Author Archives: suse_m

project critique

Please write a critique of your project (extended deadline: June 9th, no latecomers!). The critique should include a summary of your project, a comparison of the initial idea and the implemented project, the future development. Revisit your work and be … Continue reading

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Project Proposals

On 19 May you will present your project proposals for Multitouch Interaction 2015. Project requirements: The project can be any application that involves multitouch interaction. The projects “examples/iOS” in openFrameworks can be used for inspiration. Also check other oF resources, … Continue reading

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making the simulator work

Here is a hack to make the simulator work with the current version of OpenFrameworks and Xcode 6. Add the following piece of code in the very end of main.mm (after the curly bracket of int main()</ closes. extern “C”{ … Continue reading

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enable Retina support

To enable retina support in your project go to main.mm. replace the standard line: ofSetupOpenGL(1024,768,OF_FULLSCREEN);// with: ofAppiOSWindow * iOSWindow = new ofAppiOSWindow(); ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN); iOSWindow->enableRetina();

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Preparations for the course

Note: these instructions were sent to all participants registered for Multitouch Interaction 2015. The teaching will use iOS devices, which means that there are a few requirements in order to be able to run projects on physical devices. In order … Continue reading

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Multitouch Interaction 2015 – overview

The course focuses on using multitouch interaction to create engaging experiences on mobile devices (focus: smartphones/tablets). The course concentrates on the iOS platform, but for their own projects students can also use other platforms. The main development environment for the … Continue reading

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iOS App for Simulated Graffiti

Concept “Simulated Graffiti” The City of Helsinki practices a zero-tolerance policy for street arts in the city’s public space resulting in a city with only few visual signs of “real life”. The idea of “Simulated Graffiti” is to bring street … Continue reading

Posted in Multitouch Interaction 2012 | 2 Comments

tracking/drawing floor

The idea for the “drawing floor” installation was based on the interest of how people move in space. It was my interest for some time now to reveal how spaces are used. But this installation brings the idea to another … Continue reading

Posted in Courses, Multimedia Authoring 2011 | 2 Comments