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Category Archives: openFrameworks
openFrameworks iOS audioInput example
In openFrameworks iOS 0.9.8, the audioInput example doesn’t seem to run. I found this solution: “The audioinput example in the 9.0 release compiles and runs, and can play sound, but doesn’t receive any audio input. I removed the ofSoundPlayer, and now the … Continue reading
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ofPixels, camera usage
The technique for reading data from images has changed in openFrameworks, and the included examples have not yet caught up with this (as of v.0.9.8). With the help of Alex van Giersbergen and Sourya Sen, we’ve prepared an example to … Continue reading
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openFrameworks exercises
How to use the downloaded openFrameworks files Using ProjectGenerator: click Create/Update click Import and point to the exercise folder click Update
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Intro to openFrameworks
The Mac environment and Xcode will mainly be used for the course, although other environments and IDEs can be used. The Programming Interactivity book (Noble 2012), adopted for the course, was used as the main reference for this post.
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Fix for Xcode 7 and OF 0.8.4 (opensslconf.h not found)
Useful for running older projects with newer Xcode: https://forum.openframeworks.cc/t/fix-for-xcode-7-and-of-0-8-4-opensslconf-h-not-found/20800
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Using addons in openFrameworks (such as ofxBox2d)
Using addons in openFrameworks might create problems, compiler errors, files not found etc. Therefore, I recommend that you use projectGenerator, an app that comes within the openFrameworks folder (inside the “projectGenerator” folder). More info:Â http://www.openframeworks.cc/tutorials/introduction/002_projectGenerator.html (note: in ofxBox2d, testApp.h, there is … Continue reading
Retina tips
For enabling retina images, use this code in main.mm (between main() and ofRunApp()): ofAppiOSWindow * iOSWindow = new ofAppiOSWindow(); ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN); iOSWindow->enableRetina();
Posted in iOS, Multitouch Interaction 2014, openFrameworks
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Pi Mapper
 There different kinds of projection mapping applications on many platforms and the most powerful that I’ve used so far is the MadMapper on the Mac OS X operating system. You won’t need anything else for projection mapping for the … Continue reading
7 Bit Army – Video Scrambler
A live cam  glitch art manipulation usable for live visuals for our performative band project. It is a Video and Audio Manipulation application with multiple controlable filtering options. The Band > 7 Bit Army. The Video Scrambler
Audio visualizer
Audio visualizer with OpenFrameworks from Régis Frias on Vimeo. Inspiration (Magnetosphere, by Robert Hodgin): https://vimeo.com/8581392 I believe this was not supposed to be a tutorial or anything, but some people were curious to know how I did this exercise. Here’s … Continue reading