Category Archives: iOS

iOS Core Motion

More info on Core Motion:

Posted in iOS, openFrameworks, Platforms, Software | Leave a comment

openFrameworks iOS audioInput example, microphone

In openFrameworks iOS 0.9.8, the audioInput example doesn’t seem to run. I found this solution: “The audioinput example in the 9.0 release compiles and runs, and can play sound, but doesn’t receive any audio input. I removed the ofSoundPlayer, and now the … Continue reading

Posted in iOS, openFrameworks, Software | Leave a comment

Apple iOS Design Guides

Apple’s new portal for iOS design guides:

Posted in iOS, Multitouch Interaction 2014 | Leave a comment

Retina tips

For enabling retina images, use this code in (between main() and ofRunApp()): ofAppiOSWindow * iOSWindow = new ofAppiOSWindow(); ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN); iOSWindow->enableRetina();  

Posted in iOS, Multitouch Interaction 2014, openFrameworks | Leave a comment

Making Musical Apps (book)

O’Reilly has recently released the book “Making Musical Apps – Real-time audio synthesis on Android and iOS”. From the publisher’s website: “Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than … Continue reading

Posted in Android, iOS, Platforms | Tagged , , | Leave a comment

Cocos2d for iPhone

From “Cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c.” For example, Tiny … Continue reading

Posted in iOS, Platforms | Tagged | Leave a comment

Convert audio files to .caf (iOS audio format)

To convert audio files to .caf (Core Audio Format), check out this tutorial. You can use the Terminal, or a free app that does the conversion. More on .caf here. Some example sound files: Archive

Posted in iOS, Platforms | Tagged | 3 Comments

Getting started with iOS development

To get us started with Xcode, openFrameworks and C++, we’ll go through this post: We will need Xcode (already installed in the Macs in our classroom): and openFrameworks (for iPhone): We will also need to get everyone … Continue reading

Posted in Courses, iOS, Multitouch Interaction 2011, Multitouch Interaction 2012, Multitouch Interaction 2014, Platforms | 6 Comments

Codify for iPad

Codify, an app that brings touch-based programming to the iPad – “Codify for iPad lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of … Continue reading

Posted in iOS, Platforms | Tagged | Leave a comment

Qualcomm’s Augmented Reality SDK Available For iOS, Android

Via TechCrunch (including image): Qualcomm launched a software development kit for building Augmented Reality apps (for Android a year ago; now also available for iOS). Also supports Unity.

Posted in Android, iOS, Platforms | Tagged , | Leave a comment