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Category Archives: Platforms
Getting started with iOS development
To get us started with Xcode, openFrameworks and C++, we’ll go through this post: http://mlab.taik.fi/mediacode/archives/994 We will need Xcode (already installed in the Macs in our classroom): http://developer.apple.com/xcode/ and openFrameworks (for iPhone): http://www.openframeworks.cc/download We will also need to get everyone … Continue reading
Putting multitouch in perspective
Microsoft’s recent vision video depicts a future populated by flat touch screens. Bret Victor finds that limiting, and I agree with him. Read more about it here. On a lighter note: multitouch finger paintings by Evan Roth (via Suse Miessner).
Posted in Platforms
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Codify for iPad
Codify, an app that brings touch-based programming to the iPad – http://twolivesleft.com/Codify/: “Codify for iPad lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of … Continue reading
openFrameworks v0.07 released
openFrameworks v0.07 has been released. It can be downloaded from here: http://www.openframeworks.cc/download The new version includes substantial improvements, notably Android support, but also new api structures. Warning: 0.07 is not 100% compatible with 0.062, so you may want to keep … Continue reading
Posted in Android, openFrameworks
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Qualcomm’s Augmented Reality SDK Available For iOS, Android
Via TechCrunch (including image): Qualcomm launched a software development kit for building Augmented Reality apps (for Android a year ago; now also available for iOS). Also supports Unity. http://techcrunch.com/2011/07/27/qualcomms-awesome-augmented-reality-sdk-now-available-for-ios/
From Processing to the Android Market, via @creativeapps
from CreativeApplications.Net In this tutorial, you’ll learn how to sign and publish a Processing/Android sketch to the Android Market. Note that the signing process should be automated and accessible from the PDE quite soon. You can follow this specific issue … Continue reading
Posted in Android, Platforms, Processing
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Stanford’s School of Engineering iPhone podcast course (videos, free)
From: http://itunes.apple.com/us/itunes-u/iphone-application-development/id384233225 (Winter 2010) Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C … Continue reading
Posted in iOS, Platforms
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Flex 4.5 – Developing for multiple mobile platforms
Three recent tutorials (including 1 video) about the new functionalities in Flex/Flash Builder 4.5 for deploying to multiple mobile platforms (iOS, Android, Blackberry Tablet) simultaneously: http://tv.adobe.com/m/#!/watch/adobe-technology-sneaks-2011/sneak-peek-of-mobile-application-development-with-flex-and-flash-builder/ http://www.adobe.com/devnet/flex/articles/mobile-development-flex-flashbuilder.html http://www.adobe.com/devnet/flash-builder/articles/whatsnew-flashbuilder-45.html [updated] More related info and links from here: http://bit.ly/bundles/flashplatform/9
Posted in Android, Flash, iOS, Platforms
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Kinectic Jam Session 3
(continued from http://mlab.taik.fi/mediacode/archives/927) On 9/3/2011, the third and last (for now…) “Kinectic Jam Session” took place at Media Lab Helsinki. The objective of this last session was to provide some step-by-step tutorials on how to set up Kinect with different … Continue reading
Posted in Courses, Kinect, Kinect Jam Sessions 2011
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Kinectic Jam Session 2
(continued from http://mlab.taik.fi/mediacode/archives/898) On 7/3/2011, we had the second “Kinect Jam Session” at Media Lab Helsinki.
Posted in Courses, Kinect, Kinect Jam Sessions 2011
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