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Authors
Tags
openFrameworks Links
Media and Data Resources
Other Links
- Adobe Flash Developer Center
- Arduino
- C4ios
- Cinder
- Cocos2D
- Corona SDK
- Flight 404 (Robert Hodgin, Cinder)
- Form+Code – code examples
- Kinect Hacks
- libpd
- Max/MSP/Jitter
- Multimedia Development (Flash)
- NodeBox
- OpenSceneGraph
- PhoneGap
- Pocode
- Pure Data
- Quartz Composer
- Software Studies (Processing, HTML5/JS)
- Sparrow Framework
- TestFlight
- TouchDesigner
- Unity
- vvvv
- Web Media Development (JavaScript)
- Xcode
Meta
Spaceship audio visualizer
I’d like to make an audio visualizer that looks like a spaceship. All the things in the control desk: meters, clocks, etc. would react to external sound input. The meters would be placed on top of a .png image of a spaceship control desk. The landscape from the window would be generative graphics that create a simulation of flying through time and space…. But I’ll start with the control unit and see how far I’ll get. it’s a bit like a flying game, but meant to be used as  background visuals for a musician…
Posted in Courses, Multimedia Authoring 2011
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Themes, case-studies and course materials

I’ll be posting here some examples, many of them made with openFrameworks, related to each of the themes of the course. I’ll also post the course materials. This post will be updated throughout the course.
- Text:
abcdefghijklmnopqrstuvwxyz by Jörg Piringer (image, right)
Course files: 1. Hello World, 2. Text - Generative graphics – 2D vector graphics:
PhiLia, PhiLia 02 by Lia
Course files: 3. Shapes Trail, 4. Mouse Follow - Generative graphics – particle systems and classes:
Voidie, RetroScreen, SKTCH, PRTCL by CreativeApps.Net
Course files: 5. Moving Vertex, 6. Circle Web, 7. Circle Blink - Generative graphics – 3D:
Kontruct by James Alliban
Course files: 8. Spin Cubes - Image processing and textures:
Satromizer, Satromizer OS by Jon Satrom and Ben Syverson
Course files: 9. Image Zoom, 10. Image Glitch, 11. Screen Mirror - Video:
Super Pikix by Piklipita
Course files: 12. Movie Player, 13. Movie Cam - Computer vision:
Messa di Voce by Tmema (Golan Levin and Zach Lieberman)
Course files: 14. Circle Vision - Sound:
Sonic Wire Sculptor by Amit Pitaru
Course files: 15. Audio Playback - Audiovisuals:
Magnetosphere by Barbarian Group (with Robert Hodgin / Flight404)
Course files: 16. Microphone Visualizer - Touchscreen devices:
(different examples provided above)
Course files: 17. Multitouch, 18. AccelPinch - Further explorations with physical computing and natural UI:
Particles by Daito Manabe and Motoi Ishibashi
Link to guest lecturer Michihito Mizutani’s post about this topic
Also check the code examples (Processing, openFrameworks, ActionScript, Cinder…) on this website, highlighting many of these themes: http://formandcode.com/code-examples/ , supporting the excellent Form+Code book.
Posted in Courses, Multimedia Authoring 2011
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Process works by Casey Reas, 2004-2010
A body of (exceptional) work over 7 years, clearly explained in 11 minutes. By Casey Reas, of Processing.
Posted in Inspiration, Processing
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Sharing Interviews with Kyle McDonald interviewing Zach Lieberman
Very interesting interview, just published: Kyle McDonald interviewing Zach Lieberman. Much of the origins and motivations behing openFrameworks are discussed.
https://github.com/kylemcdonald/SharingInterviews/blob/master/zachlieberman.markdown
Posted in openFrameworks
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Research into Flash and HTML5: Which One is Right For Your Project?
Our Research into Flash and HTML5: Which One is Right For Your Project?
From Periscopic, via @SethSandler
Posted in Flash, HTML5-JS
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From Processing to the Android Market, via @creativeapps
In this tutorial, you’ll learn how to sign and publish a Processing/Android sketch to the Android Market.
Note that the signing process should be automated and accessible from the PDE quite soon.
You can follow this specific issue here and get an alert when the bug is fixed.
> Pre-requisites (installation steps are covered here):
– Processing 1.5 installed
– Android SDK
[…]
Posted in Android, Platforms, Processing
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Stanford’s School of Engineering iPhone podcast course (videos, free)
From: http://itunes.apple.com/us/itunes-u/iphone-application-development/id384233225
(Winter 2010)
Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. […]
Posted in iOS, Platforms
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Processing 1.5
Good post on the new features of Processing 1.5, before version 2.0 arrives (expected this Summer):
http://createdigitalmotion.com/2011/04/processing-1-5-arrives-android-support-glgraphics-opengl-awesomeness/
Processingjs 1.1 has also been released recently:
http://processingjs.org/blog/?p=257
Posted in Processing
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Flex 4.5 – Developing for multiple mobile platforms

Three recent tutorials (including 1 video) about the new functionalities in Flex/Flash Builder 4.5 for deploying to multiple mobile platforms (iOS, Android, Blackberry Tablet) simultaneously:
http://tv.adobe.com/m/#!/watch/adobe-technology-sneaks-2011/sneak-peek-of-mobile-application-development-with-flex-and-flash-builder/
http://www.adobe.com/devnet/flex/articles/mobile-development-flex-flashbuilder.html
http://www.adobe.com/devnet/flash-builder/articles/whatsnew-flashbuilder-45.html
[updated] More related info and links from here: http://bit.ly/bundles/flashplatform/9
Posted in Android, Flash, iOS, Platforms
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