Bootstrap from Twitter

Twitter has released Bootstrap:
“a front-end toolkit for rapidly developing web applications. It is a collection of CSS and HTML conventions. It uses some of the latest browser techniques to provide you with stylish typography, forms, buttons, tables, grids, navigation and everything else you need in a super tiny (only 6k with gzip) resource.”
https://dev.twitter.com/blog/bootstrap-twitter
Via TechCrunch

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Plask

Via Creative Applications Network:

“Plask is a programming environment for multimedia and computational design. Created by Dean McNamee, Plask was built objC, V8 Javascript Engine, Skia rasterization library, NodeJS, Cocoa and OpenGL, FreeImage and Syphon.
Currently available for Mac OSX only. The download includes the “PlaskLauncher.app” and a number of basic examples to get you started.”

More info: http://www.plask.org/

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Google Chrome beta supports C/C++, web audio

Google has released a new beta of Chrome. Via Webmonkey:

“Google has released Chrome 14 to the Chrome beta testing channel, which includes, among other new features, the initial beta release of Google’s “Native Client” technology, first announced in 2010. (…)

Native Client is a set of open source tools that allow Chrome to run compiled C and C++ code the same way the browser currently runs JavaScript or other common web programming languages. Native Code offers both a security sandbox and a set of interfaces that provide C and C++ bindings to the capabilities of HTML5. That means web application developers will be able to tap into desktop libraries to create faster, more powerful web apps.”
This could also be a good opportunity for web development with openFrameworks.

Update: the beta also supports Web Audio (via ReadWriteWeb):
https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html

Web Audio examples:
http://chromium.googlecode.com/svn/trunk/samples/audio/index.html

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VVVV.js

From vvvvjs.quasipartikel.at:

VVVV.js is “An open project, which aims to bring the visual programming language VVVV to your web browser.

In case you don’t know VVVV already: it’s a great piece of software for developing multi media applications using a visual programming language. Click through the VVVV website to get the details.

While the original VVVV runs as desktop application on Windows, VVVV.js tries to introduce all the great VVVV paradigms to the world of web browsers. In plain language this means: VVVV.js is a Javascript port of VVVV’s “runtime parts”, which enables your web browser to run VVVV files (or VVVV XML Code) on the client side.”

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Raphael.js

From http://raphaeljs.com/:

“Raphaël is a small JavaScript library that should simplify your work with vector graphics on the web. If you want to create your own specific chart or image crop and rotate widget, for example, you can achieve it simply and easily with this library.
Raphaël [‘ræfeɪəl] uses the SVG W3C Recommendation and VML as a base for creating graphics. This means every graphical object you create is also a DOM object, so you can attach JavaScript event handlers or modify them later. Raphaël’s goal is to provide an adapter that will make drawing vector art compatible cross-browser and easy.”

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Toxiclibs.js

From http://haptic-data.com/toxiclibsjs/:

“Toxiclibs.js is an open-source computational design library ported to javascript by Kyle Phillips originally written by Karsten Schmidt for Java and Processing. Examples of the original library can be found at http://toxiclibs.org
Toxiclibs.js has no external dependencies and can be used by itself or with any other library. Toxiclibs.js works great with the Processing.js visualization library for canvas, as well as Three.js, Raphael.js for SVG, or even just DOM manipulation.”

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Paper.js


Paper.js is “an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves, all neatly wrapped up in a well designed, consistent and clean programming interface.”
http://paperjs.org/

The documentation is well organized, the website is well designed, and the examples and tutorials are very helpful.

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3 Dreams of Black, and its technology (Three.js etc)


“3 Dreams of Black” is an interactive film by Chris Milk and collaborators that showcases the creative potential of HTML5 with WebGL:
http://www.ro.me/

Check out the technical side of the project here:
http://www.ro.me/tech/
with useful WebGL related links, such as Three.js

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Adobe releases preview of Edge, new HTML5 Web motion and interaction design tool


Yesterday, Adobe released a preview of Edge, “a new web motion and interaction design tool that allows designers to bring animated content to websites, using web standards like HTML5, JavaScript, and CSS3.” The preview is free, for the time being.
http://labs.adobe.com/technologies/edge/

This seems to be another step in Adobe’s attempt to diversify from Flash, after the release of a prototype Flash to HTML5 converter.

(image from www.macrumors.com).

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openFrameworks v0.07 released


openFrameworks v0.07 has been released. It can be downloaded from here:
http://www.openframeworks.cc/download

The new version includes substantial improvements, notably Android support, but also new api structures.

Warning: 0.07 is not 100% compatible with 0.062, so you may want to keep your v0.062 still installed for a while.

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