Giedre Kligyte. email: gkligyte@uiah.fi


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PhD studies

MA in New Media

BA in Design

 

 

MA in New Media, Helsinki University of Arts and Design (UIAH), 09.1999 - 12.2001.

Thesis: I think I know what is good for you: User Interface design for a CSCL system (.pdf version)

Study subjects: Interaction design module: courses and seminars in media culture and technology, new media design, research methods, communication, presentation, team work and multimedia production skills.

 

 

STUDIES

 

I did my final thesis in the Collaborative Learning Environments for Progressive Inquiry research group in Media Lab. As the final work I did the User Interface design for the Fle3 web based learning environment that was built on progressive inquiry pedagogical model and ideas provided by pedagogical partner researchers. My most important goal was to help the users to understand the underlying pedagogy through the design of the system and support the teachers/tutors in directing student interactions towards more desirable learning goals. (Find out more in the 'Work' section.)

During study years in Media Lab I participated in seminars in media culture, courses in digital media technology, workshops in new media design, introductions to design research methods, communication and representation theories, acquired some team work and multimedia production skills. I also learned to handle devices, connect wires and not to be afraid to dismantle things and see whats inside. Check current Media Lab curriculum.

The funniest and most educational experience was participating in study projects. Through working in small project groups we learned to share our ideas and develop them together with others. Study projects proved to be a good learning environment where you can bring your own knowledge and get help from other people having different skills, but working on the same things. The amazing thing is that you can get things done and something to show at the end of the day. Sometimes the study projects even have 'real' consequences: the exhibition is opened and 'real people' come to see it, your piece may be broadcasted on 'real' TV or you may encounter someone who has been using the learning environment of your design in their 'real studies'. Nice.

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STUDY PROJECTS

 

Fle3 demo
(uname:demo, psswd: demo)

 

Fle3 learning environment

DESCRIPTION: Fle3 is a web-based learning environment. To be more specific Fle3 is a server software for computer supported collaborative learning (CSCL). Fle3 is Open Source and Free Software released under the GNU General Public Licence (GPL). Fle3 is designed to support learner and group centered work that concentrates on creating and developing expressions of knowledge (i.e. knowledge artefacts) and design.

 

 

Building the exhibition

Written report about the beach part of the exhibition design.

 

Semana Santa exhibition

DESCRIPTION: The exhibition is about the religious and secular celebration of Semana Santa, Easter, in Carüpano, a small coastal town in Venezuela. The exhibition took place at the Helinä Rautavaara museum, in Espoo, Finland.

Sound, video, photography and material cultural artifacts were integrated in the exhibition with the objective to produce an immersive experience in which guests (active visitors, not observers) can visit a foreign culture. The goal was to create an interactive experience that makes use of technology to access emotional memory and play with the idea of space. The interaction and techology was as transparent as possible.

 

Bug animation

 

Future Learning Environment 2

DESCRIPTION: Some improvements and new features proposals for the Fle2 system, research about technology for education and user motivation in collaborative learning environments.

 

Screenshots

 

Muisto

DESCRIPTION: The project was done in the framework of SUBtv workshop. Interactive TV program: 7 min video, broadcasted on SUBtv 24.12.2001. The film was a short documentary about a storm during a sailing trip. The story was made by interviewing 3 people who were on the ship during the trip. The "voiceover" story is told by the actual interviewees. The storm was re-enacted in the TV studio, the action was shot against the blue screen and composited with different visual materials - photos, 3D graphics, video footage, animation. The overall style of the film reminds shaddow puppets theater.

 
 

 

Information Aesthetics workshop

DESCRIPTION: Lectures and discussions led by Lev Manovich - one of the leading contemporary media theorists. Working on proposal for a monument representing the Information Age.
My proposal

 
 

 

Cultural Usability

DESCRIPTION: One of the biggest influences in my personal and professional identity formation was the Cultural Usability seminar. The course involved lectures, discussions and readings of key texts in cultural studies, science, technology and society. I wrote a working paper dealing with collaborative design and learning that eventually evolved into my final thesis. We also did small interactive "excursions" questioning some widely accepted concepts in design for digital media such as: "usability", "user", "network", etc.

 
 
 

 

Watch It! project

DESCRIPTION: Watch It! was a public workshop on image-reading and media literacy, organized at Nykyaika stage, Lasipalatsi Media Centre, March 21-25, 2000.

 

Screenshots of the video piece

 

Greetings from Tokyo exhibition

DESCRIPTION: Exhibitions in TOKYO gallery, Helsinki; Akademija gallery, Vilnius; Hamburg; Ljubliana.

Greetings from Tokyo was an exhibition project and a collaboration of 14 art and design students from 9 different countries (Slovenia, Finland, Germany, Lithuania, Japan, Greece, Spain, Mexico). The project is about foreign students experience in Helsinki, the city, which offers space for productive collaboration among cultures. The exhibition has been displayed in 4 countries: Finland, Lithuania, Slovenia and Germany.

 

Screenshots

 

The Notebooks of Malte Laurids Brigge

DESCRIPTION: Week long workshop dealing with non-linnear narratives. Concept development, video authoring and production of a little interactive game.

 

Screenshots

 

AUDI and BMW Car Brand Identity analysis

DESCRIPTION: Audi and BMW car brands values analysis.

 

Pictures

 

Virtual Cube project

DESCRIPTION: Interactive carpet and sound design for exhibition space (displayed on LUME media center opening day. 01.2000)

 

 

Introduction to Java workshop

DESCRIPTION: Week long workshop introducing main principles of Java programming. Small Java experiments.

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HONORS

  • 2000 - a member of the Student Jury and Grand Jury in Europrix Multimedia 2000 contest. We were working on evaluation of student submissions, co-authoring of the catalogue content, evaluation and selection of the winners of the competition.
    http://www.europrix.org

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Updated at 10.2004