Recent interactive online music projects @ Rhizome

Reposted from my blog:

Rhizome.org has recently showcased several interactive online music projects (mostly built with Flash):

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Flash, HTML5 and iPhone/iPad – Web Monkey article

There have been a lot of articles lately regarding the “future of Flash”, with recent moves by YouTube and Vimeo towards H.264 video, and Apple’s launch of a “flashless” iPad.

This Web Monkey article is the best I’ve read so far, regarding threats and opportunities for Flash:

http://www.webmonkey.com/blog/Why_Flash_Isn_t_Going_Anywhere__iPad_Be_Damned

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Mobile apps – case studies

Article from Adobe Mobile and Devices Developer Center about mobile apps and brands (with case studies):

http://www.adobe.com/devnet/devices/articles/taking_brand_mobile.html

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Rich media ads with Flash

Tutorial on rich media ads from Adobe Flash Developer Center:

http://www.adobe.com/devnet/flash/articles/rich_media_ads.html

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Animation by code: Motion as XML

The “Copy Motion as XML” functionality in Flash can lead to some very interesting results. Besides a video mention in a previous post, you can also follow this tutorial on the subject:

http://www.adobe.com/devnet/flash/articles/creating_animation_as3_07.html

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Animation by code: Tween class

As a complement to today’s focus on animation, the Tween class (and related classes) in AS3 can be used to quickly create animations by code.

Link to a tutorial on the Tween class:

http://www.republicofcode.com/tutorials/flash/as3tweenclass/

Adobe AS3 reference:

http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/fl/transitions/Tween.html

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Best practices for ActionScript 3

Style Guide & Best Practices for ActionScript 3 (AS3):

http://www.actionscript-flash-guru.com/blog/6-flash-gurus-style-guide-a-best-practices-for-actionscript-3-as3

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Authoring mobile Flash content for multiple screen sizes

As previously mentioned, Flash CS5 will give Flash developers the ability to build and deploy native iPhone and iPod touch applications. With yesterday’s iPad announcement, the importance of designing for different screen sizes has become even more apparent. Android phones also have different screen sizes.

Adobe has just posted a tutorial regarding authoring mobile Flash content for multiple screen sizes:

http://www.adobe.com/devnet/flash/articles/authoring_for_multiple_screen_sizes.html

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Differences between Movie Clip, Sprite and Shape

AS3 introduced a number of new DisplayObject classes, including Sprite and Shape. Unlike MovieClip, they do not have timelines of their own. Shape is a more lightweight type of object that has limited support for interactivity, and cannot have children.

This article illustrates the advantages of using Shape when timeline or interactivity are not needed:

http://jacksondunstan.com/articles/401

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Arduino and Flash

At the Arduino web page/wiki, many resources can be found for combining Flash and Arduino, and for building physical computing projects with ActionScript.

http://www.arduino.cc/playground/Interfacing/Flash

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