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Category Archives: openFrameworks
Retina tips
For enabling retina images, use this code in main.mm (between main() and ofRunApp()): ofAppiOSWindow * iOSWindow = new ofAppiOSWindow(); ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN); iOSWindow->enableRetina();
Posted in iOS, Multitouch Interaction 2014, openFrameworks
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Pi Mapper
 There different kinds of projection mapping applications on many platforms and the most powerful that I’ve used so far is the MadMapper on the Mac OS X operating system. You won’t need anything else for projection mapping for the … Continue reading
7 Bit Army – Video Scrambler
A live cam  glitch art manipulation usable for live visuals for our performative band project. It is a Video and Audio Manipulation application with multiple controlable filtering options. The Band > 7 Bit Army. The Video Scrambler
Audio visualizer
Audio visualizer with OpenFrameworks from Régis Frias on Vimeo. Inspiration (Magnetosphere, by Robert Hodgin): https://vimeo.com/8581392 I believe this was not supposed to be a tutorial or anything, but some people were curious to know how I did this exercise. Here’s … Continue reading
Tips for creating oF apps
This link has good tips for creating final apps for distribution with openFrameworks: http://nickhardeman.com/506/stand-alone-application-in-openframeworks/
XCode 5, oF add-ons and “tr1” problem
If you’re trying to install oF add-ons and getting an error “tr1 memory”, you will need to change the SDK of your project file, and the openFrameworks project file, to 10.8, as in the images below.
Light Painting with ASCII
My project deals with the use of a light beam on projected canvas to paint with ASCII. The installation could have more than one user painting simultaneously with light beams (LED). Inspiration: “Painting with a digital brush”, executed at the … Continue reading
Gesture based music control
My application idea is based on the following input & examples Leap Motion A 3D multifinger and gesture controller univrs (uniscope version) Live audio control and visualization I want to combine these two aspects in my application. Unfortunately I do … Continue reading
Spatial sound engine
I plan to implement a headphone based spatial sound engine. The user will be able to place sound sources into space around the user and to change the viewpoint. The sound sources are visible. Direction and distance perception are included. … Continue reading
Multitouch Interaction: course files
Course files for Multitouch Interaction are stored here: mlab.taik.fi/mediacode/coursefiles/course_2011_MTI Files will be added on a daily basis during the course. Screenshots of the exercises (and other images) will be posted on this Flickr album.
Posted in Courses, Multitouch Interaction 2011, openFrameworks, Platforms
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