Category Archives: Courses

MTI2011 – Dirk the gentle show wrestler

On the multitouch course I wanted to make a simple interactive story about Dirk the gentle show wrestler. The basic idea is to drag a huge canvas around to find the next chapter of the story. There is a button, … Continue reading

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Multitouch Interaction 2011 course reel and images

This video is a compilation of the exercises and projects done during the course. iOS apps source code available at mlab.taik.fi/mediacode/coursefiles/course_2011_MTI/

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Guest presentation on Multitouch – Jari Kleimola

Yesterday we had a guest presentation by Jari Kleimola. Jari made a very interesting contextualization on Natural User Interaction, multitouch, and interactive tables, focusing on the project AaltoWindow. Students are welcome to use the AaltoWindow network of interactive tables and … Continue reading

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Project presentations, 14/December

Project presentations will take place 14/December at 14h. To successfully conclude the course, please update your blog posts until 23/December with: a few screenshots (around 3 would be fine); and image(s) or video of usage of the app (showcasing actual … Continue reading

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Multifunctional Sliders

The realized project consists of a free number of sliders that have two axis of movement, but not independently. Additionally there is a row of triangular buttons that change to a pad area when scaled up large enough. My original … Continue reading

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Multitouch Art

Link to the Still Life with Fish and Lemon: http://johannarotko.com/html/digiart/still-life2/still-life2.html [Updated] Get source files here

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Die Hard!

Its a simple game, Machines vs Human. I just tried to focus on the multi touch interaction. So, game will be the scene of on going destruction on the earth where humans falling from the buildings and the machines kind … Continue reading

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REAL TIME STREET VIEW MAP CONCEPT

The original idea is to create a real-time sightseeing application based on Google Street View Map. It is navigated by using “finger man” to “walk” on the street. You can move forward/backward, turn left/right. It is not zoomable, otherwise it … Continue reading

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Game concept: Ghost Run

My project is a simple 3d corridor running game, where the aim is to find keys to open the gate to the next level, while avoiding ghosts who chase the player. As the player progresses to higher levels, the number … Continue reading

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BerryPicking Concept

Fast (bus) game built for an ipod touch 3rd generation. The goal of the game is to collect as many cranberries as possible in a time frame of 30 seconds. If you instead hit the ladybug then there will be … Continue reading

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