Category Archives: openFrameworks
In openFrameworks iOS 0.9.8, the audioInput example doesn’t seem to run. I found this solution: “The audioinput example in the 9.0 release compiles and runs, and can play sound, but doesn’t receive any audio input. I removed the ofSoundPlayer, and now the … Continue reading
The technique for reading data from images has changed in openFrameworks, and the included examples have not yet caught up with this (as of v.0.9.8). With the help of Alex van Giersbergen and Sourya Sen, we’ve prepared an example to … Continue reading
How to use the downloaded openFrameworks files Using ProjectGenerator: click Create/Update click Import and point to the exercise folder click Update
The Mac environment and Xcode will mainly be used for the course, although other environments and IDEs can be used. The Programming Interactivity book (Noble 2012), adopted for the course, was used as the main reference for this post.
Useful for running older projects with newer Xcode: https://forum.openframeworks.cc/t/fix-for-xcode-7-and-of-0-8-4-opensslconf-h-not-found/20800
Using addons in openFrameworks might create problems, compiler errors, files not found etc. Therefore, I recommend that you use projectGenerator, an app that comes within the openFrameworks folder (inside the “projectGenerator” folder). More info:Â http://www.openframeworks.cc/tutorials/introduction/002_projectGenerator.html (note: in ofxBox2d, testApp.h, there is … Continue reading
For enabling retina images, use this code in main.mm (between main() and ofRunApp()): ofAppiOSWindow * iOSWindow = new ofAppiOSWindow(); ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN); iOSWindow->enableRetina();