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Author Archives: suse_m
project critique
Please write a critique of your project (extended deadline: June 9th, no latecomers!). The critique should include a summary of your project, a comparison of the initial idea and the implemented project, the future development. Revisit your work and be … Continue reading
Posted in Multitouch Interaction 2015
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Project Proposals
On 19 May you will present your project proposals for Multitouch Interaction 2015. Project requirements: The project can be any application that involves multitouch interaction. The projects “examples/iOS” in openFrameworks can be used for inspiration. Also check other oF resources, … Continue reading
Posted in Multitouch Interaction 2015
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making the simulator work
Here is a hack to make the simulator work with the current version of OpenFrameworks and Xcode 6. Add the following piece of code in the very end of main.mm (after the curly bracket of int main()</ closes. extern “C”{ … Continue reading
Posted in Multitouch Interaction 2015
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enable Retina support
To enable retina support in your project go to main.mm. replace the standard line: ofSetupOpenGL(1024,768,OF_FULLSCREEN);// with: ofAppiOSWindow * iOSWindow = new ofAppiOSWindow(); ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN); iOSWindow->enableRetina();
Preparations for the course
Note: these instructions were sent to all participants registered for Multitouch Interaction 2015. The teaching will use iOS devices, which means that there are a few requirements in order to be able to run projects on physical devices. In order … Continue reading
Multitouch Interaction 2015 – overview
The course focuses on using multitouch interaction to create engaging experiences on mobile devices (focus: smartphones/tablets). The course concentrates on the iOS platform, but for their own projects students can also use other platforms. The main development environment for the … Continue reading
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iOS App for Simulated Graffiti
Concept “Simulated Graffiti†The City of Helsinki practices a zero-tolerance policy for street arts in the city’s public space resulting in a city with only few visual signs of “real lifeâ€. The idea of “Simulated Graffiti†is to bring street … Continue reading
Posted in Multitouch Interaction 2012
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tracking/drawing floor
The idea for the “drawing floor” installation was based on the interest of how people move in space. It was my interest for some time now to reveal how spaces are used. But this installation brings the idea to another … Continue reading
Posted in Courses, Multimedia Authoring 2011
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