My project is a simple 3d corridor running game, where the aim is to find keys to open the gate to the next level, while avoiding ghosts who chase the player.
As the player progresses to higher levels, the number of ghosts increases. The game ends when the player is caught by a ghost, so at some point the game becomes impossible. Player’s score is based on the level reached and the amount of bonus treasure collected.
The movement of the player and ghosts is turn-based and happens in discrete steps. There will also be a map to help the player navigate the corridors.