Category Archives: Multitouch Interaction 2015

Multitouch Interaction 2015 reel

Reel from the Multitouch Interaction 2015 course, taught by Suse Miessner:

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project critique

Please write a critique of your project (extended deadline: June 9th, no latecomers!). The critique should include a summary of your project, a comparison of the initial idea and the implemented project, the future development. Revisit your work and be … Continue reading

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Let the box beat!

Let the box beat is a application that enhances its user to become beatboxer.

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Lottery machine with realistic physics

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Good Morning – Jaeyong

https://moqups.com/jaeyonglee05@gmail.com/NWP4lkwJ

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Zoo – Lisa

     – two finger to create a new animal – three finger to create a new plant – four finger select and move/delete – double tap to choose object – single finger move to change color

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Project Proposals

On 19 May you will present your project proposals for Multitouch Interaction 2015. Project requirements: The project can be any application that involves multitouch interaction. The projects “examples/iOS” in openFrameworks can be used for inspiration. Also check other oF resources, … Continue reading

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making the simulator work

Here is a hack to make the simulator work with the current version of OpenFrameworks and Xcode 6. Add the following piece of code in the very end of main.mm (after the curly bracket of int main()</ closes. extern “C”{ … Continue reading

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enable Retina support

To enable retina support in your project go to main.mm. replace the standard line: ofSetupOpenGL(1024,768,OF_FULLSCREEN);// with: ofAppiOSWindow * iOSWindow = new ofAppiOSWindow(); ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN); iOSWindow->enableRetina();

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Preparations for the course

Note: these instructions were sent to all participants registered for Multitouch Interaction 2015. The teaching will use iOS devices, which means that there are a few requirements in order to be able to run projects on physical devices. In order … Continue reading

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