Jeff Hann generated a wave of interest around multitouch in 2006 with his Ted talk.
He later founded Perceptive Pixel, and the company has recently anounced a new 82 inch multitouch display. You can watch the demo here.
Jeff Hann generated a wave of interest around multitouch in 2006 with his Ted talk.
He later founded Perceptive Pixel, and the company has recently anounced a new 82 inch multitouch display. You can watch the demo here.
Fast (bus) game built for an ipod touch 3rd generation. The goal of the game is to collect as many cranberries as possible in a time frame of 30 seconds. If you instead hit the ladybug then there will be a 5 sec penalty. The cramberries are randomly generated in the screen place and keep reappearing each time they have been collected. There are 5 berries and a ladybug at any given time.
The gesture to pick a berry is tapping on the screen because there is not enough surface area for pinching.
Panagiotidou Georgia
[Updated] Get source files here
On 7/December, we will have our project concept presentation.
Theme of the project:
How to present the concept: Continue reading
Course files for Multitouch Interaction are stored here:
mlab.taik.fi/mediacode/coursefiles/course_2011_MTI
Files will be added on a daily basis during the course.
Screenshots of the exercises (and other images) will be posted on this Flickr album.
To get us started with Xcode, openFrameworks and C++, we’ll go through this post:
http://mlab.taik.fi/mediacode/archives/994
We will need Xcode (already installed in the Macs in our classroom):
http://developer.apple.com/xcode/
and openFrameworks (for iPhone):
http://www.openframeworks.cc/download
We will also need to get everyone in Aalto University’s Apple Developer program.
Course participants have already received the invitations.
After you’ve accepted the invitation, we will do this during the class:
Continue reading
From the Mozilla Blog:
“Popcorn allows web filmmakers to amp up interactivity around their movies, harnessing the web to expand their creations in new ways. Popcorn uses Javascript to link real-time social media, news feeds, data visualizations, and other context directly to online video, pulling the web into the action in real time. The result is a new form of cinema that works more like the web itself: interactive, social, and rich with real-time context and possibilities that continue to evolve long after filming wraps.”
More info on Mozilla Popcorn, Popcorn.js and Popcorn Maker at http://mozillapopcorn.org/.
Tools and projects created by the team behind Chrome Experiments (HTML5/JS):
Microsoft’s recent vision video depicts a future populated by flat touch screens. Bret Victor finds that limiting, and I agree with him. Read more about it here.
On a lighter note: multitouch finger paintings by Evan Roth (via Suse Miessner).
From the SoundManager website:
“Using HTML5 and Flash, SoundManager 2 provides reliable cross-platform audio under a single JavaScript API. (…)
SoundManager 2 gives you a simple but powerful API that supports both new and old, using HTML5 audio where supported and an invisible Flash fallback where needed. Ideally when using SoundManager 2, audio ‘just works’.”
Download here.
The course focuses on using multitouch interaction to create engaging experiences using different media elements. Multiple devices will be used, with an emphasis on mobile phones/tablets and the iOS platform. Other devices and platforms will also be discussed.
The main development environment for the course will consist of openFrameworks/C++ with Xcode. Students should have previously attended the Software Studies for Media Designers course, or demonstrate having acquired equivalent skills. Students are required to plan, develop, document and present a project at the end of the course.
Schedule:
22/Nov – Introduction and developer registration
23/Nov – The development environment (oF, C++, Xcode); text
24/Nov – Generative graphics; multi-touch; accelerometer
25/Nov – Bitmap image
07/Dec – Project proposals – presentation and discussion
08/Dec – Video; sound
09/Dec – iOS GUI; Other platforms – Android, etc
13/Dec – Project development
14/Dec – Project development and presentation
Classes will be from 9:15 to 12:ooh, except 13 and 14/Dec, when classes will be from 9:15 to 16:00h.