Game concept: Ghost Run

My project is a simple 3d corridor running game, where the aim is to find keys to open the gate to the next level, while avoiding ghosts who chase the player.

As the player progresses to higher levels, the number of ghosts increases. The game ends when the player is caught by a ghost, so at some point the game becomes impossible. Player’s score is based on the level reached and the amount of bonus treasure collected.

The movement of the player and ghosts is turn-based and happens in discrete steps. There will also be a map to help the player navigate the corridors.

Posted in Courses, Multitouch Interaction 2011 | Leave a comment

Multitouch work by Perceptive Pixel

Jeff Hann generated a wave of interest around multitouch in 2006 with his Ted talk.

He later founded Perceptive Pixel, and the company has recently anounced a new 82 inch multitouch display. You can watch the demo here.

Posted in Platforms, Tables/Surfaces | Leave a comment

BerryPicking Concept

Fast (bus) game built for an ipod touch 3rd generation. The goal of the game is to collect as many cranberries as possible in a time frame of 30 seconds. If you instead hit the ladybug then there will be a 5 sec penalty. The cramberries are randomly generated in the screen place and keep reappearing each time they have been collected. There are 5 berries and a ladybug at any given time.

The gesture to pick a berry is tapping on the screen because there is not enough surface area for pinching.

 

Panagiotidou Georgia

[Updated] Get source files here

Posted in Courses, Multitouch Interaction 2011 | Leave a comment

Multitouch Interaction: project proposals

On 7/December, we will have our project concept presentation.

Theme of the project:

  • The project can be any application that involves multitouch interaction.
  • Many of the exercises under the “iPhoneExamples” and “iPhoneSpecificExamples” folders in openFrameworks are a good representation of the techniques we are learning in the course, and can be used for inspiration.
  • Also check other oF resources, such as the oF Forum. The Forum is very rich on information and resources, and has a dedicates iOS section.
  • In your project, you will probably have to mix parts of these exercises, and the exercises done during the classes.

How to present the concept: Continue reading

Posted in Courses, Multitouch Interaction 2011, Multitouch Interaction 2012, Multitouch Interaction 2014 | 3 Comments

Multitouch Interaction: course files

Course files for Multitouch Interaction are stored here:

mlab.taik.fi/mediacode/coursefiles/course_2011_MTI

Files will be added on a daily basis during the course.

Screenshots of the exercises (and other images) will be posted on this Flickr album.

Posted in Courses, Multitouch Interaction 2011, openFrameworks, Platforms | 2 Comments

Getting started with iOS development

To get us started with Xcode, openFrameworks and C++, we’ll go through this post:
http://mlab.taik.fi/mediacode/archives/994
We will need Xcode (already installed in the Macs in our classroom):
http://developer.apple.com/xcode/
and openFrameworks (for iPhone):
http://www.openframeworks.cc/download

We will also need to get everyone in Aalto University’s Apple Developer program.
Course participants have already received the invitations.
After you’ve accepted the invitation, we will do this during the class:
Continue reading

Posted in Courses, iOS, Multitouch Interaction 2011, Multitouch Interaction 2012, Multitouch Interaction 2014, Platforms | 6 Comments

Mozilla Popcorn and Popcorn.js

From the Mozilla Blog:

“Popcorn allows web filmmakers to amp up interactivity around their movies, harnessing the web to expand their creations in new ways. Popcorn uses Javascript to link real-time social media, news feeds, data visualizations, and other context directly to online video, pulling the web into the action in real time. The result is a new form of cinema that works more like the web itself: interactive, social, and rich with real-time context and possibilities that continue to evolve long after filming wraps.”

More info on Mozilla Popcorn, Popcorn.js and Popcorn Maker at http://mozillapopcorn.org/.

Posted in HTML5-JS | Tagged | Leave a comment

Workshop / Chrome Experiments

Tools and projects created by the team behind Chrome Experiments (HTML5/JS):

http://workshop.chromeexperiments.com/

Posted in HTML5-JS | Leave a comment

Putting multitouch in perspective

Microsoft’s recent vision video depicts a future populated by flat touch screens. Bret Victor finds that limiting, and I agree with him. Read more about it here.

On a lighter note: multitouch finger paintings by Evan Roth (via Suse Miessner).

Posted in Platforms | Leave a comment

SoundManager

From the SoundManager website:

“Using HTML5 and Flash, SoundManager 2 provides reliable cross-platform audio under a single JavaScript API. (…)

SoundManager 2 gives you a simple but powerful API that supports both new and old, using HTML5 audio where supported and an invisible Flash fallback where needed. Ideally when using SoundManager 2, audio ‘just works’.”

Download here.

Posted in Flash, HTML5-JS | Tagged | Leave a comment