Multimedia Authoring: Jan/2016

Video and photo documentation from the Multimedia Authoring 2016 course:

Photos: https://www.flickr.com/photos/nunocorreia/albums/72157664257877881

25/Jan/2016, 9-16h: Introduction to openFrameworks; Animation; Generative graphics
26/Jan/2016, 9-16h: Particle systems; Physics; Audio
27/Jan/2016, 9-16h: Audio-visuals; Project development
28/Jan/2016, 9-16h: Project development
29/Jan/2016, 9-16h: Project development and presentation

The course is focused on the generative aspects of multimedia design and the authoring process, interaction design and the control of media elements in interactive projects. Students will experiment with a broad range of media elements with an emphasis on controlling media behavior through code. Special emphasis will be given to crossings between sound and image: sound visualisation; sonification; audiovisual composition; visual music; etc. Continue reading

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project critique

Please write a critique of your project (extended deadline: June 9th, no latecomers!). The critique should include a summary of your project, a comparison of the initial idea and the implemented project, the future development. Revisit your work and be critical towards your project: What was great and what could have been better? What is your main learning experience? What will you do differently in your next project?

The report should be at least 1A4 and delivered to me in pdf format.

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Let the box beat!

Let the box beat is a application that enhances its user to become beatboxer.

metro_beat01metro_beat02

metro_beat03metro_beat04

metro_beat05metro_beat06

metro_beat07

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Lottery machine with realistic physics

Initial screen 1st slot activated and captured 2nd slot activated and captured copy Last slot activated and captured Last screen

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Good Morning – Jaeyong

https://moqups.com/jaeyonglee05@gmail.com/NWP4lkwJ

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Zoo – Lisa

FullSizeRender-7 FullSizeRender-8 FullSizeRender-2 FullSizeRender-3  FullSizeRender-6FullSizeRender-5

FullSizeRender-4

 

– two finger to create a new animal

– three finger to create a new plant

– four finger select and move/delete

– double tap to choose object

– single finger move to change color

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Project Proposals

On 19 May you will present your project proposals for Multitouch Interaction 2015.

Project requirements:

The project can be any application that involves multitouch interaction.
The projects “examples/iOS” in openFrameworks can be used for inspiration.
Also check other oF resources, such as the oF Forum. The Forum is very rich on information and resources, and has a dedicates iOS section.
In your project, you will probably have to mix parts of these exercises, and the exercises done during the classes.
How to present the concept:

Present your concept using wireframes (see links below), and a project description (a summary, 2-3 paragraphs of text). If your wireframes are low-fidelity (see difference to high-fidelity in Wikipedia link below), you should convey a visual character for the project, for example using mood boards: http://en.wikipedia.org/wiki/Mood_board – there are many more resources on the web and mobile regarding mood boards)
Then publish all these elements (description, high-fidelity wireframes, or low-fidelity wireframes + mood board) in the course blog. Registration is now open but will be closed as soon as all students are in (preventing spammers).

Please be realistic regarding what you plan to present on 26 May.
In the project description, explain how far the project will be implemented by 26 May.
In class you will present your project idea for 5min after which we will take 5min per project to discuss feasibility of the projects and the steps to take to implement your idea by 26 May.
After the final project presentation on 26 May you will have one week to write a reflection on your project (more info on this will appear here soon).

Wireframe links:

About wireframes (Wikipedia):
http://en.wikipedia.org/wiki/Website_wireframe
Mockups: https://moqups.com/
Mockingbird – online wireframe tool:
https://gomockingbird.com/
10 useful iOS developer resources:
http://www.maclife.com/article/feature/10_useful_resources_every_ios_developer
Wireframe apps for iPad:
http://apple.stackexchange.com/questions/14324/wireframe-ios-design-apps-for-ipad
On iPhone and iPad mockups:
http://www.iosdevnotes.com/tag/mockups/
POP – Prototyping on Paper:
https://itunes.apple.com/us/app/pop-prototyping-on-paper/id555647796
Invision – Interactive High-Fi Prototyping: http://www.invisionapp.com/

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making the simulator work

Here is a hack to make the simulator work with the current version of OpenFrameworks and Xcode 6. Add the following piece of code in the very end of main.mm (after the curly bracket of int main()</ closes.


extern "C"{
    size_t fwrite$UNIX2003( const void *a, size_t b, size_t c, FILE *d )
    {
        return fwrite(a, b, c, d);
    }
    char* strerror$UNIX2003( int errnum )
    {
        return strerror(errnum);
    }
    time_t mktime$UNIX2003(struct tm * a)
    {
        return mktime(a);
    }
    double strtod$UNIX2003(const char * a, char ** b) {
        return strtod(a, b);
    }
}


The code redirects a number of functions to work with XCode 6 simulators.

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enable Retina support

To enable retina support in your project go to main.mm. replace the standard line:

ofSetupOpenGL(1024,768,OF_FULLSCREEN);// 

with:

ofAppiOSWindow * iOSWindow = new ofAppiOSWindow();
ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN);		
iOSWindow->enableRetina();
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Preparations for the course

Note: these instructions were sent to all participants registered for Multitouch Interaction 2015.

The teaching will use iOS devices, which means that there are a few requirements in order to be able to run projects on physical devices. In order to kickstart the course I attach a number of things that I require you to do before the course starts:

  1. Create an Apple ID and send me the email address associated with it. Some of you probably already have an apple ID. Do not create a new one then, just send me the email address you used for registration. (Due date: Thursday, May 7th)
    email: Susanne.miessner [at] aalto.fi
  2. Will you use your own device (iPhone, iPad, iPod touch)? (Due date: Thursday, May 7th)
    – If not, borrow a device from the Media Lab library. Tell me device type, your name, and its number (written on the sticker; usually something like: M05318)
    – If yes, get your device’s UDID, device type (e.g., iPhone 5C, iPad mini), owner name and send it to me: susanne.miessner [at] aalto.fiHow to get your device’s UDID (on Mac):
    – Launch iTunes.
    – Connect your device. Click on the device.
    – In the Info-tab click on “Serial Number” until UDID appears, copy the UDID (use right-click to copy) and send them to me (also include device type and your name).
  3. If you want to use your own computer (Mac only) to do the exercises and your own project (Due date: Tuesday May 12th – course start):
    – Download Xcode 6.3 (https://developer.apple.com/xcode/downloads/)
    – Download openFrameworks for iOS (current version 0.8.4): http://openframeworks.cc/download/ (and remember where you put it)
    If you haven’t downloaded these files before the course starts you will need to use a school’s computer in the classroom for the whole course.

Use this email address to send all the information to Susanne.miessner [at] aalto.fi

Pekka (Salonen) will send you an invitation to Media Lab’s developer program after Thursday. Please accept this invitation. It is part of the process required by Apple. I will explain more about this when the course starts.

If you have any problems following these instructions please let me know as soon as possible. Also if you have any questions regarding the course, drop me an email or talk to me when you see me.

See you next week!

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