Video reel:
Photos: https://www.flickr.com/photos/nunocorreia/albums/72157712314981898
The course focuses on exploring multitouch interaction, and other mobile-enabled technologies, to create innovative and engaging experiences with digital media. Multiple devices will be used, with an emphasis on mobile phones/tablets and the iOS platform. Other devices and platforms will also be discussed.
The main development environment for the course will consist of openFrameworks (oF) with Xcode. Students should have previously attended the Software Studies for Media Designers course, or demonstrate having acquired equivalent skills. Students are required to plan, develop, document and present a project at the end of the course.
Add inspiration links here for 10/Dec
Schedule:
- 9/December
Introduction and development environment (oF, C++, Xcode)
Vector graphics, accelerometer, touch interaction - 10/December
Multitouch, bitmap image
Navigation, classes, sound - 11/December
Project proposal discussion
Project development and tutoring - 12/December
Project development and tutoring - 13/December
Project development and tutoring
Project presentations
Assessment:
The evaluation will be based on the project developed. The following criteria will be used:
- Innovative concept
- Interaction design
- Visual design
- UX design
- Coding and organization
- Quality of documentation
Resources:
Recommended bibliography:
- ofBook (work in progress) http://openframeworks.cc/ofBook/chapters/foreword.html
- Noble, J., 2012. “Programming Interactivity: A Designer’s Guide to Processing, Arduino, and openFrameworks” (2nd Edition), O’Reilly Media.
- Perevalov, D., 2013. “Mastering openFrameworks: Creative Coding Demystified”, Packt
- Perevalov, D. & Tatarnikov, I., 2015. “openFrameworks Essentials”, Packt
- Hoober, S., & Berkman, E., 2011. “Designing Mobile Interfaces”. O’Reilly Media.
Course code:
Planned exercises:
Xcode notes:
(image below may differ in your Xcode, as Signing has been moved to a separate tab)
You will also need to authorise the developer in the iOS device, in:
Settings > General > Device Management
There is a recent limit of 3 apps at one time, installed with free developer profile in your device, so you may have to delete some older ones as we go through the exercises. Also, take note of your bundle identifiers, you might have to re-use them.
Finally, if you find issues with your device, you might have to deselect/reselect “Automatically manage signing” and you may have to “trust” the device: http://support.apple.com/en-us/HT5868 (quick trick: unplug the device, close xcode, and then open xcode and plugin the device)