Excellent interview with Golan Levin on teaching/learning new media art, and more. Also interesting for its depth-sensing technique.
(via The Creator’s Project and Reddit’s IAmA thread)
Excellent interview with Golan Levin on teaching/learning new media art, and more. Also interesting for its depth-sensing technique.
(via The Creator’s Project and Reddit’s IAmA thread)

“3 Dreams of Black” is an interactive film by Chris Milk and collaborators that showcases the creative potential of HTML5 with WebGL:
http://www.ro.me/
Check out the technical side of the project here:
http://www.ro.me/tech/
with useful WebGL related links, such as Three.js
A body of (exceptional) work over 7 years, clearly explained in 11 minutes. By Casey Reas, of Processing.

Nice article on the special effects of Tron Legacy. Use of openFrameworks showcased:
http://jtnimoy.net/workviewer.php?q=178
From Vimeo:
In this installation YesYesNo teamed up with The Church, Inside Out Productions and Electric Canvas to turn the Auckland Ferry Building into an interactive playground. Our job was to create an installation that would go beyond merely projection on buildings and allow viewers to become performers, by taking their body movements and amplifying them 5 stories tall.
We used 3 different types of interaction – body interaction on the two stages, hand interaction above a light table, and phone interaction with the tracking of waving phones. There were 6 scenes, cycled every hour for the public.
From http://www.eyewriter.org/:
The EyeWriter project is an ongoing collaborative research effort to empower people who are suffering from ALS with creative technologies. It is a low-cost eye-tracking apparatus & custom software that allows graffiti writers and artists with paralysis resulting from Amyotrophic lateral sclerosis to draw using only their eyes.
Members of Free Art and Technology (FAT), OpenFrameworks, the Graffiti Research Lab, and The Ebeling Group communities have teamed-up with a legendary LA graffiti writer, publisher and activist, named TEMPTONE. Tempt1 was diagnosed with ALS in 2003, a disease which has left him almost completely physically paralyzed… except for his eyes. This international team is working together to create a low-cost, open source eye-tracking system that will allow ALS patients to draw using just their eyes. The long-term goal is to create a professional/social network of software developers, hardware hackers, urban projection artists and ALS patients from around the world who are using local materials and open source research to creatively connect and make eye art.
Joshua Davis has just announced a new HTML5 project, supported by Microsoft / Internet Explorer 9 – The Endless Mural, an interactive, collaborative art website built in HTML5:
We encourage you to experiment, play and draw, using all the tools and artwork provided. When you are happy with what you have created, submit your composition to the endless mural and become a part of this global collaboration. See your own drawing as a part of an ever growing, ever evolving whole, and take a look at what contributors from all over the world have created…

Google has also set up an HTML5/CSS3/JavaScript showcase, “Chrome Experiments”:
http://www.chromeexperiments.com/
These experiments were created by designers and programmers from around the world using the latest open standards, including HTML5, Canvas, SVG, and more. Their work is making the web faster, more fun, and more open – the same spirit in which we built Google Chrome.
Google is also accepting submissions based on JavaScript.
One recent “Chrome Experiment” has been attracting attention: an interactive music video for Arcade Fire’s “We used to wait”: http://www.chromeexperiments.com/arcadefire/

Apple has recently set up a HTML5 showcase:
http://www.apple.com/html5/
The demos below show how the latest version of Apple’s Safari web browser, new Macs, and new Apple mobile devices all support the capabilities of HTML5, CSS3, and JavaScript. Not all browsers offer this support. But soon other modern browsers will take advantage of these same web standards — and the amazing things they enable web designers to do.
Topics include video, typography, gallery, transitioms, audio, 360º and VR.
The combination of HTML5, JavaScript and the evolution of browsers will allow for audio manipulation and visualization similar to what can today be achieved with Flash.
David Humphrey has been experimenting on top of Mozilla’s extensible platform. His explorations can be found at the Mozilla Hacks Blog:
http://hacks.mozilla.org/2010/04/beyond-html5-experiments-with-interactive-audio/
More on David’s experiments with audio:
http://vocamus.net/dave/?cat=25
Other articles mentioning this:
http://www.webmonkey.com/2010/05/new-html5-tools-make-your-browser-sing-and-dance/
http://createdigitalmusic.com/2010/05/03/real-sound-synthesis-now-an-open-standard-in-the-browser/
http://createdigitalmotion.com/2010/05/3d-sound-now-in-the-browser-and-processing-js/
One example, quoted from Mozilla Hacks: “(…) done by Jacob Seidelin, and shows many cool 2D visualizations of audio using our API. You can see the live version on his site, or check out the video above.”