Multitouch work by Perceptive Pixel

Jeff Hann generated a wave of interest around multitouch in 2006 with his Ted talk.

He later founded Perceptive Pixel, and the company has recently anounced a new 82 inch multitouch display. You can watch the demo here.

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BerryPicking Concept

Fast (bus) game built for an ipod touch 3rd generation. The goal of the game is to collect as many cranberries as possible in a time frame of 30 seconds. If you instead hit the ladybug then there will be a 5 sec penalty. The cramberries are randomly generated in the screen place and keep reappearing each time they have been collected. There are 5 berries and a ladybug at any given time.

The gesture to pick a berry is tapping on the screen because there is not enough surface area for pinching.

 

Panagiotidou Georgia

[Updated] Get source files here

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Multitouch Interaction: project proposals

On 7/December, we will have our project concept presentation.

Theme of the project:

  • The project can be any application that involves multitouch interaction.
  • Many of the exercises under the “iPhoneExamples” and “iPhoneSpecificExamples” folders in openFrameworks are a good representation of the techniques we are learning in the course, and can be used for inspiration.
  • Also check other oF resources, such as the oF Forum. The Forum is very rich on information and resources, and has a dedicates iOS section.
  • In your project, you will probably have to mix parts of these exercises, and the exercises done during the classes.

How to present the concept: Continue reading

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Multitouch Interaction: course files

Course files for Multitouch Interaction are stored here:

mlab.taik.fi/mediacode/coursefiles/course_2011_MTI

Files will be added on a daily basis during the course.

Screenshots of the exercises (and other images) will be posted on this Flickr album.

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Getting started with iOS development

To get us started with Xcode, openFrameworks and C++, we’ll go through this post:
http://mlab.taik.fi/mediacode/archives/994
We will need Xcode (already installed in the Macs in our classroom):
http://developer.apple.com/xcode/
and openFrameworks (for iPhone):
http://www.openframeworks.cc/download

We will also need to get everyone in Aalto University’s Apple Developer program.
Course participants have already received the invitations.
After you’ve accepted the invitation, we will do this during the class:
Continue reading

Posted in Courses, iOS, Multitouch Interaction 2011, Multitouch Interaction 2012, Multitouch Interaction 2014, Platforms | 6 Comments

Mozilla Popcorn and Popcorn.js

From the Mozilla Blog:

“Popcorn allows web filmmakers to amp up interactivity around their movies, harnessing the web to expand their creations in new ways. Popcorn uses Javascript to link real-time social media, news feeds, data visualizations, and other context directly to online video, pulling the web into the action in real time. The result is a new form of cinema that works more like the web itself: interactive, social, and rich with real-time context and possibilities that continue to evolve long after filming wraps.”

More info on Mozilla Popcorn, Popcorn.js and Popcorn Maker at http://mozillapopcorn.org/.

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Workshop / Chrome Experiments

Tools and projects created by the team behind Chrome Experiments (HTML5/JS):

http://workshop.chromeexperiments.com/

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Putting multitouch in perspective

Microsoft’s recent vision video depicts a future populated by flat touch screens. Bret Victor finds that limiting, and I agree with him. Read more about it here.

On a lighter note: multitouch finger paintings by Evan Roth (via Suse Miessner).

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SoundManager

From the SoundManager website:

“Using HTML5 and Flash, SoundManager 2 provides reliable cross-platform audio under a single JavaScript API. (…)

SoundManager 2 gives you a simple but powerful API that supports both new and old, using HTML5 audio where supported and an invisible Flash fallback where needed. Ideally when using SoundManager 2, audio ‘just works’.”

Download here.

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Multitouch Interaction – course program

The course focuses on using multitouch interaction to create engaging experiences using different media elements. Multiple devices will be used, with an emphasis on mobile phones/tablets and the iOS platform. Other devices and platforms will also be discussed.

The main development environment for the course will consist of openFrameworks/C++ with Xcode. Students should have previously attended the Software Studies for Media Designers course, or demonstrate having acquired equivalent skills. Students are required to plan, develop, document and present a project at the end of the course.

Schedule:

22/Nov – Introduction and developer registration
23/Nov – The development environment (oF, C++, Xcode); text
24/Nov – Generative graphics; multi-touch; accelerometer
25/Nov – Bitmap image

07/Dec – Project proposals – presentation and discussion
08/Dec – Video; sound
09/Dec – iOS GUI; Other platforms – Android, etc

13/Dec – Project development
14/Dec – Project development and presentation

Classes will be from 9:15 to 12:ooh, except 13 and 14/Dec, when classes will be from 9:15 to 16:00h.

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