Category Archives: iOS

Stanford’s School of Engineering iPhone podcast course (videos, free)

From: http://itunes.apple.com/us/itunes-u/iphone-application-development/id384233225 (Winter 2010) Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C … Continue reading

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Flex 4.5 – Developing for multiple mobile platforms

Three recent tutorials (including 1 video) about the new functionalities in Flex/Flash Builder 4.5 for deploying to multiple mobile platforms (iOS, Android, Blackberry Tablet) simultaneously: http://tv.adobe.com/m/#!/watch/adobe-technology-sneaks-2011/sneak-peek-of-mobile-application-development-with-flex-and-flash-builder/ http://www.adobe.com/devnet/flex/articles/mobile-development-flex-flashbuilder.html http://www.adobe.com/devnet/flash-builder/articles/whatsnew-flashbuilder-45.html [updated] More related info and links from here: http://bit.ly/bundles/flashplatform/9

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Processing for iPhone

iProcessing is “an open programming framework to help people develop native iPhone applications using the Processing language. It is an integration of the Processing.js library and a Javascript application framework for iPhone.” Link: http://www.luckybite.com/iprocessing/

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Flash iPhone/iPad apps now possible

Adobe reverses ban on Flash iOS apps (and other third party development software): http://blogs.adobe.com/conversations/2010/09/great-news-for-developers.html As Adobe states: Apple’s announcement today that it has lifted restrictions on its third-party developer guidelines has direct implications for Adobe’s Packager for iPhone, a feature … Continue reading

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Flash, HTML5 and iPhone/iPad – Web Monkey article

There have been a lot of articles lately regarding the “future of Flash”, with recent moves by YouTube and Vimeo towards H.264 video, and Apple’s launch of a “flashless” iPad. This Web Monkey article is the best I’ve read so … Continue reading

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Authoring mobile Flash content for multiple screen sizes

As previously mentioned, Flash CS5 will give Flash developers the ability to build and deploy native iPhone and iPod touch applications. With yesterday’s iPad announcement, the importance of designing for different screen sizes has become even more apparent. Android phones … Continue reading

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Flash apps for iPhone coming up soon

Flash CS5 will allow the development of iPhone apps, as Adobe demonstrates: http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/ TechCrunch report on Adobe MAX event, where this was announced: http://www.techcrunch.com/2009/10/05/adobe-shows-off-flash-apps-for-iphone-yes-you-read-that-right/ It’s not a Flash plug-in for iPhone, but a very nice workaround…

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Flash (not Flash Lite) on mobile phones in 2010

BBC reports on widespread adoption of Flash 10.1 on smart phones by 2010 (with the notable exception of iPhone): http://news.bbc.co.uk/2/hi/technology/8287239.stm

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Flash and the iPhone – opportunities and threats

Adobe is working with Apple on bringing Flash support to the iPhone: http://www.bloomberg.com/apps/news?pid=20601087&sid=a19HIOO8r_6c&refer=home On the other hand, WebKit now supports explicit animations in CSS, which will mean increased competition for Flash: http://webkit.org/blog/324/css-animation-2/

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