too simple. "Returning" could go forward, too. Using what you have to create something new instead of just neglecting and opposing to situations... What do you mean by reason?" The short dialog above happened during the chaotic and confusive 4th stage of the Candira web drama. Man never answered back to Candira. By doing so, he left his question open to answer. What could he have meant? And has his question something to do with visual narration of Candira? Before I am able to show my interpretation of the question I have to go through the main lines of the visual narration of Candira. During the Candira production my central research problem has been the visual coherence of the Candira web drama. In this sense the starting point was that we needed visual continuity - use of formal likeness to create continuity and rhythm - to our narration. (Arnheim 1970, 55-56). Because seeing is understanding of a structure (Ibid, 27), there had to be so connecting aspects in the visuality during the narration. Especially, when we used different kind of visual media - film, 3D-world and web-sites. Thus we needed visual coherence both to combine these media and to support the storyline of Candira. From the very beginning, it was clear to all of us that we wanted to use moving image as much as possible. Moving image worked like the basis on which the visuality of Candira was built up. In this context, the cinematic approach of the diary design of Sami Haikonen and Egon Randlepp was very essential choice. Because other media - a trailer called Teaser and a 3D world and a transition animation from the diary to the 3D world - were naturally based on moving image, the cinematic diary was a crucial entity when aiming to create coherent visual narration. Especially, when the diary had the major role in the whole narration of Candira. Throughout India, from time immemorial, an idiom of simple forms has provided the language of inward searching - a vocabulary of signs to express the human relationship with the universe. - The Sanskrit texts stress the necessity of inner visualization to discover the true nature of reality. (Mookerjee 1985, 23. This is interesting especially in the light of Western art history, which usually names Wassily Kandinsky as the inventor of purely abstract art and the first stresser of the necessity of inner visualization (Honour & Fleming 1994, 657-658; Kandinsky 1988)). In this sense, another important selection in the diary design of Sami and Egon was the use of the five colors of the Indian ritual art - green, light blue, orange, blue and white. They can be compared to primal forms and by representing earth, water, fire, air and ether they represent the mental journey of Candira from stability to pain and chaos, and finally to the state of bliss. Thus in the narration, the five colors represent just that inner visualization and search of which the Sanskrit texts talk about. In the end of the Teaser the colors and the inner search of hers was stressed, when she teared out the last one of the five colored series of five paper men and put it next to her own image in a mirror. At the same time the voiceover said: " I had to get over it and found my roots." There was an abstract promise that the solution is coming in the end of the drama. Although the five colors have a clear cultural meaning, their total function might have been unknown to many participants. On the other hand, the five colors still create visual continuation between the used media even in a purely formal level and refer to the structure of the whole web drama. But still I think like Fernand Léger did that pure abstraction is no acceptable and that there must always be some connection to reality (Frederiksen 1992, 115-123. Léger ja Pohjola). Thus the key element of the visual narration became the fibre textured paper. A beautiful but fragile paper was introduced in the Teaser representing the metaphor of the mental state of Candira. From the paper she cut the above mentioned line of paper men. Following the idea of Léger during the narration the paper was abstracted so that the paper nature was reduced and the fibres of it were emphasized. Finally, on the texture of a lotus flower at the 3D world this development was seen most clearly. There is still one
essential thing to mentioned when writing about the visual continuity
of Candira. That is a transition animation from the diary to the 3D
world on the fifth stage. The problem was that how to create the transformation
from 2D based web site to 3D based avatar world as smoothly as possible?
My solution to the problem was to experiment with film animation in
a way that the sequence of the film animation was deconstructed frame
by frame and reconstructed frame by frame in the depth of the 3D world.
Because of a little distance between every fotogram the result was a
pulsating and 'to your face smashing' animation, when travelled through
the depth sequence. Also because of the distance mentioned the frame,
and that way the 2D plane nature of it was perceivable, especially in
the beginning of the sequence. Opposite to that the single frames couldn't
be seen at the end of the transition. Thus, there happened a material
transition from 2D to 3D in the formal level of the animation. With the help of the above mentioned elements we aimed to visual coherence in the narration of Candira. The feedback I have got tells that the experience of participants have often been confusive and strange. Especially, the connection between the 3D world and the rest seemed to be too weird. People did not understand that the 3D world was a computer generated representation of her mind. May be the idea to use visual stimuli in the capture would have helped (so that the computer would have shown images to Candira. Because of the error in its code, the computer wuold have started to show the images which it had generated. When these images would have depicted her very personal sights, for instance the room from the Teaser, she would have understand that something bad is going on - that the computer is capturing her mind.) But still, if confusion and strangeness are the key words to describe the visual aesthetics of Candira, then it is possible to think that Man referred with his question "Returning to reason, Candira?" to the avantgarde film Return to Reason (Retour à la Raison, 1921) of Man Ray. The film was made so that Man Ray put for instance nails and salt and pepper directly on top of the film material, and then exposured it. The result was that the shapes of the objects were quickly moving in the film and the perception of them was hard, because of the very fast montage. Thus the name of it, Return to Reason, is full of irony, because to the average bourgeois of that time there is not sense at all in the film. Rather there is confusion, strangeness and madness to him (See more about Return to Reason for instance LeGrice). If we compare the aesthetics of Return to Reason to the experience which the experimental web design of the Candira web drama had created during the passed four stages, it is reasonable to think and ask like Man did: "Are you going crazy, Candira?".
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InsideOut/Drama
between Real & Virtual 2000 MLab UIAH
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