Tag Archives: libraries
I’ve posted about PhoneGap before. Now Adobe has released videos explaining how to use this open source technology for creating multi-platform mobile apps: http://tv.adobe.com/watch/adc-presents-phonegap/getting-started-with-phonegap/ In the bottom of the page, there are more links to additional videos.
Kinetic JS is “is an HTML5 Canvas library that extends the 2d context by adding region events for desktop and mobile applications, extends the 3d context by wrapping WebGL (…), and also provides animation support for both contexts.” More info, … Continue reading
GameSketchLib is a new open-source game library for processing and processing-js, by Michal J Wallace. It grew out of video game programming tutorials he made for absolute beginners. Link: http://www.gamesketchlib.org/ GitHub link: https://github.com/sabren/GameSketchLib
Paper.js is “an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics … Continue reading
“3 Dreams of Black” is an interactive film by Chris Milk and collaborators that showcases the creative potential of HTML5 with WebGL: http://www.ro.me/ Check out the technical side of the project here: http://www.ro.me/tech/ with useful WebGL related links, such as … Continue reading