Flex 4.5 – Developing for multiple mobile platforms


Three recent tutorials (including 1 video) about the new functionalities in Flex/Flash Builder 4.5 for deploying to multiple mobile platforms (iOS, Android, Blackberry Tablet) simultaneously:

http://tv.adobe.com/m/#!/watch/adobe-technology-sneaks-2011/sneak-peek-of-mobile-application-development-with-flex-and-flash-builder/
http://www.adobe.com/devnet/flex/articles/mobile-development-flex-flashbuilder.html
http://www.adobe.com/devnet/flash-builder/articles/whatsnew-flashbuilder-45.html

[updated] More related info and links from here: http://bit.ly/bundles/flashplatform/9

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HTML5 – drawing and interaction on Canvas

Two recent videos on drawing and creating interactivity with the HTML5 Canvas Element using Dreamweaver:

http://tv.adobe.com/m/#!/watch/adc-presents/user-drawing-with-the-html5-canvas-element/
http://tv.adobe.com/m/#!/watch/adc-presents/create-interactive-experiences-with-the-html5-canvas-element/

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Useful video tutorial channels on Flash/Actionscript

There are now several interesting channels with tutorials on Flash, ActionScript and Flex on AdobeTV:
http://tv.adobe.com/show/actionscript-11-with-doug-winnie/
http://tv.adobe.com/show/colin-moocks-lost-actionscript-weekend/
http://tv.adobe.com/show/codedependent/
http://tv.adobe.com/show/adc-presents/
http://tv.adobe.com/show/flash-platform-in-action/

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Books on computational graphics

Two interesting books / resources tips:

Generative Gestaltung
http://www.generative-gestaltung.de/
The book is in German, but a English version is apparently coming out soon.
The website also contains a large amount of Processing code examples:
http://www.generative-gestaltung.de/code
(via Till Bovermann)

Graphics Gems
http://tog.acm.org/resources/GraphicsGems/
“This is the official on-line repository for the code from the Graphics Gems series of books (from Academic Press). This series focusses on short to medium length pieces of code which perform a wide variety of computer graphics related tasks. All code here can be used without restrictions.”
(via Dave Griffiths)

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Tonfall audio library for Flash

Tonfall is “an Actionscript framework to get you started in audio dsp programming within the Flashplayer”. It is “focussed on readability and simplicity than performance optimizations”
http://code.google.com/p/tonfall/

Its author is Andre Michelle, one of the creators of the Popforge library, and of the recently redesigned AudioTool online music studio service: http://burn-studios.audiotool.com/

Posted in Flash | Tagged , | 1 Comment

Project planning

The project development is a major part of the Multimedia Authoring course, and is required in order to successfully conclude the course. Ideally, these projects should be additionally presented at Media Lab Demo Day (26/5/2011) – this is the level we’re aiming for. Some comments regarding the project:
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Posted in Courses, Multimedia Authoring 2011 | 2 Comments

Introduction to oF, C++ and Xcode

This post is meant to provide instructions on getting started with oF, particularly with Xcode. It also provides an introduction to C++ to those coming from other programming languages (particularly Java/Processing and JavaScript).

The Mac environment and Xcode will mainly be used for the Multimedia Authoring course at Media Lab Helsinki (that this tutorial is meant to support). Participants on this course are required to have previous programming experience, such Java or ActionScript by participating on the Software Studies course. The Programming Interactivity book (Noble 2009), adopted for the course, was used as the main reference for this post.
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Posted in Courses, Multimedia Authoring 2011, Multimedia Authoring 2012, Multimedia Authoring 2013-04, Multimedia Authoring 2013-12, Multitouch Interaction 2011, Multitouch Interaction 2012, Multitouch Interaction 2014, openFrameworks | 7 Comments

Tron Legacy and openFrameworks

Nice article on the special effects of Tron Legacy. Use of openFrameworks showcased:
http://jtnimoy.net/workviewer.php?q=178

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Multimedia Authoring: Apr-May/2011

The course is focused on the generative aspects of multimedia design and the authoring process, interaction design and the control of media elements in interactive projects. Students will experiment with a broad range of media elements with an emphasis on controlling media behavior through code.

The main development environment for the course will be openFrameworks, although Flash (Builder) will also be used. Students should have previously attended the Software Studies for Media Designers course, or demonstrate having acquired equivalent skills. Students are required to plan, develop, document and present a project at the end of the course.

Course files can be downloaded here (updated throughout the course).

Recommended bibliography:
Noble, J., 2009. Programming Interactivity: A Designer’s Guide to Processing, Arduino, and Openframeworks, O’Reilly Media.

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Kinectic Jam Session 3

IMG_4835

IMG_4827 IMG_4831 IMG_4832 IMG_4835 IMG_4836 IMG_4838

(continued from http://mlab.taik.fi/mediacode/archives/927)

On 9/3/2011, the third and last (for now…) “Kinectic Jam Session” took place at Media Lab Helsinki. The objective of this last session was to provide some step-by-step tutorials on how to set up Kinect with different programming environments, such as openFrameworks and Quartz Composer.

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Posted in Courses, Kinect, Kinect Jam Sessions 2011 | 4 Comments